
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Highly recommended if you enjoy survival crafting or world builders.
dont build your base next to spawn unless you really like fish
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #71 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Окей, я провел в игре почти 40 часов и уже хотел пройти ее на все достижения, но остановился на самом конце, и вот почему я бы НЕ рекомендовал эту игру: 1. Игра не стоит своих денег. Понимаю, что скорее всего команда разработчиков состоит из пары-тройки человек, но игра СИЛЬНО недоработана. В ней много багов, почти нет никаких анимаций действий персонажа, нет анимации рук. Весь интерфейс выглядят и ощущается так, будто я пользуюсь старым компьютером или древним браузером. Я уже молчу о механиках марсохода, я как будто играл в бесплатную флеш-игру в браузере. 2. Они хотели сделать альтернативную Subnautica, но получилась дешевая копия. Сюжетная линия разбросана по карте и почти никак не побуждает к исследованию, что было гениально, как по мне, реализовано в сабнафтике. В этой игре есть сюжетная составляющая, но реально проследить ее невероятно трудно и она опять же очень пустая и непонятная. 3. Было реально интересно заниматься терраформированием, несмотря на ОЧЕНЬ простую реализацию процесса, однако спустя 40 часов повторение одних и тех же процессов уже наскучило и я стал играть в игру уже скорее через силу, чтобы получить достижения, нежели от удовольствия. Вот еще несколько коротких замечаний, которые я бы вынес этой игре: 1) Слабенькая оптимизация 2) Пустой мир с почти бесполезными биомами не дающими ничего кроме двух уникальных ресурсов 3) Очень недоработанная идея с генерацией бесконечных миров с обломками кораблей, потому что они абсолютно идентичны и лут в них начинает терять какую-либо цену спустя 4 захода. 4) Плохо настроенная экономика ресурсов 5) Недоработанная идея с торговыми кораблями и т.д. В общем, мой вердикт - игру ОЧЕНЬ рано вынесли из раннего доступа. Если бы она была в раннем доступе, я бы не сказал ни единого слова, но игра вышла и продается за целых тысячу рублей, хотя и рядом не стоит с подобными проектами. Надеюсь, когда-то ее доработают, всем спасибо за внимание.
It's a simple, honest, fun game.
Essa porra é viciante
This game is great. I knowingly ignored real life things I needed done to play it more. I highly recommend games that destroy my plans.
Great co-op game! Pros: - Pretty graphics (especially when terraforming goes up) - No enemies, you can only die from lack of oxygen (in the very beginning stages of play), dehydration, starvation and lava/fire damage. - Shared team progression, money and resources (e.g. most achievements trigger for everyone online, except for visiting secret locations) ~on this point I'm throwing shade at No Man's Sky where the multiplayer and base building is very individualized - Unlocked recipes remain unlocked if you choose to start terraforming a new planet in your solar system - You can make your own animal species - You can get 100% achievements in one playthrough - You can beat the game in ~30 hours (less if you already know what you're doing) - You can decorate your base, albeit there are limited decorations - The game mechanics are pretty user-friendly and intuitive - Once you finished the game, you can keep terraforming 3~4 other planets in the solar system +2 dlc ones, that are not achievement tied and you continue with existing unlocked recipes from the first playthrough. This point goes for people who enjoy getting as many hours out of a game for their money. Overall in the pros category, it feels like the devs really wanted to not be scums and prioritised the players' convenience and fun. What I mean by this, they made things more simple in the gameplay itself, allowing continuity without making you grind from 0 all over again. The achievements are also not too hard to unlock. so you won't start to hate the game or NEED to play more than one playthrough like other games. Cons: - Minor glitches through walls - A little grindy in the early phases, ideally you want one person at the base focusing on setting up the machines and one person scavenging the map for resources and new items. - The teleport would've been nice earlier in the game, once you finish the planet or are near completion it's almost useless to even wander that far on the map through teleporting. Overall, not too much to complain. Tips: - In the game save settings when you choose a planet to start on you should tick the option to save your inventory when you die. It won't affect achievements and save you a lot of time and frustration carrying resources long distances. - Early on when you don't have many things unlocked, grab the materials you need for one square room and a basic door for when you explore the map and wander off too far. You build the 'hut' as I call it, get oxygen and then deconstruct it and keep going forward. And if you find big shipwrecks, build it outside and leave it there (maybe a few chests inside of it) so you can fully clear ships. From that point it's easier to take things back to the base and have it all in one safehouse. If you keep these little 'huts' around the map, they're good pit stops of oxygen later as well and also helps you recognize where you've been before VS new areas, as a lot of them look the same. Of course, this is for earlier stages, and later on you can just teleport, use maps, etc. The huts also help you respawn in different map areas when you're gathering resources faaar away from the base.
Have you ever wondered what it would be like to be the first settler on a new planet with barely anything, and to find out what happened there prior to your arrival? Then this is definitely a game for you :-) Usually, I do not like survival games because the PvP or PvE aspect makes them constantly stressful, and you cannot work on building and improving your little world without constantly being attacked or having your progress set back... This game is different, however :-) And that’s exactly why it is so easy to get lost in it for hours without regretting it, as every minute spent in the game brings new progress that you can continue working on the next time you come back to it. Collecting widely scattered resources will take up most of your time in the beginning, and due to the limited oxygen outside and the small inventory, I would definitely recommend playing it with at least one additional person as a team. Otherwise, it will be really hard to make any significant progress, and it can become very time-consuming and frustrating. The game feels really rewarding and gives you a great sense of accomplishment. Throughout the game, new things keep turning up, and it is not just about collecting and building. You are also guided through a storyline about what happened on this planet before you landed there and why you were sent on this mission in the first place. There are also many hidden secrets scattered across the map that you have to discover on your own. Just don’t forget to check every crevice ;-) I highly recommend this game to anyone who enjoys this kind of adventure!
топ игра, не стойте афк
Very first impression of this game sucked. I quit after 5 min. But on Paper, I knew this game had everything I wanted. Came back a few months later when the time was right and I can't stop playing. Its Fun with Friends or Solo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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