
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loads of fun especially when I get kidnapped by the mysterious tree monster and accidentally shoot my transformed friends 13 times in one run.
I’ve been playing and running RPGs for over 25 years, so during that time I’ve had plenty of experience with H.P. Lovecraft’s works, cosmic horror, and various attempts to bring that atmosphere into games. Here, you can definitely feel that the developers understood the source material very well, while at the same time aiming for a much more intense and dynamic experience. This isn’t about slowly wandering through dark corridors and simply conducting an investigation. The game is packed with action, hallucinations, chaos, and a constant struggle to stay alive. The protagonist repeatedly finds himself in situations where it becomes difficult to distinguish reality from delusion, while the sense of danger rarely lets up. Because of that, Lovecraft’s atmosphere is presented in a slightly different way—more aggressive and direct, but still highly effective. What I like most is the combination of cosmic horror with the fast pace of the gameplay. There are moments of unease and slowly uncovering pieces of the mystery, but a moment later everything can turn into a desperate fight for survival. The hallucinations and distorted perception also do a great job of creating that feeling of losing control and coming into contact with something the human mind was never meant to witness. As someone who has been immersed in this kind of atmosphere for more than a quarter of a century, I really appreciate that Lovecraft isn’t just a name slapped onto the product. The game genuinely captures the spirit of his work, only in a more dynamic, brutal, and spectacular way. Świetna gra, dużo akcji, mnóstwo klimatu, halucynacji, napięcia i walki o życie. Bardzo dobrze oddaje ducha Lovecrafta, a przy tym daje po prostu ogromną frajdę z grania. Zdecydowanie polecam fanom horroru kosmicznego.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 49% | $29.99 | |
| $3.7M | 12.3K | 76% | $14.99 | |
| $3.7M | 5.9K | 82% | $24.99 | |
| $3.7M | 6.6K | 84% | $15.99 | |
| $3.7M | 5K | 96% | $29.99 | |
| $3.7M | 6.8K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $397.3K | 1.1K | 82% | $9.99 | |
| $38.9K | 650 | 65% | $2.79 | |
| $32.1K | 172 | 61% | $9.99 | |
| $6.8K | 175 | 70% | $1.99 | |
| $8.3K | 69 | 74% | $6.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #18 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not good
クソ偉そうな船長に「奴ら(原住民)にはもう不要だ」と、ヘタすりゃ赤字になる給料で怪異あふれるジャングルに行って金目のものを根こそぎ盗ってこいと強要される、100年程前のクトゥルフ系小説The Moundをベースにした(世界観から)闇バイトゲー。 プレイヤー達の境遇はまさしくクトゥフル的ブラック労働ホラーである。 まぁ、SAN値がピンチになると、仲間がゾンビに見えたり血の雨が降ってたりとかそういう幻覚が見えたりする、一緒にプレイする友達がいるなら楽しいゲーム。おそらく最初は全くといっていいくらい生きて帰ってこれないが、実は慣れれば余程の事故が無い限りまずクリア出来る程よい難易度であるため、仕事に慣れるまでブラックでホラーな労働環境でも心が折れない事が大事。
It's a cool concept, but almost all the systems involved are very rough and unpolished. Should have been an early access release TBH. Plenty of others have went in depth on their opinions and voiced my complaints, so I'm not gonna bother doing that. I would wait for a big title update that hopefully fixes a lot of stuff.
Nice game but needs more content and bugs need to be fixed in the future i hope it will be great <3
Endlich wieder mal ein Game das gar nicht "Arcadig" sein will, ein Game das dich nicht wie Mamma an der Hand nimmt und per Tutorial Nachrichten, zahlen Werte und Quest Marker den "NBIM" (NoBrain-Idle-Mode) aktiviert bei uns Gamer. Laaaaaaaaaaaaaaangweilig! Hier spürt die Wucht der Schläge, haut nicht durch die Feinde mit dem Schwert als wären sie aus Papier, man ist wehrhaft genug um bock auf Kampf zu haben, aber trotzdem im dauernden Gefühl der Übermacht des Feindes. Besonders gut gefällt mir wie man regelrecht den Verstand verliert, um so länger man im Wald sich aufhält. Man traut mit der Zeit nicht mehr was man hört, und schon gar nicht was man Sieht xD sowas hatte ich so noch nie gesehen in nem koop game, geiler Scheiss. Grafik und atmosphäre sowie Sound sind absolut 1A und machen alle 3 echt was her :) Also ich bin froh dass es so mutige Studios gibt wie Dieses, dass einfach einen neuen Ansatz versucht und wirklich viele coole neue Ideen miteinbringt :) Und Das ist erst der Anfang, und das Projekt wird stätig wachsen wie seiner Zeit Vermintide, und denen hat man auch Zeit lassen müssen bis das Ding rund läuft, und schlussendlich zum Diamant der Koop Games heran gereift war. Hab bereits sehr lustige momente gehabt mit meinen Kumpels, ist sicher nicht für Jedermann das Game aber meinen Nerv hat es alle mal getroffen. reu mich auf eine Content reiche Zukunft mit dem Projekt.
its just like the forest in my back yard
Mound this. Mound that. The real Mound is the one I left in the bathroom for my family to discover. Love the game
fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.