
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easy one of my most favourite games of the last couple of years. I love the progression system. It feels great to replace one machine with the next tier of that machine which is then like ten times more capable, compared to other games where you just build more and more of the same. And the free content updates are still coming! Thank you Miju Games!
It's good, but needs some getting used to.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
沒有打怪,輕鬆好玩,有收集癖的人玩這遊戲會狂喜。 另外朋友反應連線會有BAG,導致無法一起遊玩 Q_Q。
boring
/
visually amazing and just a well rounded game.
Übelst chilliges spiel, macht echt spaß und auch etwas süchtig, man kann definitiv nicht falsch machen wenn man sich die beiden Planeten als DLC holt, vor allen da das spiel immer mal wieder im Sale ist kann man nichts mit falsch machen. Manchmal merkt man aber das es aus einem kleineren Studio ist, vor allen bei der Fahrphysik der mondfahrzeuge.
I like this game I made lots of fun planets!
Je savais que j'allais aimer ce jeu, étant de la survie et de la gestion, mais je ne pensais pas autant. Franchement, il est extrêmement complet et, lorsqu'on se demande quelle est la suite, on est toujours surpris par le contenu qu'il nous reste à faire. Après avoir réussi à terraformer la planète et obtenu tous les succès du jeu, je découvre qu'il y en a deux autres à terraformer sans compter les DLC ? Mon histoire avec Planet Crafter n'est pas terminée, on dirait...
I went into Planet Crafter with little to no expectations. My favorite games were automation and factory-focused. When I first spawned in, the graphics were so bad I thought the game was made in 1996, next to the triangular breasts of Lara Croft. I tried changing the settings to maximum, but unfortunately it didn’t help. Still, I persevered. For the first few hours, I thought the gameplay was just: go steal from some things from wrecks and bring it home. Then the base started steadily growing, stages progressed in the background while I was exploring, building, and farming. Walking around was pretty slow and boring, so they gave me a jetpack. Nice. Then I made a car, and even considered laying roads around. Right when I started, they gave me a teleporter, though I had to build a nuclear plant to support all that infrastructure. The water level suddenly rose and I became “one of us.” I guess it’s part of the experience. The desert wasteland was rapidly becoming greener, sweeter, and much more appealing than before. After 100 hours in one save, I terraformed several planets, built floating factories to farm a quarter million tokens, and successfully left what was supposed to be my place of punishment as a space vigilante. It was a nice journey. After so many hours, seeing the barren wasteland become a lush paradise for all kinds of plants and animals, leaving it feels a bit sad. It is now my planet, with animals I created myself, with a cookie factory bigger than some starter bases. I would love to return for more adventures soon. Good luck on your path, Planet Crafter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 10.7K | 96% | Free | |
| $0 | 7.7K | 91% | Free | |
| $326.2M | 235K | 97% | $39.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 33.7K | 78% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.3M | 71.5K | 95% | $19.99 | |
| $29.3M | 26.9K | 66% | $39.99 | |
| $29.3M | 30.6K | 73% | $49.99 |