
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
중요한것 한가지는 그동안의 업데이트 방향이 어쩌더라 이렇게 된것인지... 망했다.
真支持了不少的國內獨立工作室, 可惜套皮跑路一大堆, 這款我更傾向心太大了, 規模小些, 功能不要一直塞, 應該可以完成得更好的, 我最近也在獨立開發2d了, 真不要心太大, 減法就是最好的.
I've really enjoyed playing this. A Wuxia style game. It's introduced me to the genre and I've gotten a few other games like it after playing.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗引导真是一场灾难
天天卡死在对话框
出生地怎么改了?现在两个开局一个冻伤效果,一个炎热效果,一直掉血。指引也不明确。都知道该干嘛
不一樣的武俠體驗
玩点还没有bug多
大荒界指引差的要死,与其这样你还不如不做,什么叫突破大荒界还没法突破轻功,要去小世界突破轻功你做几把呢?内容还是没做完更新也慢,一年前多少内容这次还是多少内容没诚意。怎么提升穴位数量也不说!!!!
It's a good and interesting game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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