
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.9Kreviews | 74% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything a sequel to one of the best games should be, and more. Intuitive layout, amazing graphics
The game looks like your average rpg, but it is complete garbage. The worst part is gameplay, it is completely counter-intuitive. I tried "stealth archer", and the game supports that archetype with skills and perks. BUT GUESS WHAT. Boss encounters are "you are locked in bossroom after cutscene with agrro at full maximum". Literally game-breaking. The game was designed by utterly incompetent people, idk, these were fired from ubisoft or something. Story is trash, dialog is trash, locations are boring AF. Radio is nice though. Dont buy even with discount. Runs smoothly though.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very imaginative world with great characters. Fun, exciting and challenging with a sound track that drives you crazy!
A weak showing by Obsidian.
great - except for a few gamebreaking bugs!
save bug
억지 농담으로 가려지지 않는 항성계의 구조적 결함 (2 / 5)
Totally an upgrade from the first game in every way.
It's a recommend from me! It's pretty much exactly like the first game. It's just as mid, just as disappointing, but allows the exact same player agency. Which is why I recommend it! I do really love the games that allow me to play them any way I want, make decisions, side with factions over other factions, steal stuff, kill everything and everyone who catches me stealing stuff, failing quests because I killed someone or something I wasn't supposed to, while it only affects my playthrough of the game without breaking it. I played the last one roleplaying as the psychopathic mercenary, always choosing the worst option, preferably the one which benefitted me and me only, tried to screw over just about everyone I came across. I stole everything and when I got caught I threatened myself out of it, but when they caught me stealing the second time, I made sure they'd never catch anyone stealing ever again. After completing both the main quest and all the side quests I found in an area I proceeded to kill everything and everyone on the map, stealing everything I found laying around and forcefully stumbling upon whatever people had on them. Every faction hated me and I loved it. The stores were suuuper overpriced because the factions owned all the stores, but it didn't matter because of all the stuff and money I had previously forcefully stumbled upon. It was amazing and the reason I (a notorious dialogue and cut-scene skipper) like and play these kinds of games. This one, however, I decided to shake things up a little. I've matured a little over the years. I've grown as a human being. I'm over 30 now and the boy has become a man! So I decided to go for the modest and helpful mercenary route this time. I tried to complete as many quests and steal as much stuff without being caught as I possibly could. There was one location on the first planet where the people didn't let me in and they thereby forced me to kill everyone and everything and steal all their stuff, but I didn't wanna do it! Fr fr. I'm a changed man. frfrfrfrfr. They forced my hand!! frfrfrfrfrfrfrfrfrfrfr When I woke up from that strange dream I must have had about killing a whole outpost of people and robots, in a pool of some named character's blood, I continued on in my modest and helpful journey! The next few planets I was modest, courteous and helpful. Picked some pockets and helped myself to whatever people weren't looking right at (which was pretty much everything because just like in Avowed, the npcs don't really wander around that much). The game offered me a flaw, I took it. Then it offered me another one and idk man, I took that one too. Another one and another one, until it offered me a flaw where I had to accept all flaws, couldn't decline them and I thought to myself "huh, sure, why the fxck not?" Most of those flaws I didn't really notice during gameplay, but pretty late in the game, on the snow planet, the game forced me to accept one that left me no choice but to return to my Outer Worlds 1 days. That flaw made me every once in a while steal whatever stuff I looked at without any button input from me... ...and because I accepted the Flawed flaw, I had no choice but to accept it... ...and since I now sometimes steal whatever stuff I look at, that means that npcs will sometimes aggro me out of nowhere... ...and since I specced myself from the beginning in pretty much only lockpicking and hacking, not speech, I couldn't really lie, charm or threaten myself out of it when I got caught... ...and since I had been a semi modest, helpful and honest mercenary through the game until that point, only letting the beast accidentally(frfr) loose like a few or so times, therefore I wasn't as filthy rich as I was in the first one, I didn't really have the money to bribe the heat... So Everyone Had To Die It was fitting because during that point in the story the quest suggested I should suck up to one of the two major factions in the game. I could choose which one. I had already decided not to side with anyone and basically doing the Wild Card from New Vegas, but now since the game is forcing me to kill everyone and everything and forcing me to steal all the stuff no matter the cost, I decided to just Wild Card it up. Up to the point where I had pretty much completed this big thing the factions could have helped me with, I then decided to go to their headquarters, pretend like I needed their help and proceeded to cleanse the solar system of their disappointing yet satisfying existence. ....and all their stuff too... The funny thing is that I had decided before I opened the game for the first time that I was just gonna pretend. Pretend to be a changed man, pretend to be on some weird Mormon missionary journey, knocking on people's doors, telling them the story of that one guy who once killed everything and stole all their stuff but then was saved by the grace of god, helping with whatever needed help, steal whatever stuff wouldn't be noticed stolen, pretend to be modest, helpful and honest. Because war War never changes And neither do I! And that's why I recommend this game! I hit max level maybe at the 30 hour mark. My playtime is 38.7 hours, so the last few hours got pretty boring because of it. Even though the gameplay didn't really change that much, the whole number-go-up disconnecting from the lobby just made the gameplay very same-ie and underwhelming. The same thing happened for me in the first game. But whatever. I was able to unleash the beast just like I did in the last one. This time it was even better because I was essentially roleplaying as a psychopath roleplaying as a helpful and honest, polite and modest Elder's Scrolls protagonist the whole time. That's what I call Roleplay² I played on Hard difficulty, which had npcs often one shotting me while I was wearing light and medium armor (which I did up until the point of no return). And per usual, in games where I can do whatever I like, kill whatever important npc I so please, I did not use any save-scumming. All my actions were permanent, and I do highly recommend playing games that put a heavy emphasis on player agency that way. There was a lot of weird woke stuff in the game. Body type 1 and 2 and stuff like that. Gay relationships and anti capitalism was usually the punchline everywhere you went. But like they say: Woke ideology doesn't necessarily make a good game bad, while it will make a bad game worse. And I have to admit that I have somewhat of a kink for all these mostly positive, mixed and negative rated triple or quadruple A games. As I try to play most of the games the internet wants me to hate, to see for myself if the internet's opinion matches my own. It sometimes does but usually the games are just a mere 6/10 instead of a 9/10. Which is fine by me as long as I get them on sale! Playing that Triple A vampires 2 game that I don't remember the name of right now next. The one that released last year to a mixed rating. A follow up to some decade or more old game that has a cult following. Looking forward to it.
i like it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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