
Interrogate suspects, search for clues, & uncover a dastardly plot, as you solve a string of mystifying murders to help reluctant detective Ilmarinen escape the foreboding Fafnir Hotel.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
There they stood all steeped in shame, another victim claimed in my name.
The Murder Hotel is an interactive Murder Mystery Adventure with a huge twist: A scissors wielding demon is the murderer and you have to blame one of the human guests, forging a plausible theory how they could have done it.

Feel free to call me Gastfenger. I'm the demonic hotelier, at your service.
Oh, you want to leave already? How amusing.
Nobody leaves this place unless I allow it.
How about you solve 4 murder cases. Easy, you say?
There's a twist to them. It is I who murders my own guests.
And it's your task to investigate and successfully blame one of the other guests as the culprit.
Defeat your rival and convince the Demon Council to win a case.
Lose just once, and you'll stay here, forever!
Dare challenge me?
A demon may be the perpetrator but you can only explain each murder by human methods. Are you up to the challenge?
Find out why the murders are happening and how to put an end to them.
Featuring 14 human guests and a handful of demons, all with their own backstories and dark secrets.
Find clues in the form of paper words and form your own sentences to interrogate suspects
There's multiple ways and theories to win a trial. Can you find them all?


Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like the ace attorney/danganronpa type games, and this is definitely a nice game in that category.
Als riesiger Umineko Fan hat mich das Spiel und die Prämisse der im Murder Hotel gestrandeten Besucher sowie der übernatürliche Aspekt mit den Traumdämonen direkt gehooked. Das Gameplay hat auch sehr viel Spaß gemacht und war wie versprochen eine Mischung aus Ace Attorney und Danganronpa, ebenfalls Spielereihen, die ich sehr mag. Die Charaktere waren auch super, wobei ich mir etwas mehr Fokus auf Charaktere wie Roberto oder Uwe gewünscht hätte, aber das nur so am Rande. Bin schon sehr gespannt auf das Update mit dem zweiten Ende <3
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A unique mystery-adventure game sure to appeal to fans of Umineko, Ace Attorney, and other similar mystery games. TMH is a great collection of interactive murder mysteries with thrilling argumentation segments that stand out due to an interesting premise that has you not necessarily searching for the truth (with the exact goal varying by chapter). The courtroom segments are easily the highlight and I loved how you were given multiple ways to approach them with different theories and counterarguments (though sadly you have less of this freedom as the game progresses). These are clearly inspired by the logic battles from Umineko, with a bit of Ace Attorney contradiction-finding and it hits the same great highs as both of its inspirations. Coming out of this game, I'm honestly dying for more of this and would love a sequel for this part alone. The game has fun characters with a ton of referential dialogue sure to get some laughs out of fans of all things mystery (whether it be book, game, film, or TV), but also has some genuinely heartfelt moments that manage to work despite the usually comical tone. I also enjoyed how the cast came from a variety of European cultures (for the human characters) or folklores (for the supernatural ones). I was not very familiar with a lot of this subject matter going in, but I still found it all to be very interesting and makes it stand out from other stories in this space. The overarching plot is complex and fun to untangle with some great twists and reveals, though most of the supernatural aspects of the story are clearly part of a much larger narrative planned for a greater franchise that I hope we see come to life in the coming years. [b]My feelings about this game are overall very positive[/b], though I can't help but note a few things that I had mixed feelings about. Across the game I found several typos, as well as numerous examples of awkwardly constructed sentences. For the latter issue, I'm not sure if it is intentional or not (many of the characters don't speak English as their first language), but it does hurt readability a bit. The investigation segments are perfectly functional for setting up the mystery and are at their best when providing interesting side objectives, but can be tedious otherwise. Aside from interrogating witnesses, you're oftentimes moving from one end of the hotel to the other repeatedly, scouring every unlocked room looking for clues. This is normally fine, but it becomes a problem if you're a completionist because there are also (optional) missable collectables which can seemingly show up and disappear without warning, so you have to scan through EVERY room again to be sure you aren't missing something after EVERY major scene. Additionally, replaying these segments can especially be a chore due to how much walking around is required, with no way to speed up movement or fast travel (and you'll likely want to replay them because they contain choices that affect the narrative). The game does include a fast forward for dialogue and cutscenes, but it requires holding down the shift button for several seconds which feels awkward on its own, but becomes even more annoying when you're trying to use it in conjunction with the rest of the game's controls (pressing shift is also mapped to certain types of interactions, for example). The skip also doesn't consider whether you've seen text before, so you have to be careful not to skip too much which leads to a painful cycle of releasing shift, skimming to see if the text is different, and then holding shift for a bit to get the skip going again. Combine all this with the limited chapter select system that will require you to replay large segments to get to one or two choices that you care about, and it makes replays feel like they aren't respecting your time. Another aspect of the investigation segments that I'd like to touch on is the interrogation system, which the developer clearly put a lot of effort into. With this system, you're able to get information from witnesses by compositing questions from a set of sentence fragments, and it's a very cool idea. However, it's only used in the first two cases and then is discarded for the endgame. In the first case, it's honestly a bit overwhelming with how many possible questions are allowed and how few are actually relevant, but it was still an enjoyable albeit stressful balancing act since you only have a limited number of questions you're able to ask before you run out of time. The second case has a much more simplified set of possible parameters and felt more manageable as a result. But after that, the system is just gone which felt disappointing. The gameplay system that replaces it in the final segments is a much simpler adventure game-esque "find X, bring it to the X-shaped hole" style of information gathering which is fine, but lacks the uniqueness and stakes of the original system. Lastly, the character writing, particularly in regards to romance. The dialogue is overly packed with innuendos and flirting, with far too many random romantic subplots shoehorned into the story in a way that feels very unnatural. Characters are constantly flirting and falling in and out of love with each other like hormonal teenagers (the female characters especially, which doesn't feel like a great way to write women). This is even true of characters who really shouldn't be so quick to jump into relationships, given what we learn of their backstories. The story tries to provide some justification for why the characters behave this way, but it doesn't really work at dispelling the awkwardness of how unbelievably lovesick and desperate the majority of the cast behaves (especially towards our main character, which ends up feeling like hollow wish fulfilment). I saw another review talk about this before I played the game and I honestly rolled my eyes at the complaint. But after playing, yeah, I get it. There is one romance that feels somewhat earned and thankfully it's the one most focused on.
This is a really enjoyable game, with an engaging story and nice characters, though some are way more developed than others. The ability to formulate your own questions is a really unique feature, and it’s a pity that it wasn’t available in the last two cases. There are a few plot points that seem to be very important but remain somewhat unclear, like [spoiler] Gerard mentioning “the murder hotel” or how Wikie’s professor was apparently the Sandmann. [/spoiler] Hopefully, the new ending will shed more light on these mysteries. The lore and inner workings of the dream demons are fascinating, even if they’re sometimes presented as given rather than fully explained, which is a bit unfortunate. And of course, the art is wonderful. Overall, I really enjoyed the game and can’t wait for the next update, it’s a bit of a shame that it flew under the radar, because it truly deserves to be discovered by more players.
Very intriguing game. Don't be discouraged at the beginning. It takes a bit to get going but then it picks up the pace and turns into an intriguing ride. I thin I am going to do a second run soon. There are so many things to miss on the first try...
このゲームを一言で表すなら、ポストトゥルース時代の『ダンガンロンパ』。推理デスゲームのひな型を残しつつも、次代的な独自ルールが目白押しでした。 中でも本作最大の売りは、推理の目的が必ずしも真実を追い求めることではないこと。つまり推理でポスト真実の物語を導き出すことが、デスゲームを生き残る鍵になってきます。 もう一つの大きな特徴は、推理パートが逆転裁判形式を採用してること。更にそこにザッピング形式が加えられ、5つの議題を好きな順番で進められます。 またデスゲームと言えばポイントクリックが主流な中で、本作は見下ろし探索を採用してる点も個人的には気に入りました。おまけ程度ですが追い駆け要素もあって、推理デスゲームとフリーホラーゲームの融合を感じました。 他にも多くの独自ルールがありますが、全ては書き切れないので割愛します。いずれにせよ本作は、ゲームが飽和してるこの時代に、全く新しいプレイ体験を提供してくれました。 もちろん単に真新しいだけでなく、基本部分も非常に高い完成度を誇ります。プレイ時間は40時間の長編で、そのほとんどに濃密なミステリーが張り巡らされてます。一方で推理以外のパートも面白く、登場人物にもそれぞれ魅力がありキャラグラも好みでした。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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