
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No me he dado cuenta y me he quedado jugando hasta casi las 4 de la mañana. Un juego que sin duda te flipará, lo conocí por un vídeo del joseju, probé un poco la demo y cómo me moló pues aquí estoy. En mi partida ando formando un ejército de granjeros para luchar contra los bandidos del desierto y para cobrar venganza por algunos asaltos que hemos sufrido en la villa. (Soy un campesino) Buenísimo todo, por ahora no se me murió el personaje pero la muerte de un personaje ayuda a que el siguiente tenga unas características X. Está muy guapo.
圖紙取得方法 跟鐵匠對話選擇 身分勢力功能 購買裝備圖紙 就能購買一般裝備的圖紙
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 2.7K | 78% | $23.99 | |
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 9.5K | 96% | $7.99 | |
| $3.4M | 14K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $836.6K | 2.4K | 80% | $15.99 | |
| $598.8K | 775 | 78% | $19.99 | |
| $382.4K | 545 | 61% | $24.99 | |
| $44.9K | 412 | 83% | $4.99 | |
| $10.6K | 34 | 65% | $9.99 | |
| $3.4K | 5 | 80% | $17.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game really needs an early access label as half of the features dont function and the games a bit misleading in that there is no dynamic faction expansion and the "lives" npcs live are really just a set of commands flipping over and over. You can watch as nothing changes by skipping several weeks in game. I do like this game, but it feels like its misrepresented. Also I think the devs us AI to translate all their posts and thats alarming af. We have had no real major updates since "1.0" which honestly isnt a true 1.0 and the dev likes to pretend this game isnt early access when really it is, I actually want a refund tbh
快一年没更新了 死绝了么
I enjoy the game. Other than the whole sect and martial arts background, the big draw for me is the performing mundane actions or repeating actions to improve skills and learn new ones. Jumping gives you better jumps, meditating or harvesting gives you better techniques..all leading to a stronger character. There are NPCs that run around and do things, but sometimes its hard to know 100% why they like or dislike you. I assume its based on traits that the characters have, but it just seems odd that characters will walk up to you, their affinity will change, and then they will just stand there and repeatedly get angrier at you. I have also had random characters come up to me and confess their love on the first interaction, then they run off and I never see them again even after accepting their confession and apparently becoming intimate with them. I might have missed something in the notes, but the sect stuff wasn't really 100% clear. You can create your own sect and join a sect, but I found when I joined a sect, it wasn't like I could go to a mission board and accept missions to increase my contribution. I figured out later how to contribute materials directly at the sect, but that also wasn't very clear and came about by accident. I really enjoy the game, but what it ends up doing is make me want to play Kenshi. I like the martial arts and the building your own map and the martial arts, but...it just feels unpolished in some ways. I would still recommend it, but there are games that do all the various aspects just a little better, the only thing being most of those games are focused on one aspect or another. This is one of the few that has it all in one parcel and that's maybe why it doesn't feel as good as it could. I still go back to it from time to time, so I do still recommend it.
👍 Overall It’s a pretty fun game — especially once you start to understand how its systems work. 📝 Translation & UI (Janky but Playable) The English translation is rough. I later found out there are mods on the Workshop that improve it, but by then I was already deep in the game. The UI also breaks a lot — menus bug out, text overlaps, and some tooltips are unclear — but it’s still usable if you’re patient. ⚔️ Progression & Power Curve (Mixed) Progression is slow — painfully slow through mid-game into late-game. Often you upgrade a skill and… nothing seems to change. It makes you question why levels even exist. I eventually cheated just to experience the full game. The deeper systems are interesting, but very unintuitive at first: More Max Chi points ≠ more power by itself (but it raise you strength level on the UI) Real strength comes from the synergy between: - Skill level - Mnemonics - Gear - Inner Kungfu (activated via meridians) - Ability levels (different from skill level) Once you figure it all out, it becomes complex in a good way — but getting there is frustrating. 🌄 Ambience & Immersion (Excellent) This is where the game shines. The world feels alive, and you’re just one person in it — not some chosen hero everything revolves around. It reminds me a lot of Kenshi, just slightly less brutal. NPCs live their lives, factions move, and things happen without you. It’s immersive. ✅ Conclusion The game is worth the price. It would be much better if progression felt more rewarding and gradual instead of a grindy, confusing wall. But in a way, that “slow burn, time-sink” feeling also makes it feel a bit like Kenshi. If you’re patient — and don’t mind rough UI, janky translation, and a steep learning curve — there’s a great experience underneath.
번역때문에 도저히 못하겠음 한국어 지원 떼라 제발 ;;
我日,真耍不来,系统太求多了
无引导、繁琐、卡顿。而且比起武侠,更像仙侠。
I bought this game bc I thought that it will be a sandbox, but to unlock free mode you must do some stupid and boring main questline. When you finally get to play freely, you'll already have unlocked certain skills and other ♥♥♥♥ and making a new character won't make you play from scratch, couse there is progression between characters. So only way to play from begging in your own world with fully sandboxe experience is to use some mods and cheats from workshop. Dev who did this should be fired.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.