
Step into this world of beautiful stylised graphics and explore striking, handcrafted environments - torch in one hand, big axe in the other. Built exclusively for VR.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 9.4/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got the game for the htc vive years ago, but as soon as i changed to the quest this game doesnt work no matter what i try and it seems the game isnt getting updated with such fixes, so only get if you have the htc vive
This is a real good vr fantasy game. The graphics are not realistic, but beautiful. They reminded me a bit of For The King, one of my favourite games. The fighting is satisfying, the atmosphere is haunting and the bowplay is really well done. I was really immersed. It is a short game, but is really pulled me in. At first, I had problems with motion sickness, but that got better with time. Really great indie-game. Highly recommended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
„Macht anfangs Spaß, aber am Ende kommen sie auf die Idee: ‚Ey, lass den Spieler doch mit unserer unpräzisen Steuerung Harpunen werfen – in einem Bossfight!‘ Und weil das komplett dumm zu spielen ist und man mit den Dingern nichts trifft, lassen sie einen vorher noch eine halbe Stunde stumpf Boot fahren. Damit das Ganze dann auch richtig 'Spaß' macht, kann man den Attacken des Bosses weder ausweichen noch sie blocken. Gut angefangen, stark nachgelassen – am Ende Software-Müll. Schade.“
Das Spiel hat mir spaß gemacht. Es ist nicht Riesig aber bietet schöne Level. Das kampfsystem ist gut aber man muss als neuling erstmal reinkommen. Würde mir random level wünschen in denen man gold und andere dinge sammeln kann abseits der Sory. Die arena wird halt sonst etwas langweilig.
价格便宜,打折18RMB 打击感不错,我玩双刀的,所以非常舒服,就是狭小地方受限太难受了 弓箭使用体验非常好,除了准头有点差.目前打完全成就 但是城市(The City)这张图的隐藏地点有4个,而且有bug,有个区域的屋顶会一直刷怪,导致我这张图拿不到S评价
Ce jeu est excellent, même en 2026. Pour les fans de hack and slash qui aiment ressentir l'intensité du combat, je vous le conseille fortement.
Amazing VR Dungeon Crawler
Good, but very short. Played on hard from the get go, and managed to finish it in around 3 hours even with a few deaths. Positives are that combat feels pretty good, artstyle/graphics looks great, sound is actually quite solid, atmosphere in general was excellent, and there was only really one "low" point throughout the game. Negatives are that the boat level was that low point. The level just felt a bit awkward in general, both because of the boat and because if you are bad at archery or throwing spears the level kind of feels bad to paly. Which is really unfortunate because of its location in the campaign. Bosses were also just generally in need of a bit more complexity, there are no two-handed weapons that I found, and it's way too short of a game. I'd have been up for at least 4x the length as long as there was minimal boating. But still, for its cost the Morrigan's a fun game, and I'd like to see more from the developer.
Could have been a decent game but cannot get out of the starting area because of the janky controls. Sadly there's no way I've found to stop it using the trackpads for touch control, rather than requiring clicks for inputs. As a result, it's impossible not to be constantly sliding off in random directions while trying to play. Unfortunately, as the game has been long since abandoned by the devs, and there's no means of getting support in the forums or the Discord, this remains unresolved and the game remains unplayable.
A fun indie VR dungeon crawler that promotes exploring with an interesting story. It's a fun game with plenty of content, roughly about 2-3 hours of gameplay depending on how you play, plus a bonus arena mode. The combat in the game is intermediate. You actually have to make sure that the cutting edge of your weapon is striking your opponent. The most common enemies you will run into are basic undead grunts, and honestly the combat with them is a little too easy. If you're standing still and trying to treat it like a regular sword fight while you strike when you can and block their blows, then you might get a bit more thrill out of fighting them. Personally, the fighting in the game seemed a bit too easy at times until you ran into "boss" enemies. There are enemies in this game that are essentially "black knights" from Dark Souls, and they do provide difficulty. But the devs didn't plan for their knights being too tall and the fact that the player can trap them on the other side of a doorway and easily beat the fight. The devs could fix that by creating a barrier in the doorway that forces the player into the room to fight the knight, like they do with "horde" rooms. That would work great because the knights are already immune to bow attacks. *There is no spoilers here, just a review on the ending* Lastly, the ending was a bit underwhelming. The level design of it was really neat and a total change of pace from the rest of the game. But I feel like it could have been more suspenseful leading up to the end and maybe a little faster. The final fight as well could use a bit of a change, maybe mix it up instead of the pattern it has. I found myself getting a bit bored by the end of the game and started to yearn for the ending to come sooner until it finally arrived. I did, however, enjoy the ending cutscene. Pros: Neat low-poly art style Easy combat Interesting story Fun puzzles Tons of different levels with unique design Cons: Easy combat Needs some fixes because of missing enemies Player collision could be a bit better I give the game a solid 8/10. It held my attention for a majority of the game, but it could use some improvements.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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| $84K | 520 | 74% | $10.99 | |
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