
A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.86/day in the week to Sep 1 → 44.43/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 74.1Kreviews | 96% | — | $29.6M |
| $23.99 | 2.1Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2474 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Satisfactory with environmental engineering ? Count me in!
This game is great. I knowingly ignored real life things I needed done to play it more. I highly recommend games that destroy my plans.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #76, worst UK #99 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 22 → 41.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian, Polish, Portuguese - Portugal, Korean, Japanese, Portuguese - Brazil, Italian +2 more
| $23.99 |
| 841ratings |
| 95% |
| — |
| not modelled |
| $11.99−50% | 414ratings | 88% | #105 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Просто скучно. Купил по просьбе друга, зашел - думал будет весело. В итоге, просто бегал час и стоял 3 часа, ожидая, пока атмосфера настроится. Понимаю, что многим игра нравится, но лично мне она кажется скучной
Es básicamente un juego incremental entretenido, sin más.
diese Spiel ist für jeden, der Survivalgames mag aber keine Lust auf dieses ewige Kämpfen hat - hier geht es cozy zu und das einzige Ziel ist es: Überleben und den Planeten zum Leben erwecken! Ich liebs :)
D'abord je n'avais pas été emballé par les images que j'avais vu de Planet Crafter, puis en quelques minutes j'étais pris. Le gamedesign rend l'exploration smooth, couplé à une progression lente mais tellement satisfaisante. Partir d'un désert pour y voir se former des lacs, observer les plantes qui lentement colonisent la planète... Je suis devenu rapidement un grand fan de ce jeu, non sans défaut, mais que je vous recommande entre amis. Et cerise sur le marbré, une seule copie des DLC suffit pour en profiter à plusieurs ! Bravo aux dévs <3
Honestly a great game. I love being able to do everything at my own pace without fear of being beaten in the face by monsters. Theres just enough of a survival aspect to make it interesting without being overly punishing. Seeing the world change as you progress is really cool particularly when what you see is made up of what you've chosen to grow and cultivate. Even at later stages when things start to get a little grindy, there is still heaps you can do and explore and you can even automate a huge portion of stuff without it being stupidly over complicated. One of the few games that I will be happy to have multiple play throughs and even set little challenges for myself. Still not completed, but looking forward to experiencing the Humble and Toxic DLC. If I could add memes to reviews it would be Fry - Take my money.
zaten takip ettiğim youtuberlardan izlediğim ve beğendiğim bir oyundu. Uzun zamandır almayı düşünüyordum ve indirime girince hemen kaptım. 1-6 kişilik bir oyun ve gerçekten çok uzun ama arkadaşım olmadığı için tek başıma bitirmeye çalışacağım. kafasında soru işareti olan ve bu yorumu gören varsa şunu diyim. Sabır isteyen ve kesinlikle çok kişilik bir oyun chill takılıp kasılmayı sevenlere öneririm.
This game should not be out of early access. It looks and plays exactly like a prototype. The concept is really fun so I can see why it has high reviews. But it's plagued with unsatisfying mechanics and patched together graphics and animations.
It's an incremental game. It's not without its fun, and I accept that all games in this genre are Progress Quest to some degree, but this one is very blatantly so. I am frankly baffled by the reviews. Despite its supposedly low minimum system requirements, I have to run it in a godawful low res and settings to get a frame rate that's playable. It's badly optimised and has the feel of something still in early access. I will still play it, but it's not the great game the review ratio would have you believe,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 0 | 96% | Free | |
| $0 | 7.7K | 91% | Free | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7M | 68K | 56% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.3M | 71.5K | 95% | $19.99 | |
| $29.3M | 134.5K | 89% | $9.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.2M | 26.9K | 66% | $39.99 |