
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dev abandoned this game.
Pre 1.0 was better. Came back after a long break, game feels way different and not in a good way. Almost feels like a bait and switch to be honest. Its super unclear what you should be doing anymore on the Singular Map, translation is somehow even worse than it was to start with. Just generally an disappointment considering this used to be a fun game and I just wanted to wait for bug fixes. Didn't expect a complete REVAMP of how it plays out.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You know, it wasn't that bad when I bought it (very alpha state), but it's only been getting worse with time. As of the newest update, you can't even seem to find the required enlightenment stones to max your skills in the default world (Great Wilds). Or maybe you can and the translation is so busted that I can't find them. Either way, this game seems to be devolving with time, so don't buy it unless it turns around.
垃圾游戏跑路了,就是你们这些垃圾厂商败坏了国产独游的口碑,劣币驱逐良币,日尼玛退钱!赶紧去死!
this game has its charm, but it also has its issues, and seeing as this is a negative reviews im going to focus on those. many people compare this game to kenshi, which id say is absolutely fair, however, compared to kenshi, it falls short in many ways. in the amount of content, in how smooth it plays (yes, in comparison to this game, kenshi's interfaces are smooth as butter). the combat gameplay is quite fun, but much like the rest of the game, there is only so much there to change it up, and for something youll be doing for a good 70% of your time in the game, its not enough to keep you entertained for all of this. i decided to play the game unmodded, save for the English translation (which i either failed to notice an additional setting to activate it, or it didnt help much) and maybe the game gets much better with mods, but on its own its sadly not much to look at. final notes: following quests is difficult, you can get stuck at many points. there are features that should be implemented that clearly weren't before A 1.0 RELEASE. such as when choosing the talk option with an npc there's a rumours option. this option, does nothing. at all. and there are similiar things in that vein spread across the game. the ending to the game is quite underwhelming, to the point that i thought i had maybe finished with a large section of the game (like a first act of a three act game/play) before looking up where to go next and releasing i was essentially done.
到现在还是半成品的样子,更新也基本停滞了,给个差评吧
路边一条,所谓的更新也只是装装样子没有任何实质性的变化,更别提这厂商还有两个26年第一季度内出的游戏,想想就知道产能放哪了,不如kenshi一根毛
It was super promising at first, but they never finished a bunch of promised features and now the game looks abandoned. There some skill trees where most skills are unavailable and just read as "coming soon", it's not coming soon it seems more like lots of stuff is coming never. I last played like a month ago and the game plays like one that's in beta not a 1.0
Very interesting idea but hampered by Google-translate tier dialogue and menus that only occasionally make sense. It's hard to tell exactly what it is you're supposed to be doing because the syntax and context are so janky, which is too bad because it really does seem like a cool concept, but it really shouldn't be advertised as having a working "English" option.
Cool premise for a game, had a lot of fun with it before the big world overhaul. Then the dev decided to call the game 1.0, despite being nowhere near finished, abandoned the project and moved onto another game. So now we're basically left with a half-finished early access title that still feels like an early alpha tech demo. The combat is pretty unique, but the game is very poorly balanced and a lot of gameplay systems either don't work or are very rough and unfinished. Sad to see that this will never live up to its potential.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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