
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🥷
牛逼,本来就没人玩的游戏还非得往里面塞屎,测你老冯赶紧关游戏给你个差评
The Messenger is a phenomenal gem. The music, level design, and boss fights are all amazing. My only nitpick would be the constant backtracking you have to do, but other than that, the game is definitely worth playing if you are a huge fan of ninja games
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 14.2K | 91% | $14.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.3M | 12.2K | 93% | $14.99 | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 66.4K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $8.3M | 30K | 94% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $412.5K | 1.7K | 86% | $9.99 | |
| $74.9K | 306 | 75% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best gam
我对游戏的疑惑很大程度来源于游戏标签的错误判断。先入为主地看到了其上的类银恶,再结合封面展示中大量的boss和对白画面,而忽略了其实这更应该归属到平台跳跃动作游戏。又或者其实类型归属不重要,但是这个游戏的最主要的内容是平台跳跃罢了。没有地图探索(起码到了第三个boss前),隐藏很多可是和秒杀的坠落难以分辨,而且奖励消极。没有战斗细节,主角和敌人都是老的FC样式,一个沾到就蹦跶,一个毫无受击反馈,boss战也是无比纯粹的单调背板。不过难度不高,死亡惩罚低,所以地图探索和boss都需要适当死亡来记忆并且试错。音乐很带感,很容易在音乐的带动下就加快了游戏节奏,然后坠机。所以游戏最大的受众应当是怀旧的老东西,新时代的无论是类银恶,还是平台跳跃,早就有了更加舒适体验的技术和设计革新。
An excellent game, well worth your time. The gameplay is very engaging, the world is just developed enough to be interesting without feeling incomplete, the characters are all very lively and fun to interact with. The only issue I have is one single boss fight (the Butterfly Matriarch), but other than that this is definitely a game you should pick up.
Los diálogos son muy divertidos y la historia es una fumada. Vale la pena si te gustan los Metroidvania.
优点: npc对话幽默,氛围轻松,能力逐步解锁,新鲜感可以保持到前中期。 存档点给的挺慷慨,跟着剧情走反复死过去也不会跑很多路。 内容量还算丰富,约10个大场景*过去与未来2种切换,前期横板闯关后期银河城。 死亡惩罚几乎没有,死亡不掉落金币,替代的是小精灵会搜走你新拿的大概20个金币,值得同类作品学习。 缺点: 没有难度选项或内置作弊,关卡全程有大量跳跳乐,有不少即死判定。 收集品全都是较高难度的跳跳乐,对于收集来说存档略远,需要跑路过来反复试错。 有部分手感较差,在跳跳乐时按不出来。例如按住高跳,不会自动开滑翔,设定是要求先腾空再按住跳跃才行。狭窄地区躲避机关墙壁时,经常因为跳到墙上触发攀墙而没有及时滑下去被机关压死,这个我也没想到有什么改进方法。没有上批下批,空中下批居然要求开滑翔才能使用,且滑翔时就只能下批。受击后需要按一下跳跃,否则无法操作(如空中移动),导致容易跳一半被击落摔死 传送点太少一共才6个,导致后期为了收集,即使是剧情任务也要跨场景跑路,加上部分路程跳跳乐导致反复枯燥。 打了1.5天写的测评。目前还未通关,什么时候通了再改好评。(被跳跳乐收集搞吐了)
pretty fun
This game is a banger. It's funny, not overly challenging, but very satisfying, music rocks, and the 8bit to 16bit transitions are a delight. Just play the game, you can't go wrong with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.