
In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.29/day in the week to Aug 29 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.1Kreviews | 69% | — | $3.2M |
| $29.99 | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1519 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a really manly game with really unique and lovecraftian atmosphere. Ok of course it takes improvements and hopefully some DLCs for more lore and stuff. Don't be so hard.. the devs are trying. It may set up the stage for many other unique and scary things to come! Do give it a try, i don't think you will regret it.
为难而难,毫无乐趣。没背包和手里有本书就无法行动的废物水手,煞笔寻路的牛车。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
| $29.99 |
| 717ratings |
| 64% |
| — |
| not modelled |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра, которая дарит огромный спектр эмоций, особенно в прохождении с вашими друзьями. Играем с друзьями через дискорд, потому что через внутренний фойс чат пока сложновато, но там есть интересные фишки и приколы. У меня не сильно крутой ноутбук, но со стороны оптимизации, вроде всё работает очень даже бодро, несмотря на то что игра создана как говорят люди на "ужасном UNREAL ENGINE 5", как говорится если у людей руки из правильного места, они смогут сделать хороший продукт. Да, есть технические моменты, но я думаю в скором будущем, баги по типу анимации на лестнице, когда ты по ней не можешь подняться, или повозка которая иногда странно себя ведет, иногда проблемы с текстурами, будут в скором времени решены.
我日您🐎?刷怪的数量完全随心所欲,另外能不能初始武器给够,4人队经常会出现一个人没有近战或远程,还有我都跑到出生点了也能被怪创思是吗,农村、东西不会做就别做 哦对了,还有异次元的背刺判定,人已经潜行到脸上了,一刀平a就出去了,笑死你爹,Abfq
Начнём с того, что игра мне, конечно же, нравится, но её выпустили крайне рано и очень сырой. Хотя потенциал имеется очень даже неплохой. Из плюсов можно выделить: - атмосфера - звуки - неплохая графика - механики монстров, которые могут тебя легко запутать, напугать и тд - создана по мотивам рассказов Г. Лавкрафта. Теперь перейдём к минуса: - Пусть графика и хорошая, но оптимизации нет совершенно, что компенсируется с помощью NVIDIA Reflex, DLSS и т.д., с помощью которых FPS сильно возрастает (это скорее даже не минус, а простая база всех игр нынешнего времени) - система инвентаря и отсутствие хоткеев, странная и багованая местами система боёвки, что в купе приводит к тому, что тебе в любом случае нужно заполнять 2-3 слота инвентаря оружием, ибо для дальнего боя ресурсы могут кончится, а оружие ближнего боя может сломаться (из-за чего могут возникнуть ситуации, что вы просто останетесь без оружия), соответственно размер вашего итак маленького инвентаря становится ещё меньше - визуальные баги (это к слову о том, что игра была выпущена крайне рано) - баг с внутриигровым голосовым чатом (по крайне мере на данный момент), из-за которого голоса ваших приятелей и ваш собственный очень часто просто пропадает и вы друг друга не слышите (а данная механика для подобной игры крайне важна, ибо без неё очень большая доля атмосферы сводится на нет) Если выделять основные плюсы и минусы, то на этом всё. Разработчикам ещё нужно работать и работать, чтобы довести её до ума, или хотя бы до играбельного состояния, без потери доли атмосферы, как минимум, чтобы игрокам было интересно и не было желания после 1-1.5 часов игры уже заканчивать. Остается лишь верить, что разработчики не оставят всё, как есть и качественно доработают игру. Но на данный момент, я бы не рекомендовал данный продукт к покупке, пусть даже сама идея крайне интересная и, как я уже отметил, с очень хорошим потенциалом для реализации множества задумок.
Great game with great aesthetics. could use a bit of polishing up but overall addictive! runs good for me and haven't really encountered many if any bugs. Finding a friends server can be a bit challenging but overall still find them in a few mins of refreshing(server password works).
Solo Play is impossible, i don't even see what's the point of putting it if you instantly die while you reach zero health. I literally lost twice because i was out of weapons and got killed during the countdown to leave the island. Furthermore, the game's a mess. Optimisation is nonexistent, your crafted weapons vanish into thin air as soon as you finish an expedition, and worst of all, PROGRESSION IS PLAYER LOCKED. if you play with your friends, make sure always the same one's the host, otherwise you'll have to redo everything everytime.
6
A Chilling Conquista Nightmare The Mound: Omen of Cthulhu delivers a breath of fresh air to the cosmic horror genre by dropping players into a brilliantly realized 17th-century Conquista setting. The atmosphere is simply unmatched—the oppressive, overgrown jungle looks absolutely stunning, making every step into the unknown feel genuinely hazardous. What Makes It Shine: Immersive Audio & Atmosphere: The spatial audio design is exceptional. Every rustle in the foliage and distant whisper adds to a constant sense of dread, delivering a genuine thrill and chills from start to finish. Sanity & Hallucinations: The sanity mechanics are a standout feature. The way the game handles visual and auditory hallucinations is cleverly executed, constantly making you question what is real and what is just in your head. Fantastic Co-op Experience: While terrifying alone, the game truly shines when played with friends. Sharing the descent into madness makes for unforgettable and intense gameplay sessions. The Verdict Unfortunately, the experience isn't completely spotless yet. There are still some lingering bugs and technical glitches present, but thankfully, they are not game-breaking and don't ruin the overall fun. If you are looking for an atmospheric, spine-chilling co-op horror with a unique historical backdrop and clever psychological mechanics, The Mound: Omen of Cthulhu is definitely worth diving into.
I don't understand that mixed reviews score. This game is a blast. Me and my brother have been playing a few hours and really enjoying the horror elements. Like other reviewers have noted before, we wish there would be a gear progression element where inventory carried over between missions. It's very rare to get permanent upgrades and it's a little grindy in that sense. Still, highly recommend this game if you like a little different horror story with the old colonial era exploration myths.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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