
You didn’t ask to lead this expedition, but here you are. Stuck in the ice, Captain missing, miles from civilisation. Someone has to take charge. Manage your meagre resources, balance safety and morale, make the hard calls, and head in the only direction you can - through The Pale Beyond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 0.71/day in the week after.
About


Five years ago, The Viscount and its crew set sail through The Pale Passage in search of absolute magnetic South. The ship and its crew were tragically lost to the ice, never to be seen again. Her sister ship, The Temperance shall follow in her path, hoping to find answers where The Viscount failed.

A polar exploration game set in an unforgiving frozen wasteland where you embark on a treacherous voyage across the ice and through the Pale Beyond. It’s a stunning yet harsh landscape that can change at any moment.
Every decision matters and the ice doesn’t care.
As the expedition unfolds and the Polar Winter approaches, every decision you make will have a meaningful impact on the story as you navigate your way across the ice.

You didn’t ask to lead this expedition, but here you are. Stuck in the ice, Captain missing, miles from civilisation. Someone has to take charge.
Manage your meagre resources, balance safety and morale, make the hard calls, and head in the only direction you can - through The Pale Beyond.
Keeping the crew (and sled dogs) safe, fed, and warm during the expedition is imperative. Surviving the ice will matter little in the face of a mutiny. Every vote will count. So keep the crew on your side.

Featuring original musical compositions, shanties and accordion tunes that will dynamically evolve alongside your journey.

Saltstone Studios is located in Belfast, Northern Ireland. Their first game was The Pale Beyond, a story-driven survival management game.
The team is interested in exploring novel systems-based narrative games that combine the kind of deep choice and consequence narratives you find in interactive fiction, with extensive systems more common from other genres - all designed to bring in-depth worlds and characters to life.
Each title draws direct influences from the complex history of Ireland and Britain, with extensive literary and historical research. Every pixel, sentence, and musical note, is hand crafted in house with care and attention.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 89% | — | $1.4M |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
The Pale beyond è IL gestionale story-driven migliore a cui abbia mai giocato. Ci troviamo come capitani di una nave il quale scopo è trovarne un'altra oramai dispersa da tempo. Il gioco mette molto più focus sulla storia che sul lato gestionale. Qua di sotto una serie di motivo per cui dovete giocarlo: [b] I personaggi [/b] I personaggi di The Pale Beyond sono, non solo fantastici, ma anche ottimizzati al massimo nella storia in cui fanno parte. Ogni membro dell'equipaggio non solo fa parte del sistema di gameplay nella quale devi gestire le risorse, ma è anche un personaggio con una storia, un background, preferenze e ideali. Il gioco, data la durata abbastanza breve (inferiore alle 10 ore) non perde tempo in inutili ore di world-building, non perde tempo in dialoghi futili, le parole sono poche, l'aspetto e il design dei personaggi parla per sè. E questo li rende riconoscibili, specialmente al giocatore che non si scorda di loro, che non è una cosa scontata in un sistema di gestione risorse che conta oltre 20 persone. Soprattutto non è facile renderli tutti immediatamente identificabili. [b] Gameplay e fluidità di gioco [/b] Il gameplay è un gestionale di sopravvivenza, e funziona. C'è poco da fare, le premesse sono semplici ed altrettanto funzionali. Non si perde tempo con dinamiche complesse perché il focus è incentrato prevalentemente sulla storia e sulle scelte, scelte che, nonostante possano sembrare story-driven, modificano le risorse che noi possediamo e pertanto la strategia che noi sfrutteremo [b] Immersività e scelte [/b] Anche la scelta più insensata conta e viene notata dal gioco, non viene lasciata in sordina. Ad esempio (spoiler free) all'inizio del gioco ci viene chiesto di dare una mano al capo ingegnere fornendogli dei marinai per aiutarlo alla pompa di calore. Se, tra tutti i marinai, scegliamo quello con un braccio solo, il capo ingegnere si lamenterà. Vuol dire che gli scrittori hanno ipotizzato tale scelta del giocatore tra le centinaia di combinazioni che poteva fare per questa unica situazione. Questa logica di scrittura viene mantenuta fino alla fine del gioco. Non mi dilungo troppo, ma se vi piacciono i gestionali, consiglio molto questo titolo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 76.6/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You learned to be a leader
可以的,就是不知道结局判定是什么
всем рекомендую поиграть в эту игру. это действительно отличная игра.
Can be difficult with all of the mechanics and management system in mind, but is a very creative and amazing experience. Music fits the different areas of the story you are at. Slim margin for a number of choices but is engaging and requires thought. 9/10 would recommend
An amazing mix between survival resource management and visual novel, very fun gameplay-wise and highly engaging story and characters
遇到了水手栏头像不显示你的bug,拖动他们干了一次活之后头像就再也不出现了,科学家、工程师反而一切正常,导致从第四周开始就没有足够的人干活,打了汉化mod,不清楚漏了教程还是啥,反正无法正常进行游戏。
Thank you for this wonderful journey!
a simple came, but the storytelling ws good and I really felt for the characters
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
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