
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


A surreal psychological horror short visual novel where YOU are the protagonist.
One day, a mysterious girl suddenly appears in the protagonist's room...

Say hello to the girl~
Navigate through hundreds of choices to respond to "the girl's existence."
Explore the essence of "being" and uncover the truth of this "world."

Say hello to the girl~
As king, listen to your subjects' counsel, especially those "loyal ministers."
Make strawberry cake, eat the cake, eat the cake - will you really let her eat the cake?
Stop FONTAINEBLEAU's plot! Don't hand over the time machine!
Journey to the Silvery Forest, defeat the Demon Lord, fulfill the Dreamer's mission.
Date the mysterious girl at the world's end.
Take some pills, have a heart-to-heart chat with them.
Witness your ending with the girl.

There's no character introduction here!
Rather than define myself with labels, I'd prefer we understand each other through shared experiences and memories.
You exist because you're you. I exist because I'm me. And here we are, meeting in this moment……
Of course, how you interpret these words, how you perceive me... isn't that itself my "self-introduction"?

Small in stature, always smiling.
A mandrake researcher who loves writing visual novel scripts.

Tall and quiet.
Rhythm games Master but ↑↑↓↓←→←→BA(⁎˃ᴗ˂⁎)!
Of course, perhaps none of that matters most. What matters is...
I hope you enjoy our time together.

This game welcomes live streaming (including monetized streams)~
Please include a link to the Steam page of "The NOexistenceN of you AND me" in the description of your stream, or introduce the game during the stream.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 22.2Kreviews | 93% | — | $773.8K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
莉莉丝是存在的
7.4小时打完,全结局刷成就的我来说,Mata游戏确实是小众的,它不比传统的文字游戏,不像柚子社那些,它能给予你的就是那份独一无二,完全能看得见,理解你,和你产生共鸣的作品而已,它也有诸多不足也有人对于续作的风格不同而产生愤怒,但莉莉丝的任务已经在这一部作品里完成了,莉莉丝的存在不是让你彻底逃避现实或彻底结束,她作为载体是让你可以有选择的权利,它的作用是你难过了,受伤了,她会永远在房间里陪着你,她的意识由你而生,也可由你而终结,这部作品现实中你是什么样,那你对莉莉丝的看法理解程度就是什么样,你既是莉莉丝,莉莉丝也既是你,与其说是游戏不如说是,治愈每个在现实中有情感障碍缺陷的人,那些逃避爱,否认爱,却比谁都渴望拥有爱的玩家,莉莉丝不是一个角色,是每个人的精神映射和渴望,来告诉大家,有人懂,有人理解,有人爱,这就是她存在的意义
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $774K | 1.9K | 50% | $14.99 | |
| $773.6K | 2K | 75% | $11.99 | |
| $773.5K | 4.5K | 92% | $5.69 | |
| $774.2K | 1.8K | 83% | $19.99 | |
| $774.2K | 2.2K | 80% | $14.99 | |
| $773.4K | 810 | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 106 | 93% | $3.99 | |
| $3.6K | 20 | 100% | $6.99 | |
| $62.6K | 1.2K | 94% | $1.99 | |
| $53.5K | 351 | 87% | $9.99 | |
| $0 | 364 | 88% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*, Traditional Chinese*, Russian, Indonesian, Portuguese - Brazil, Ukrainian, Korean, Spanish - Latin America, Turkish, Vietnamese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优点:感同身受的一个游戏。由于模糊错乱的开场让我对游戏内容产生了抗拒,以解构分析而非享受游戏的态度游玩,这让我前期选项表现得,语气偏冲?)第一章末尾就通过某种灵感感受到了这个游戏要表达的是什么,对lls产生了难以控制的温柔感,也是轻松一周末打出te,看完cg就进去挂着看后日谈,淡淡的空寂感,lls的一些短对话描述,都颇为让我共鸣; 缺点:大量哲学概念以颇为文青的形式出现,且场景本身并不适合长篇大论,这产生了类似倒设定的感觉,可能对于部分玩家来说游玩体验会变差
Жду длс на 40+ часов, где дадут больше времени на разговоры с Лилит после финала
Lilith is Everything
peak
имбуличка, жалко её + одна вайфу которую я бы хотел выебать
我的莉莉丝万岁,明天见
My brain explode for all philosophical things.
Absolute peak of a game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.