
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.1Kreviews | 69% | — | $3.7M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이게임을 구매한 사람 또는 해볼까? 하는 사람이 이게뭐지? 하는 요소 1. 캐릭터 커스터마이징 요소가 없음. 2. 성장요소가 전혀 없음 (캐릭터 레벨,무기강화, 등) 3. 탐험에서 얻은 모든 아이템은 소멸 (경험치로 변환됨) 4. 상점에서 무기나 방어구를 구매해서 탐험 불가능 ( 랜덤으로 스폰되는 장비,소모품을 가지고 팀원들끼리 나눠야함) 5. 싱글 캠페인 따위는 없음, 싱글 코옵 미션에서 탐험해서 다음맵 뚫고 약간 모바일게임느낌 (근데 코옵은 매칭이 아니라 서버 참가 방식) 즉 게임을하면서 적어도 내가 이게임을 오래 플레이할만한 요소가 있어야하는데 1도 없음. 탐험에서 얻은 아이템들은 다 사라지고, 머스킷을 들고 총만 쏘면서 코옵돌고싶어도 상점에는 횟불이나,길안내부적 같은거밖에 안팔아서 이것도 못함. 요약: 무기나 방어구 원하는걸 못들고 탐험을 나가는데, 탐헝을 나가서 얻은 아이템은 전부 사라지고 경험치,코인으로 반환되나, 경험치는 계정레벨이라 아무의미가 없고, 코인은, 상점에서 횟불이나,길안내 부적 구매 또는 무기 내구도 수리 가 전부. 풀 라이브 서비스로 만들면서 배틀패스, 캐릭터 스킬 추가, 성장요소 추가 , 커스터마이징 같은거 내고 유료재화 만들고 스킨팔하면 잘 나갈거같긴함.
Rough around the edges but has charm. With some work it will be great.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | — | #18 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good game
fun with folks.
Плюсы: норм геймплей, не лефт4дед точно, механика безумия прекрасна, но Минусы: за полтора куска вылеты и 40фпс с фреймгеном на низких настройках Бонусом идет скудная прогрессия. Все что прокачивается - это уровень профиля, который ничего не дает
核心问题:没有局外养成内容(人物特性,技能一类的),也没有局内随机事件,所以没有重复游玩的乐趣,问题我感觉这个游戏是比较强社交的,四个人要呆一起,被抓走了要语音跟队友报位置,还有一些游戏根本没教程的特性比如地上尸体要用火把烧才不会复活,有些蘑菇能回san值 结果:在牢玩家不会重复游玩的情况下,新人体验非常的差,萌新进来就乱开枪乱喊牛车导致森林觉醒难度增加结果几个萌新因为无法通关互相劝退。 游玩体验:只能选择专家难度的求生之路2装了克苏鲁”美化“mod 需求: 1.增加局外养成,照抄猎杀对决都可以 2.增加随机事件和精英怪种类 3.既然强推近战武器就需要增加近战武器交互,格挡,闪避一类的,远程武器可以让玩家通过消音器,刺刀之类的局外技能也获得游玩乐趣(火绳枪应该不能装消音器吧XD) 其它: 1.你这刚上线就把主线剧情拆开卖dlc,我反正是不敢买,蹭其它玩家的dlc玩了 2.如果新章节还是去哪个新地方拣点什么新垃圾估计真卖不动,我感觉这游戏应该主要参考遗迹2和猎杀对决两个方向比较合适(个人想法) 3.听我的这弱智牛车寻路做不明白别做了,直接让它闪现到玩家视野盲区就可以了。 题外话你这故事看着像侵略者到处屠杀正常原住民,上报上去说自己击杀了异教徒的侵略故事,不然为什么开局第一张图见到的一男一女土著这么正常,而且章节中遇到的怪物会有退缩和后退的动作。所以你这个森林苏醒其实是指侵略者被当地抵抗军发现了吧()
gun=stick
The Mound: Omen of Cthulhu - je kooperativní (lze hrát i sólo) hororová adventura plná záhadných míst, prokletých pokladů a neustálého napětí. Nejvíc si ji ale užijete s kamarády. Pokud se do ní pustíte sami, připravte se na pořádnou dávku stresu. Na každé mapě je vaším hlavním cílem najít logbook, který se většinou nachází na konci oblasti v opuštěné pevnosti (palisádě), a bezpečně ho donést zpět. Pokud chcete co nejrychleji odemknout další mapu, nejlepší strategií je logbook jednoduše vzít a vyrazit na ústup bez zdržování sbíráním artefaktů. Každá mapa je navíc unikátní a přináší nové hrozby i prostředí. Během hraní plníte kontrakty pro kapitána, za které získáváte peníze i zkušenosti. Každá nová úroveň vám odemkne pasivní bonus. Cestou také hledáte ztracené členy posádky, kteří zpřístupňují nové workshopy a obchody na vaší lodi. Za vydělané mince si můžete nakupovat vybavení nebo užitečná vylepšení. Například na svůj povoz lze umístit dřevěnou sochu světce, která poskytuje trvalý bonus – třeba zabrání dešti, takže vám nezvlhne střelný prach v křesadlové pušce. Nejdůležitější je splnit zakázku a uniknout dřív, než se probudí les. Čas do jeho probuzení můžete sledovat v menu (TAB). Jakmile se les probudí, situace se rychle změní v boj o holý život. Naštěstí stačí, aby přežil alespoň jeden člen výpravy. Co se mi na hře opravdu líbí, je absence zbytečných trestů za neúspěch. Hra vás motivuje hlavně odměnami a postupným odemykáním nového obsahu. Prostě jste pirát, který vyráží za poklady, a každá výprava vás posouvá dál, i když neskončí podle plánu.
It definetly needs some work but I enjoy it quite a bit so far. As long as they continue to release regular updates I think it will turn into a real banger
Игра хороша, если закрыть глаза на некоторые шераховатости, некритичные баги, и прочие мелочи. Играл в основном один, изредка кооперируясь с другом. Однако, покупать игру пока не советую, контента за такой ценник довольно мало, впрочем, на момент написания этого текста, есть хорошая надежда что игру всё таки допилят, и выйдет настоящая конфетка.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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