
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good when you play solo pirate life!
These devs need to get their heads out of their asses and fix this ♥♥♥♥♥♥ attempt at a game. I've dated more stable women then this and I soley date women with BPD. Have some pride in your work and actually commit to polishing a game before releasing it to the public to grab all that $$$. This Ubisoft attitude of "I'll release this trash unfinished and take 4yrs to finish it" is getting real ♥♥♥♥♥♥♥ old. Game creation and development use to have standards and effort, look at yourselves in the mirror and ask yourself "Am I proud to be remembered for this game?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #18 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spiel zieht komisch hinterher verursacht bei mir Motion Sickness. Gegner haben ein schlechtes Trefferfeedback bzw. gar keines, wirkt sehr unfair und spielt sich auch so. Paar gute Ideen sind im Spiel vorhanden, habs im Duo gezockt kann es aber nicht Empfehlen
This game should be free
Me parece un juego increíble para echarte unas horas con colegas, además, la mecánica de la locura que tiene, es increíble, cada uno puede tener síntomas diferentes, lo cual hace la comunicación aun mas importante y al ser chat por proximidad es aun mas interesante, ciertamente recomiendo este juego, y además, tiene bastante contenido de salida, sobretodo si eres mínimamente completista. No obstante, a mi parecer, le faltan bastantes cosas y tiene ciertos fallos Para empezar, en el lobby (osease, el barco) no tienes nada que hacer o explorar, lo cual lo hace bastante aburrido, los NPC que puedes rescatar, la gran mayoría son solo de adorno, no hacen absolutamente nada También hay, a mi parecer, problemas con las hitbox (para los que no están familiarizados con el término, básicamente es el momento de interacción de los golpes o acciones), por ejemplo, muchos agarres que no deberían de ocurrir porque no estas en el punto en el que ocurren o la distancia es mayor a la que tienen de alcance, además, no tienes forma de contrarrestar ningún tipo de agarre (y son bastante frecuentes) El combate es algo tosco y ciertas acciones son realmente molestas, como el hecho de que cuando recoges un tesoro, estas obligado a ver la interacción con el, cambiando el arma por el tesoro (por ejemplo), en lugar de guardarlo directamente en el inventario Tampoco ayuda que el juego interprete lo que le da la gana, me explico, puedes seleccionar la dificultad de la misión al inicio de la misma, y muchas veces, una de nivel básico es mucho mas compleja que una de nivel legendario, simplemente porque el juego decide lanzarte enemigos sin parar, te dan recursos de mierda (por ejemplo todo armas de fuego al empezar, sin cuerpo a cuerpo) y cabe destacar que la munición es escasa (en general), las armas de fuego son un peligro de cara a la jugabilidad, al igual que cualquier cosa que haga demasiado ruido y además, las armas, se rompen con el uso, tienen durabilidad, por lo que hay que tener cuidado al usarlas. Y como detalle adicional, el cuchillito que te dan de gratis todas las misiones, no sirve de absolutamente nada Lo que digo es que al ser una misión básica, deberías de sufrir menos en el bosque que en una legendaria y sinceramente, ha sido al revés Y como detalle IMPORTANTE, la IA del carro donde almacenas los recursos es una absoluta basura, lo siento, pero ese si que hace lo que le da la gana, se queda muy atrás, da la vuelta cuando quiere, en general, no ayuda en absoluto. Como detalle adicional, es insufrible tener que tragarse varias veces la intro del juego para poder empezar a jugar, y estaría realmente bien que añadieran una opción para ajustar el brillo, hay momentos en los que no ves mas allá de la punta de tus dedos, y no es porque el juego sea así, simplemente tiene fallos gráficos que hacen que se vea demasiado oscuro a veces Todo esto al momento en que publico la reseña, no sé si arreglaran algo o añadirán mas contenido
Overall its a neat concept but it feels like some clunky early beta build of a game, it needs better pacing as the missions are far too short, you get no time to do anything and the enemies are pretty odd to fight. Also insanity sets in WAY too quickly. Some of the mechanics are also just awful, like randomly blacking out and being teleported away, a guy spawning right under you and hitting you before you can do anything and the melee combat is just sad, when you attack something you cant block in time to block their follow up attack so really block is mostly useless
Ce soir, un jeu qui mérite qu’on s’y attarde : The Mound: Omen of Cthulhu. Une ambiance sombre, une tension permanente, et cette délicieuse impression que chaque découverte est probablement une très mauvaise idée. Le jeu réussit surtout là où beaucoup échouent : il installe la peur sans en faire des tonnes. On explore, on doute, on avance… et on commence à regretter. Alors, faut-il y jouer ? Oui. Enfin, si vous aimez passer une soirée à vous demander pourquoi vous avez ouvert cette porte. Moi David Pujadas, je vous invite cordialement à jouer à ce superbe jeu
They still have a lot of work to do on this game. Honestly, I wish I could return it in its current state. The tree spiders need to be rebalanced—they can almost one-shot you even when you're wearing full armor, and they destroy your armor so quickly that it feels pointless to wear any at all. There's also a serious lack of healing options. It's far too difficult to recover health while exploring the map, which makes the game feel unnecessarily punishing. On top of that, the creeps that burst out of the ground are excessive. They don't add anything fun to the gameplay, especially when making too much noise already causes a massive horde of enemies to spawn. It feels like the game is constantly throwing enemies at you instead of rewarding careful play. Overall, the game has potential, but it needs a lot more balancing and quality-of-life improvements before I'd recommend it.
Game feels not rewarding at all, it feels like you're just a courier going through hell because the employer tells you to, and you're not allowed to prepare with your own supplies. Few Problems - Expeditions is fun for a few times, then, its just becomes repetitives. - Bringing so many things and risking everything from expeditions is not rewarding at all. You only get tokens with barely any use. - Tokens that you get from risking your life, doesnt mean ♥♥♥♥. You can only buy meager supplies like torch, medallions, maps, and bandages. - Why aren't we allowed to keep equipment that we loot? Instead, the game gave you supplies based on what mission you take. Sure you can upgrade it with tokens, but then at the end of the expeditions you lost it anyway, so what for? - There's no sense of progression other than Levels, and Map. Even Levels doesnt give you anything, it just show everyone, Hey i played a lot of this game. I wish there are more of this game, it feels like we're paying for the graphical fidelity and not gameplay, with the price its in right now i do not recommend.
I want so badly for this game to be good! Unfortunately, crashes and bus still run rampant, with one of us getting stuck in the ground in multiplayer. I cannot understand how this game was released without major issues being addressed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $38.9K | 650 | 65% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $8.6K | 222 | 71% | $1.99 | |
| $8.3K | 69 | 74% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 12.3K | 76% | $14.99 | |
| $3.7M | 8K | 80% | $24.99 | |
| $3.7M | 6.6K | 84% | $15.99 | |
| $3.7M | 5K | 96% | $29.99 | |
| $3.7M | 6.1K | 93% | $14.99 |