
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good.
muy buen juego bastante bien
Chouette jeu de plateforme
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 14.2K | 91% | $14.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.3M | 12.2K | 93% | $14.99 | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 66.4K | 98% | $19.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $8.3M | 30K | 94% | $14.99 | |
| $570.8K | 1.6K | 83% | $19.99 | |
| $412.5K | 1.7K | 86% | $9.99 | |
| $74.9K | 306 | 75% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
让人又爱又恨的游戏…… 一周目流程在15小时左右,整体体验非常不错(如果没有那么多跳跳乐的话),制作组很会整活,剧情各种时间跳跃很有意思,DLC结尾的Boss战设计我也很喜欢。 美术风格比较复古,部分地区颜色过于鲜艳,玩的时候眼睛很难受,部分地区背景和前景有点拉不开。音乐很抓耳很洗脑,会根据设定在8bit和16bit间切换,创意很不错。 游戏主打跳跳乐,具有一定难度,解锁了钩索道具以后跑图很舒服。本游戏虽然有类银标签但其实类银要素很少,基本算是线性闯关。本体后期莫名其妙做成了类银河恶魔城,线性地图和类银的重复探索元素多少有点水火不容,尤其是游戏传送点非 常 少!如果漏收集回去捡基本就是365里路,本体后期跑图体验是比较难受的。 游戏主要受苦点就是在于它的跳跳乐了,我自认为我对跳跳乐抗性很高了,但还是时常红温。本游戏特别喜欢设置即死陷阱,并且本身角色没有无前置的二段跳,如果出现失误很难救回来,部分跳跳乐场景下容错极低,一但死亡就要跑365里路。再加上复活后并不会自动满状态,跑路的途中也得步步谨慎。另一个红温点是小怪会自动刷新,游戏喜欢在跳跳乐里塞远程怪,并且只要超出屏幕范围就会在视野外自动复活,导致很多场景需要一边跳跳乐一边注意远程怪的弹幕,某些情况下还能用手里剑处理远程怪,但更多情况下只能硬吃伤害,部分具有一定难度的跳跳乐场景下,一个投掷物砸出来的硬直相当致命,一个不小心就被即死陷阱秒了…… 从头到尾玩下来其实还是很有意思的,我很喜欢这个游戏的Boss战,几乎每个Boss都有不同的机制或者玩法。如果你是具有一定的平台跳跃类游戏经验的玩家,这款游戏绝对值得一试。
From level-based platformer to metroidvania and back again, a humorous yet well executed trip the whole way through. Ignore the haters.
Great little sidescroller [spoiler] the game just kind of lost me when it became a metroidvanaia halfway through [/spoiler]
Very fun platformer game, not too difficult. The story is simple but good and the interactions with the shopkeeper are priceless. I played this game after their 2nd title Sea of Stars and was amazed by how similar the areas and music was. I really liked the dynamic between 8bit and 16bit platforming with changing music, graphics and minor area changes. Amazing game.
Симулятор Почты России
予想以上に死にまくったけども、とても面白かった。
Vale a pena até mesmo no preço cheio. A gameplay é viciante. Não é um jogo fácil, mas também não é difícil; para mim, é mediano. A história não é algo extraordinário, mas é uma história maneira. Os diálogos são bem feitos e divertidos. A tradução está de parabéns, muito boa e divertida. Nem sou de platinar jogos, mas gostei de platinar esse. Só me estressei um pouco na fase do clone o miserável parecia que tava de hack. O jogo sempre fica em promoção, bem baratinho. Vai na fé que vai te render boas horas de gameplay e desafios.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.