
Narrative-driven first person horror adventure inspired by Lovecraft's short novel "The Nameless City". Explore the ruins of a city that some say they are older than humanity itself. While you delve deeper into the ancient buildings, reality and visions blend into an indistinct haze.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
“There were myriads of good reasons for shunning the nameless city, one for each strange tale passed from generation to generation.
Tales averted people from entering the city, even from getting closer to its walls, and legends say that it was older than the eldest of the pyramids; few say it was older than humanity itself. But there was no legend so old as to give it a name.”
The Nameless City is a narrative-driven first person adventure inspired by Lovecraft's short novel of the same name. It has lo-fi 3D graphics inspired by the PSX era.
A playthrough should take about 50 minutes. The game has some light puzzle elements, but the main focus of the game is exploring the ruins of the ancient city. You can save your progress and continue later, but it's recommended to play it in one sitting.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.89−35% | 57reviews | 88% | — | $5.9K |
| $3.99−60% | 28ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
That was truly uncomfortable. The true 21st century successor of Lovecraft's depths. It's the full short story in the form of a modernesque MS-DOS title. This form gave the story the total atmosphere that will take the character's sanity as well as the player. As the character progresses, you will join him in giving your mind over to the Dagon and it's follower minions below the sea. I give this Koth/5 Fish bits.
fundamentally understands lovecraft in a way very few games do. short but sweet and incredibly atmospheric.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 1ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly shocking how short this turned out to be, while feeling much, MUCH longer. An absolutely bombardment of sensations, honestly felt somewhat ill while playing, the droning sound escalating the effect of the visuals. The landscape and the restricted FOV absolutely working miracles for the theme, really driving in home the maddening feeling. I adored this short journey into madness, even if it makes me physically sick somewhat. I think that support the narrative wonderfully. Could have been explored more, but I feel the story and mood would have suffered from a longer and more thorough exploration and more robust mechanics, so this is just about the perfect lenght.
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] Another horror walking-simulator with a PS1 aesthetic. This one's alright. There is a bit of gameplay and a handful of puzzles, but mostly it's just walking. The entire experience lasts 45 minutes. The audio does a really good job of setting the atmosphere. There is text with a voiceover to explain the story - the text is really well-written, but whoever did the voiceover is clearly not a native English speaker and mispronounced [i]a lot[/i] of the harder words, which was a bit unnerving. Overall, if creepy PS1-style games are your thing, this is a good one to try.
A haunting journey into a forgotten place where every discovery only raises more questions. Its greatest strength is the feeling that some mysteries are better left unknown. so far 10/10
Very fun but very short, enjoyable and great atmosphere
Good game, bad price. It was fun, atmospheric, and gave me the exact same vibe as classic Lovecraftian works, but it's 45 minutes of gameplay was not worth the price. If a game can be beaten within under half the allowable playtime before refunding, it should be free. Play it, then refund it.
Didn't enjoy the puzzles very much. Wasn't for me.
I really wanted to like this game, and the first 40 or so minutes was exactly what I hoped for. Good exploration, interesting lore snippets, nice retro horror graphical vibes. And then the game suddenly dumps you into a frustrating abstract puzzle section where you have to open and close gates in a certain order. If it was a couple switches it might have been okay, but this was like dumping you straight into level 10 of some puzzle game. It feels completely out of place and completely kills the pace and mood.
it's difficult for me to find a way to talk about this game. enjoyable art direction, good voice acting, ear-ringing sound design, and, recently, they replaced any AI generated assets previously used. the issue comes down to the fact that i do not that most players would enjoy it. it is a walking simulator with some "puzzles" of using various glyphs given to the player to bypass or activate obstacles. it is much more enjoyable if you are a player who has read the original story, or you have an appreciation for lovecraft's weaker stories. it takes its own liberties, indeed, but i do not believe it fully grasps the fascinating parts of the original story other than some direct quotes. does this mean i didn't enjoy this? no, as i've given it a recommendation. i got to reread a lovecraft story i forgot, and i enjoy how it attempted to replicate the feeling. but like another user in these reviews said, lovecraft games hardly nail it, and i do not blame the developers whatsoever. i enjoyed the beautiful contrasts of purple and yellow, and i thought the glyph system was pretty cool despite being as simple as it was. there are interesting ideas here that would be fascinating to experience in a larger game that i do not think will happen. i would still recommend this to eldritch players when it goes on sale.\
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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