
The Padre is a retro stylised 3D horror adventure game tapping deep into the roots of classic horror games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 59reviews | 75% | — | $22.8K |
| $1.99−90% | 46ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alone in the Padre
This game is the definition of a hidden gem. I loved this game, and it is very well done. It is styled like the original Alone in the Dark games, and is really enjoyable. There are some challenges, and there is a bit of trial and error causing your death. Though I feel most deaths were my own fault, some do feel to be due to the controls, but it is to be expected, as this is a point and click game. Overall I never had any major issues. This game really is worth it, and I only wish it was better known, because it deserves to be recognised.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 37ratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The atmosphere of this game is great, and the voice of the Alexander,who accompanies us all our way in killing demons is simply amazing! Gameplay of this game is simple,but in the same time interesting. The game makes you not only walk and shoot, but at times strain your brains! Game is wonderful. God bless your souls!! 🙏🙏🙏
На волне ностальгии по первым частям Alone in the dark (заодно зашёл на GOG и добавил себе там антологию в коллекцию), когда деревья были зеленее, солнце светило ярче, а разработчики ещё делали Игры с большой буквы а не рубили бабки. Не пытаюсь утверждать что сейчас нет настоящих игр, но то, что есть сейчас это уже индустрия со всеми вытекающими, а вот такого рода "ламповую ручную работу" можно сейчас найти только наверное в инди сегменте. Спасибо создателям игры за возможность вернуться в те времена!
The Padre it's an interesting and original game to remember old games like Alone In The Dark. Graphics and sound are in the line with those titles, but with a more "minecraft" flavour.
Visualmente interesante pero poco mas, camara frustrante, contro lento y torpe y dialogos muy cliches, si cambio de opinioncuando avance editare mi valoracion.
The Padre is a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. It's a 3D rendered screen tapping horror puzzle game. The idea is you tap your finger on your Switch touchscreen to investigate various things and uncover a horror mystery from a priest who doomed you to some fear or whatever. It's hard to get into because the visual presentation is so bad and the clunky console port is respulsive. At least it does seem to be genuinely made and from what I can see, this is not an asset flip, so that's something. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets with crap 2D retro pixel "art" textures on them, making this look like a barely functional 3D game from the early 1990s. This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, worse, it doesn't authentically recreate the 1990's vibe the developer is hoping people will accept instead of doing their job properly, and that's just another reason to avoid it. Developers need to learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? The Padre has the ridiculous price of $20 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $20 asking price for this game could get you games like "Detroit: Become Human", "Yakuza 0" or "The Outer Wilds". Quality, professionally made games like those are frequently on sale cheaper than this.
This game is a masterpiece, that voice... He looks happy.. I can't see any bible.. ♥♥♥♥♥♥♥♥♥ This is an original It's a proper game too, i think it is unity but you can see the high quality rendering type ♥♥♥♥. You can see the light glisten off enemies backs as they swing and miss at you With like proper shadows and ambient occlusion and great map design. I was expecting it to have old graphics but it has GOOD graphics. That 2d block model doll item looked sick i was taking screenshots of it. And as far as the priest guy, you almost forget that the dude has a square head. AND THAT MUSIC. Yo. I swear to god.. This game. So good. This character the priest.. ♥♥♥♥♥♥♥ legend. Everything about this game is awesome. I only paid 58 cents in a bundle of 10 games. But still. Holy crap. What a cool ass game
[h1] FORGIVE ME FATHER, FOR I HAVE SINNED, I PLAYED THE PADRE! [/h1] Okay, maybe it's not as bad as all that, but this is one of my few negative reviews. I feel bad that I'm about to bash this game, considering it's an indie developer and from what I gather, is their first attempt, but to be frank, I was so frustrated by this game, I needed to say something. Let's get the good things out of the way. Great art and design. I love the atmosphere, and what I could follow of the story. I love the concept of a grizzled priest taking a hands on approach to the war against the principalities of evil. A couple of the puzzles were decent and urn smashing boss fight was kinda cool. Unfortunately, this is a case of Strong Concept/Poor Execution. The controls are clunky AF. By far one of the clunkiest game I've played, and I've played [i] Deadfall Adventures [/i] multiple times. Granted it's not as unplayable as the Steam Port of [i] Sonic Adventures 2[/i] It's not helped by the fact that it's point and click style, but a very slim margin of error when it comes to actually getting the thing you want to interact with. (More like Point & Clunk, amirite?) This is especially gregarious when it comes to combat. Maybe the idea is to avoid combat wherever you can, but that's impossible to do in some parts. Not only is hit detection all over the place (for you the player, your hitbox seems to be thrice that of every enemy) but you can get easily stun-locked thanks to the malignant tumour that is over-elaborate hit effects. You know, rather instead of just flinching with an accompanying "OOF" sound effect, the character pantomimes an entire Shakespearean soliloquy, giving your enemy plenty of time to land a second, third, fourth, fifth, then final blow. Sure, you can block with the crowbar (which I am now more annoyed than delighted about it being a Half Life Reference) but if you've got enemies coming from more than one direction, you're b u g g g g g e r e d. What makes it worse, is that the one button click style applies to combat too. If your reticule is even a skerrick off your opponent, than rather than giving your adversary a solid rap on the noggin, you'll about face and wander off, leaving your tender quivering buttocks exposed and primed for a good ravaging. A separate "Combat Mode" of some sort wouldn't have gone astray. And the pistol and the crossbow are next to useless. You can squeeze a shot off, make the zombie angry and it suddenly has the speed of the infected in Left 4 Dead before you can fire again and it's goodbye kidneys! Some of the puzzles are unintuitive to the point of being mind numbingly frustrating (looking at you knot puzzle!) But the worst part is how it seems the the game is mocking you. Right at the start, the mysterious letter arrives letting you know that you must find Father Benedictus who has disappeared under mysterious circumstances. Fine and dandy. You'd think that given your work in paranormal extermination, that you'd think "Better at least take a vial of Holy Water in case there's any trouble." But no. "I won't need my demon hunting weapons," says Brother Alexander Thickwit. And what happens? You face monsters not ten minutes after arriving at the totally not haunted residence. Like I get that they want to make it more challenging by forcing the player to search for weapons while avoiding being turned into a zombie's punching-bag. The salt in the wound is that the character states to the player "I TOLD YOU I SHOULD HAVE BROUGHT MY WEAPONS!" EXCUUUUUUUUUUUUUUUUUUUUUSE ME? ARE THESE THE WEAPONS YOU SAID YOU WOULDN'T NEED? AND YOUR'RE TRYING TO BLAME ME FOR NOT BRINGING THEM? I WANTED TO! I CLICKED ON THE WEAPONS IN THE CUPBOARD A BAJILLION TIMES ONLY FOR YOU TO MOCK ME FOR WANTING THEM! Then you've got the Book. As I recall, somebody is trapped inside, but they have a repository (suppository more like!) of knowledge for you to call upon when (not if) you stuck. Except the book happens to be a lippy son of a cuss. I don't think I got a single useful hint out of it. If you're lucky, you'll get a bit of colour commentary relating to the situation at hand. Most of the time, however, the book doesn't want anything to do with you. "Don't disturb me, I'm sleepy!" "Go away, I'm reading a good book!" "No hints for Father Alexander!" Maybe it's meant to poke fun at guides in other games, but it's neither as clever or as amusing as it thinks it is. Seriously. The final flimsy paper straw was when I found myself in a hallway (desperately trying to find a way out of the lower level) facing down a solitary zombie. "Oh good," thought I. "I can handle this begger, hopefully he'll drop some ammo for me. Suddenly, my character freezes and menacing laughter fills the air as he convulses, giving the Shambles McGee the opportunity to come up and land a few good blows. Then by the time I recover, my health (sans health bar oh-so-helpfully) has dropped to the point that the next hit before I can get my crowbar up kills me. I get that the interface screw is meant to be a consequence of using the demon potion BS, but it was just beyond frustrating after dying so many times previously. I gave up after that. Look I get that making video games isn't easy. I've certainly never done it and wouldn't know where to start. Programmers are puny fallible humans too, but couldn't they have done more beta testing? I paid actual money for this. Granted not a huge deal of it, I believe it was on special, but if you're going to charge $$$, you should have a more polished product. I published my first Book at the end of last year. I've I'd just put it out after the second draft, it would have been horribly bloated and riddled with grammatical errors. That's why I had an editor, and why game devs have playtesters. Sure, my book has a few minor errors, but overall, it's a finished product I can be proud of. Can the developers of [i] The Padre [/i] say the same? I hope their future games improve, for their sake.
Pretty good game with great production values that would deserve more popularity (and probably more marketing). A very good hommage to Alone in the Dark (the original game). Some of the puzzles can be annoying and there are a few cheap deaths but globally it's exceptionally solid for an indie game. The voice acting is hilarious in a good way. [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.6K | 318 | 91% | $19.99 | |
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| $1.9M | 7K | 99% | $16.50 |
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