
Turn-based fantasy gladiatorial game with monster breeding. Crossbreed various species to create monster hybrids for gladiatorial combat. Manipulate creatures’ traits with surgery, magic, and alchemy. Manage your enterprise, craft items and upgrade your base. Fight in the arena for gold and glory!
Modeled estimate, not a reported figure. How we estimate →
About

You are in charge of one of the Empire's monster-breeding houses. Your role is to create hybrids intended to bring wealth and fame to their owner through combat in the arena. You have access to a wide array of magical artifacts and potions to transform newborn creatures into formidable fighting beasts. Adult monsters gain experience in the arena, developing inherited abilities or learning new ones.

All mammal, reptile, and insect species found within the Empire possess at least one valuable trait. You can launch expeditions in search of new species, though these come with significant risk and financial cost. Crossbred offspring inherit their parents’ physical characteristics and special abilities at random. Their valuable traits can be enhanced with special feed, potions, blood infusions, rune stones, magic scrolls and organ implantation. However, excessive intervention can lead to abomination illness, reducing the creature’s lifespan and rendering it temporarily unfit for combat.

Combat in the arena is not always to the death. Non-lethal fights, of course, also pay less. You can hire warriors, archers, and mages to fight alongside your monsters. Each arena is unique and provides certain advantages and disadvantages that must be taken into account. Specialization and the right equipment offer a significant edge in combat.

You can hire a blacksmith or an alchemist, so you're not limited to the offerings of local merchants and annual fairs. You can expand your base by constructing new buildings or upgrading existing ones. If you run into financial trouble, you can take out a loan—but the high interest rates could drive you into bankruptcy. You can also undertake quests in hopes of special rewards, though your choices might lead you down a darker path.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Portugal*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Make horrible abominations of nature until they are unbeatable avatars of death incarnate. Or make a line that could compete in a dog show, with vivid colors and interesting features to make them stand out. I made a dimetrodon. Very fun.
First I am giving the game a 5 out of 5 because this game needs more attention. I know the game isn't perfect. I am at the end game, ran out of things to research ran out of things to build. Have to just max out my alchemist and blacksmith. I think the monster system is amazing particularly as you have two modes you can go, one being ultra random and just hope to get different monster abilities on each monster or slow and steady and transfer 1 - 2 new skills/abilities every few generations. Depending on the zone you get and where your main base is you can deal with different issues in different gameplays. You can work slowly on solving these issues by breeding your monsters which I do like that difficulty twist. The combat system.....I can't image saying anything here to tweak, because you always have options the autobattler feels like it is at the same level as total war warhammer 3 aka sometimes it's right, sometimes it's incredibly wrong,(Weak monsters you want to level always die =P be warned) and you can just fight manually instead. Only real suggestion I have for now is there needs to be more things to do end game even if small. Such as a bigger research tree, more buildings and/or building upgrades. I haven't had this much fun in a long time with a game and do recommend others try it. I purposely bought it not on sale just to help support the creator more.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego! Chill para meterle horas.
Deep and satisfying game. Expect to spend the first game figuring things out and then restart. I recommend a pair of wolves or wolf/boar as a starter build.
很多年了的游戏,但是动物昆虫还是就那几种,好玩是好玩,但更新的基本上都是无关紧要的东西,多更点动物昆虫和玩法就好了,比如弄个农田可以自己种草药,弄个养殖场放满驯服的一公一母,让它们自动繁殖然后派奴隶自动屠宰生产肉
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I love this game! It feels like a mix between Monster Rancher and Gladius. Huge fan, keep up the great work!!
this is one of the best indie games ive seen so far. Anyone who likes creature collecting and tactical battles will love this masterpiece.
good game. far to many bugs with little ways to find a fix to them. solid 6/10 needs work.
only down voting because i 100% the game and then they added 50 more achievements and it revoked my completed game status. imagine adding that many achievements post release, steam never allow idiot devs to retroactivly add achievements. if your game has achievements when it comes out then those are the full games intended achievements, wouldnt be caught dead making people achievement hunt some ♥♥♥♥♥♥♥♥♥ just to add 50+ new achievements after i completed it already like how weak. TLDR: Fat loser devs added 50+ achievements way after game release.
Players by region
Where this game's players are, estimated from review languages.
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