
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2511 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
на планете бабайки по имени сева
very fun and simple game.
Awesome game. Nice progression, satisfying af. Can be a bit slow sometimes, but very relaxing. Latest additions with the animals and such, really added some depth.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7M | 68K | 56% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.3M | 134.5K | 89% | $9.99 | |
| $29.3M | 26.9K | 66% | $39.99 | |
| $29.3M | 30.6K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 10.7K | 96% | Free | |
| $0 | 7.7K | 91% | Free | |
| $326.3M | 279.7K | 97% | $39.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #105 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el juego es muy bueno y junta los aspectos de construcción y supervivencia excelentemente, la historia es simplemente perfecta, y ver como cambia el planeta mientras progresas es genial, el único problema es que en gráficos más altos que "medio", el juego va lento en ordenadores portátiles.
Para gustos hay colores y he disfrutado cada segundo.
Good game overall. The progression is challenging and mostly makes sense. I've spent 80-ish hours playing across 3 planets/moons (Prime/Humble/Selenea). There are two things I do not like and they are enough to make me give up on the game until/unless they are changed. 1. All items are limited to a stack size of 1. Inventory size starts at 12 and goes up by 4 as you add larger backpacks, so not very big. This makes you run back and forth across the map several times to build up a satellite base. All the running is pointless and VERY boring. 2. Because of #1, I installed a mod to increase stack size. Unfortunately, this breaks drone automation. It seems they are not capable of reliably dealing with more than one item in an inventory slot. They work for a few minutes after a load but then stop. I am definitely not going to run all over the place endlessly, so broken automation results in me not playing any more. YMMV if you don't mind all the running with nothing to do in between.
Very enjoyable to make it all green :)
The first time I plaid this, I took the freeware demo. It hooked me so much, that I took the game few days after. The sheer amount of potential of this game is huge. I firmly believe, that over the years will become the best game of it's kind. 1. Graphics - perfect. 2. Performance - perfect, unless the clutter become too much, then you start losing it. 3. The challenge is quite educational, gets you out of zone of comfort so easily, that you will gasp each time when something bad happens. 4. Most of the time Oxygen will be the biggest problem, until you reach " breathable atmosphere" on each planet / moon in the game. however, with time the oxygen tank will become bigger, stronger and help you survive, until it becomes eternal at the stage I mentioned up. However, EVEN THEN when you decide to swim, for example, to reach the Cenote, you will need oxygen bottles. Also underwater wrecks. 5. Objects - you start with simple mining on a death planet, basically. Sand storms, meteors and a lot of oxygen losing for short period of time. Overtime, however, the recipes will become more complicated, you will need to nonstop explore, nonstop upgrade, nonstop increase your chances of survival. At certain point you will need huge pile of storage closets, filled with numbers of things, you will have to keep nonstop produce. 6. Logistics - drones will help you get all the clutter from the wreckages you did not managed, will take care of algae, water, honey, veggies and everything else - building ecosystem. 7. This game is an EDUCATIONAL game to me, because it actually teaches you about what's important - keeping the life of the planet. Transforming it with technology, creating biosphere good enough, so you can survive. Trading rockets will help you. The advantages are much more then those, just too much text! Few con's: 1. Performance becomes heavy once the world is developed. I see there is an effort, so I will be patient. 2. Clutter is too much sometimes, even with a perfect plan how to deal with it, sometimes is overbearing. Maybe a little updater of the unneeded materials overtime will be useful. 3. The story is interesting, but maybe a bit more develop of it. 4. Create larger storage. Drones can also help with more cleanup of the grounds, because it is physically impossible to cleanup the whole planet on your own. Or any other for that matter. 5. I would be very interested to see capability to model the planet if I want to. Tools like that will increase the creativity. 6. Snapping of certain structure can be a little better - mainly the rocket launchers, for example. 7. Would be nice if the player can choose which ending to take, plus consequences after. 8. Competition mode - to make things even harder, can be a competition between players, to make a certain goal - for example, full terraformation for specific time. This is just an idea!
Después de casi 100 hs jugando (y seguro que seguirán sumándose), puedo recomendar absolutamente este juego. Desde el acceso anticipado ya tenía muy buena pinta y ahora solo mejoró. Considero que los DLC son justos, ya que solo añaden mapas, aunque la opción de desbloquear alguno extra sin pagar sería un muy buen agregado (pero es pedir volver a una época mejor jaja). Es un juego para jugar relajado y a tu tiempo. En algunos momentos sentirás que la terraformación está estancada, pero es parte de la experiencia y quizás sea su punto negativo más grande. Tampoco esperes un gran nivel de automatización en las primeras etapas, y el terreno puede jugarte más de una mala pasada. La optimización es intermedia, ya que por momentos puede haber bajones de FPS pero es jugable en una patata con los requisitos mínimos. Recomendadísimo.
This is a thoroughly enjoyable world building game. It is inventive, interesting, with clever plots and lore, brilliant game physics, and, thoroughly engaging and fascinating scenery. Buy the game. Buy all the DLCs. You won't be disappointed. Easily in the top five games I've played in the past ten years. [b] Honestly, just wow! [/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.