
The Padre is a retro stylised 3D horror adventure game tapping deep into the roots of classic horror games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 59reviews | 75% | — | $22.8K |
| $1.99−90% | 46ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I started off really liking this. The art, sound and music is all really good. It`s got a great style even with some of the wobbly voice acting. The gameplay though has unfortunately inherited a lot of the worst traits from it`s survival horror puzzler predecessors. Difficulty, illogical puzzles, awkward controls, bad combat, respawning enemies and one hit deaths etc. The puzzles start off logically enough but get increasingly ridiculous the further you go, I had to look what to do a couple of times and it still made no sense. Maybe that`s how things were in the past and I just expect less annoyances now, I don`t know. Unfortunately the combat is bad enough on it`s own to drag the whole thing down. It`s extremely clunky with many of your hits failing to connect over and over while of course the enemies can hit you no problem every time. It seems to have controller compatibility elsewhere but only offered mouse and keyboard for me and it does not do the combat any favours at all. The biggest issue was finding out early on that if you die enough times the game will apparently wipe your progress completely. Luckily I never came to that as there are several places where you can reset this new `death meter` but it`s mere presence stops you from trying anything that might risk further deaths. There`s also a couple of areas and puzzles that have instant kills and it feels like it really wants you to fail this way and have to start over. It just made me lose any sense of enjoyment while playing the game, I really can`t think why it would have been added. I don`t mind dying and losing progress in game but I`m just not going to start the game again from scratch, it`s just a terrible design idea. By the end I felt glad it was just over, which isn`t really the desired reaction. A shame as it started really well and the presentation is really decent. Maybe if you just like the old school style you`ll love it more than I did.
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Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 37ratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Bless me, Padre... Довольно занятная игра в духе Grim Fandango, но и мрачноватая довольно... Юмора здесь особо нет. [/h1] И сразу такая ассоциация возникает. В грим фанданго по сути также бегаешь мужичком в смокинге и применяешь предметы. Давненько не видел я такого игрового процесса. И что особенно радует, так это графические эффекты, но бесит камера... Очень приятно видеть все эти переходы света и тени. Но и голос у падре какой-то пропитый. Логика применения предметов тоже своеобразная. С мышкой управлять довольно сложно, камера очень своенравная. В настройках эту ерунду не изменить... Болтает её от угла к углу. Лучше бы она фиксированная была. Пробелом можно менять угол обзора, но и то не всегда. Но в целом игра любопытная в уже древнем жанре. Управляем квадратными персонажами и выбор такого стиля мне кажется довольно странным.. Но может опять было лень прорисовывать нормальных людей... Игра переведена на русский и довольно атмосферная. Хоть механику игры не мешало бы до ума довести... Довольно сложновато управлять персонажем и не всегда можно нормально настроить путь. С контроллером может будет лучше, но это буду пробовать отдельно и потом дополню обзор. Карточек вроде по странице нет, но есть достижения. Контроллер тоже не указан, но он здесь поддерживается - настраивается в меню отдельно без автообнаружения.
The true strength of the indie gaming scene is the power to take risks. Major releases from major publishers tend to chart along the same course in terms of themes and mechanics, but indies can do whatever they want to produce the game of their dreams. The Padre, for example, combines classic Alone in the Dark-style adventuring with some absolutely goofy humor and an incredibly unique art style. The result is a game you won’t see the likes of anywhere else, and despite the drawbacks of its indie roots it’s one that you’re bound to have a good time with. Father Santino is the church’s most powerful weapon in the war against sin and evil. A grizzled priest handy with both a rosary and a Ruger alike, he has been summoned to a mysterious mansion to investigate the equally mysterious disappearance of a prominent cardinal. No doubt evil is afoot in this accursed abode, but what the padre doesn’t know is how close to home this evil can hit. Tempted into misdeeds by grim circumstances, our holy hero must struggle to save not only the cardinal but himself, and rid this maleficent manor of that darkness that plagues it. Alone in the Dark is going to be the obvious inspiration for this one, a point-and-click adventure playing out one haunted hallway at a time. You control the titular padre with left click, clicking on ground to move, items to pick up, and curiosities to examine. Rooms and hallways are always smallish dioramas to explore from fixed camera angles, hearkening back hard to the early 3D adventures of yesteryear. The puzzles and interactions themselves don’t ever reach the confusion of those classics but there are clever and confounding challenges alike, with a few puzzles I breezed past without fully knowing why and a few others that gave me trouble because the solution was so finicky. I won’t lie, there’s a layer of indie jank here that’s going to be hard for some folks to get past. The most obvious place this comes up is in combat, where shambling creatures will rush up on Santino, and you’ll have to dispatch them with either melee attacks or gunfire. Controls for both are fairly intuitive; hold left mouse to charge up melee swings and release to strike, and hold right mouse to aim and wait as your aim focuses on the enemy. The execution, however, is a bit of a mess with enemies easily able to close distance and stun you out of attacks, and some swings and shots seemingly missing for no reason. I haven’t run into ammo scarcity issues yet but I could see it leading to frustration if a lot of shots go inexplicably wide. Another thing The Padre likes to do in its indie revelry is kill you for random reasons. There are several puzzles in the game where making the wrong choice or doing something out of sequence just ends with you dead. The first ghost I had to deal with in the game has a very unclear method of dispatching, and their attack instantly kills you if you don’t know what to do. There’s even a joke item in the game that kills you if you use it, and now that I’ve said it you’ll probably know which one, and it might not even be the only one. This is coupled with a system of what seems to be limited revivals, though the death count is extremely generous and there are many ways to reset it. Still, death in The Padre feels like something that wasn’t very well thought-out and doesn’t add much to the experience. If you can look past these issues, though, the game itself is a real gem thanks to its presentation. I never would have picked high-resolution voxels for any game but it gives The Padre a very unique look, and seems to work with the modernized-retro feel they seem to want. The voice acting and writing deserve very special mention too, because Santino’s voice is absolutely incredible in its gravel and timber, and it’s used to deliver all kinds of silly one-liners, references, and wry observations. Honestly the game is worth experiencing just for his performance, strange game design choices be damned. It’s not as polished or structured as more mainstream adventures, but The Padre has all the heart and humor needed to stand out as a fine indie title. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
[code]Puedes ver más reseñas como esta en la mentoría [url=https://store.steampowered.com/curator/34129733/][u]PIXEL 404[/u][/url][/code] [h1]Un gran homenaje a Alone in the Dark[/h1] Igual no lo sabes, o tal vez sí, pero lo que Alone in the Dark le dio al mundo de los videojuegos puede que no haya sido lo suficientemente reconocido todo lo que debiese, ya que tiene el gran honor de ser el padre de los juegos Survival Horror, cuatro años antes de que naciera Resident Evil, y sí, en PC. El juego era, y es, una auténtica maravilla con sus misterios y su mundo basado en la mitología de Chtulhu. Una joya suprema que nadie debería perderse y jugarlo, al menos, en una ocasión. Hoy en día esta IP está más que muerta, esperando a que alguien competente pueda volver a ponerla en el sitio que se merece, pero ese es otro tema. The Padre es un juego que bebe directamente del primer Alone in the Dark, y no tiene ningún problema en demostrarlo a la menor oportunidad. De hecho, el inicio del juego es un calco del inicio del juego de Infogrames. No es que haya una intención de copiar, sino más bien de ofrecer un tributo más que merecido. En The Padre tomaremos el papel de un cura cazador de demonios que recibe una carta misteriosa y que nos indica que debemos buscar a nuestro mentor, al cual odiamos profundamente. Con eso en mente, nos pondremos en marcha y acabaremos dentro de una mansión donde se desarrollará toda la aventura. El juego como tal es una mezcla de acción y puzles, al igual que lo era Alone in the Dark, y lo cierto es que cumple bastante bien la mayor parte de la aventura. Los puzles serán bastante interesantes, y algunos de ellos de una dificultad algo elevada. El combate por otra parte es bastante mejorable, aunque en ningún momento podríamos decir que es un desastre ni nada parecido. El problema principal radica en que si controlamos al personaje con el ratón a veces no atacaremos al apuntar al enemigo porque el ángulo de cámara se ha movido en el último momento, o el enemigo en sí, y al hacer clic no presionaremos sobre él. Parece una tontería, pero puede llegar a ser algo bastante molesto en determinadas situaciones. Sin embargo, esto no le resta un ápice en diversión, y si tenemos cuidado al atacar no será un problema en absoluto. Otra posibilidad sería utilizar un mando para jugar, aunque particularmente me parece más acertado jugar con ratón a este juego ya que otorga más libertad de selección en los escenarios. Al igual que sucedía en Alone in the Dark, la mansión estará llena de estancias y salas llenas de misterios deseando poder contarnos su historia si averiguamos el modo para que lo haga, claro está. Habrá una buena cantidad de personajes dentro de la casa, y algunos de ellos con una historia particular que contarnos y cuya suma de todas conformarán una historia bastante interesante e intrigante. El problema es que he sentido que la historia perdía algo de fuelle mientras más avanzaba la misma. No es que vaya empeorando la calidad de la narrativa, sino que esperaba otro tipo de desenlace después de ir descubriendo tantas cosas interesantes sobre la historia de esa mansión. En cierto modo, me quedó la sensación de que en un momento determinado se decidió tirar por el camino de la complacencia para cerrar la historia. Así que me sonó a algo ya visto al final de la misma, pero eso no quiere decir que no la disfrutara tremendamente la mayor parte del tiempo. Su apartado gráfico es bastante llamativo, con ese estilo voxel, el cual le sienta bastante bien. Sin embargo, y aunque ese estilo gráfico le confiere al juego una vistosidad inusitada, es indudable que si hubieran utilizado unos gráficos “normales” el juego hubiera lucido muchísimo mejor y hubiera sido muchísimo más conocido, ya que la historia, los entornos y el planteamiento de la historia daban para eso y mucho más. Se decidió tirar por el camino del voxel, lo cual no es malo en sí mismo, pero sin duda su vistosidad gráfica perdió bastante por el camino, aunque ganó en originalidad, pero no sé hasta qué punto era una buena elección en este tipo de juegos de aventura y misterio. En lo que respecta a su apartado sonoro, el juego cumple perfectamente. Los diferentes temas están bien escogidos y dotan a la mansión de ese ambiente de misterio tan necesario en este tipo de propuestas. Las voces, por otro lado, también son un acierto. Especialmente la del protagonista. En definitiva, The Padre es un juego indie bastante bien realizado en la mayoría de sus aspectos, y sin duda cumple sobradamente con el homenaje que se proponía. Tal vez una mayor ambición y una mejor selección del diseño gráfico le hubieran llevado a cotas más altas, pero aun así sigue siendo un título de gran calidad y muy recomendable para todos los seguidores de los Survival Horror, y muy especialmente a los de Alone in the Dark. Obviamente ni se acerca de lejos a los mejores del género, pero aun así será una buena experiencia indie.
This is an old school point and click adventure game fused with classic survival horror (Alone in the Dark 1 / Resident Evil 1). I highly recommend this to anyone who enjoyed AitD 1 back in the day, because this game is pretty much a love letter to that game. The voice acting is so/so but the rest of the game more than makes up for it.
This is the sort of game where you navigate a creepy mansion mainly solving puzzles along the way with the occasional zombie/demon thing to bash over the head. The general story is that your old mentor went missing, so you go and try to locate him in an old spooky mansion. While doing this you encounter various creatures/haunted things, and find information about people who lived there previously who were doing dubious things. It's a short game, so if you have a free afternoon or two I would give it go. The good: The puzzles were fairly enjoyable and unique, although for a few it was a little difficult to figure out what was meant to happen (there are various hints provided by notes lying around, or by what the Padre says about it). I enjoyed the voice acting, I thought it was funny and reasonably well written. I like the revival system they've put in- for every time you die a small vial of angel tears fills up, and if it gets entirely full it's permanent game over. There are ways to empty it in the game, so unless you're just very bad, it will probably never get totally full, but it adds some suspense (mine was pretty much always under half full). There is an option to drink it, but I never tried to see what would happen. The bad: The combat system is probably the most frustrating aspect of the game. You have to angle your attacks carefully in order to hit anything, and if you get hit, your character is staggered for long enough that you probably wont be able to recover before the next attack (it's easy to get mobbed, even by one enemy). Luckily the game doesn't throw large numbers of enemies at you (and if it does you're probably not meant to fight them). Movement can also frustrating. The game is done in a retro style, which means you get to have the joy of fixed camera angles. Some of the furniture is also placed close together, and a lot of the rooms can be small or have small passageways, so it's easy to get stuck or end up someplace out of range of the camera. Once or twice I've accidentally managed to get the character in the black void space outside the game map (so I had to reload- the game saves fairly often, so that's not that big of a deal, just annoying).
Интересный взгляд на оригинальную версию Alone in the Dark. Рекомендую.
This games is a love letter to Alone In The Dark 1. But more than that, anyone who grew up playing and loving pc gaming in the 90s I believe will enjoy this game. It's hard to explain but everything about this game makes me feel like I'm a teenager again playing an adventure puzzle game on the old PC. For anyone who grew up in the 90s and had the experience of Gone Home reminding you what it was like to be a teenager, this game strangely is as effective in reminding me how I used to feel playing pc puzzle adventure games in the 90s. That may mean the game appeals to a small group of people, but those who do, will find alot to love here. This game has something very special. It somehow feels new and familiar. I feel the same way I remember playing old PC adventure puzzles games such as Alone in the Dark 1, 2 & 3, but it also feels somewhat new, and refined for the modern age, kinda like how you remember the games feeling slick and smooth. A feeling I don't get when I actually go back and play the old games on GOG (as they are usually clunky). Alone in the Dark is my favorite video game of all time. So I may be biased, but this game is more than merely derivative. I really have missed games that aren't overly obsessed with puzzles and navigating the game world itself is the puzzle. And the reward, after solving a new puzzle isn't a new weapon or upgrade, but you get to explore more of the world. It sounds too simple to be satisfying, but this games has the carrot on a stick that is what a lot of 90s gaming was about. Games like Myst, or 7th guest, or Alone in the Dark, simply built interesting worlds and the puzzling was part of the world and the reward was more of the world. I haven't had that feeling about games since the 90s until I played The Padre.
This game is the definition of a hidden gem. I loved this game, and it is very well done. It is styled like the original Alone in the Dark games, and is really enjoyable. There are some challenges, and there is a bit of trial and error causing your death. Though I feel most deaths were my own fault, some do feel to be due to the controls, but it is to be expected, as this is a point and click game. Overall I never had any major issues. This game really is worth it, and I only wish it was better known, because it deserves to be recognised.
I can't recommend this. Which is unfortunate as it has a lot going for it. I liked the art style, and there were a few decent puzzles rooted in amongst the bonkers ones. Onto the negatives. For one, the combat is horrendous. It is near impossible to aim as you have to maintain the mouse over the enemies to focus aim but as soon as your mouse moves off them for a split second you lose all accrued aim focus entirely. And it's impossible to keep the aim on them when the enemy is shambling at an oddangle, in a tiny room, half obscured by the scenery, randomly speeding up to a full pelt run midway through their amble towards you. It was just so frustrating and caused multiple deaths because the enemy would reach you, stun you, block you from running away, and whittle your health away quickly. If you could avoid them and get a couple of shots off at a distance they went down easy, but the controls really hold you back here. Also the tone is all over the place. Yes they were going for a tongue in cheek approach, but the script is so stilted, and the delivery of the actors is just off. Top that off with a nonsensical, yet serious story, and I just didn't know what to make of it. But what really kills the game is the threat of permadeath once you've died too many times. Especially once you've got by the second of the horrible box-whack-a-mole puzzles (you'll know when you see them) - at that moment I knew if you were to try to convince me to go through those puzzles AGAIN I absolutely would have given up. But because the threat is there, and death comes unfairly at the hands of enemies so easily, and because a lot of puzzles when done wrong will kill you, it gets to the stage where you very quickly give up on a puzzle far too quickly to look it up in a walkthrough to minimise the chance of another death, and the potential wiping of progress (it really doesn't communicate well how close you are to the death limit before permadeath kicks in). Some puzzles I may have tried to batter through but I had to give up quickly to ensure I didn't lose progress - which is just a plain bad design decision. Not recommended.
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