
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 68.9Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looks like absolute ass when you first load in and I immediately wanted to just turn it off but after just 10-15 minutes I was hooked enough to just see where it was going. 18 hours later I'm still plugging away and have bought all the DLC so I'll have more to play... Definitely room for improvement on some systems but highly recommended as is!
Świetny, relaksujący survival.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #105 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu et vraiment incroyable j'adore y jouer le seul problème c'est que j'aime tout autant faire les succès Steam et aillant déjà fini les succès de se jeu je n'arrive plus a me motiver a découvrirai les maj ou les DLC j'espère que dans un future proche les développeur ajouterons des succès qu'il soit plus au moins facile ou difficile en rapport ou non avec les DLC mais des succès qui nous pousse a découvre la carte faire des usine ou même créé une base Bien Cordialement IceLUN4R
A great game for people who don't have time for consistent gameplay all the time. Plenty to explore. Fast loading. Easy to save and exit. Doesn't lock you into scenarios you must finish before you can save and exit. Easy to pause for a break.
I cant recommend the game when you refuse to fix the cars problem. Every single update doesnt fix it. You will randomly be going and suddenly the car stops or you try to back up and it refuses to work for 10 button presses. Its not my laptop, this is the only game that has this problem. Fix it and I will change my review.
好玩爱玩
good game, like subnautica but less pollished, I love how the enviroment changes as the game progresses. I just with there was more detail / complexity in the terraforming.
9/10 - Really fun game. One of the most intrguing aspects of this game is the way that it introduces new technologies. At first, I thought it was more of a scavening survival builder, but as you progress you can start to make these elaborate production chains, sourcing materials from other planetary bases to create some truly incredible stuff. The terraforming is what got me hooked initially, as seeing what was once just a rocky husk transform into a lush planet filled with lakes, trees, flowers and animals. But the interesting ways the devs built in technology upgrades, from large scale production chains, drones, automatic trade ships, etc is what kept me playing. I was able to sink 145 hours and fully terraform 3x planets before the cycle started to feel a little old - but 3 outta 4 ain't bad. Few minor annoying things that hopefully get changed, but definitely nothing that would make me not recommend the game - 1. Item Drop Button: The drop button for items being on the actual item was a bit annoying. Everyone will inevitably drop things accidentally, probably a lot, just due to the placement of this button. Just change it to a hotkey, or like a Shift+Click to drop, rather than have it be on the item icon. 2. Building Drones at the Drone Bay - Just have us be able to craft drones at the advanced crafting table or something. Building drones only to have them fly away instantly before you can upgrade was a bit annoying. (yes you can halt the activity of ALL drones as an alternative, but this ends up disrupting a pretty delicate supply chain while you fiddle around with building and upgrading drones) 3. Base Inventory: You can actually see the entire inventory of your base... but you have to be on another planet to do so. You can't view the inventory of a base of the planet you're actively on. Having a screen tech that allows us to view our current planet base's inventory would be so helpful.
es macht spaß
rare big w 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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