
The stealth genre gets turned on its head in The Marvellous Miss Take – the only heist adventure that invites you to steal with style! Use cunning, guile and the art of deception to grab the loot and escape without getting caught by the guards!
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Languages: English, French, German, Spanish - Spain
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice looking game. The art style is stunning and I really like the game mechanics. I love playing this on my steam deck. Steam incorrectly says its not c compatible. You just have to tap the touchpad to get past the white screen, but after that it works fine
Pretty frustrating at times, but overall an enjoyable game.
so cute and fun, even when i get frustrated with getting caught the narrative of the absolutely charming protagonists compel me to continue! the music is lovely and the graphics are very easy on the eyes, and i like how simple it is to start playing. the design is really well thought out. it has all the elements i love from heists: lovable characters, exciting music, and quirky but satisfying capers!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not that I'm the best at reviews but here goes: A quick TL:DR summary Story: There is one Controls: Simple yet fun Gameplay: Standard stealth with a twist Style: A+ very sleek Music: Pleasant elevator style Difficulty: Keyboard smashingly hard Overall: Love it, great game. I saw Jacksepticeye play this one time and the style and swagger of the game told me one thing; I must have it! So I bought it and expected a few hours of casual fun, boy was I wrong. Now before we get to that, the game is great. Thes story is nothing great but gets the job done. The marvelous Miss Take has you take (no pun intended) the role of Sophia Take whos aunt dies and leaves a massive art collection for her. However she is cheated out of her inheritance and as a result makes the decision to steal all the art back. You subsequently have to guide Sophia or one of her two partners in crime through a series of levels, stealing everything in sight while dodging guards and ducking cameras. The gameplay is easy to learn, use the mouse to move Sophia and... that's it. You use the mouse for everything, be it walking, running, distracting, using gadgets etc. which makes the game simplistic in that nice way. Using your trusted mouse you will steal various art peices while going through pretty standard stealth gameplay, hide, distract, learn patterns and such but with a slight twist: the guards move randomly. Cameras and lasers follow patterns but guards will simply saunter around the level at random which encourages (hrm, forces) you to distract them in order to work around them. A nice if bothersome addition as you have to put all of that Assassins creed thinking out of your head but still As for the feel of the game: awsome. As I said the style of this game is astonishing. (It was one of the main things that made me want this game) and the levels and menu screens blend beautifully with eachother, add to that some suave music and we are set for greatness. Now as I said before: casual fun this game is not. The tag is mighty misleading as the game is really difficult. The first few levels are easily completed and you feel confident going into chapter 2 where the difficulty ramps up with the pay-to-win speed of a mobile game. The guards are plentiful and their sightcone is enormous (easily covers an entire room) on top of which you have to time lasers and cameras while also dealing with dogs that sniff you out (*Last of us 2 flashbacks*) all in the confides of a tiny room. As if that wasn't bad enough the random patterns of the guards means that it is basically impossible to form any type of plan, forcing you to think on your feet. Trust me, you will be angry, you will yell things like: "oh come on I was right there" or "Ofcourse he turned around right then" and you will be forced to try every level again, and again... and again (and that's not even mentioning the bonus time objectives). Luckily, much like Cuphead, the levels are only about 2 minutes long so where as you will be forced to redo them, it won't be a slog. P.S. pro tip: Resist the urge to run when the brown stuff hits the fan, you'll thank me later. To sum it all up: I love this game. With it's sleek visuals, chill music and fun gameplay it makes for a great experience. Yes it is difficult and yes at times unfair but despite that I kept coming back and I finished it and I don't regret a thing. And coming from a guy who usually gives up when games get hard, I'd say that accounts for something. And even if difficulty isn't your thing: those first few levels are fun.
A simple but fun stealth game
Charming low-fi puzzle game
I played the game, uninstalled it, then installed it again, and now it never starts. I checked the files, reinstalled it twice. Nothing.
Pretty nice and good fun game with a lady that likes free stuff.
look, most people who play atleast 6-7 hours love this game.
“The Marvellous Miss Take” is a refreshing and stylish twist on the stealth-heist formula, choosing charm, improvisation, and agility over the rigid, hyper-precise stealth conventions many players are used to. Developed and published by Wonderstruck, the game places you in the shoes of Sophia Take, a confident and determined art thief on a mission to reclaim her family’s stolen art collection. What begins as a simple revenge-heist premise gradually grows into a lively, puzzle-driven stealth adventure that prizes movement, unpredictability, and quick thinking. Rather than asking players to memorize strict guard patterns or crawl endlessly through shadows, the game encourages boldness and adaptability, resulting in a tone that feels more like a playful caper than a grim infiltration. The game’s core design philosophy becomes clear as soon as you enter the first few galleries. Movement is fast, fluid, and mouse-driven, emphasizing positioning and timing rather than slow, methodical creeping. Guards do not march along perfectly scripted routes; they wander dynamically, reacting to distractions and shifting paths frequently. This deliberate unpredictability forces you to constantly reassess your surroundings and make decisions on the fly. Instead of waiting for the “perfect moment,” you’re nudged to create your own opportunity — tossing noise-making gadgets, darting across sightlines, or weaving through tight security formations. The result is a style of stealth that feels alive, flexible, and occasionally chaotic, transforming each gallery into a puzzle that never unfolds exactly the same way twice. Adding variety to the experience are two additional playable characters, unlocked as you progress through the campaign. Harry Carver, a slower and more methodical thief who works under cover of night, fundamentally alters the pace and feel of infiltration. Where Sophia thrives on speed and distraction, Harry rewards patience and careful spacing. Daisy Hobbs, a quick and nimble pickpocket, presents yet another angle, giving players the chance to exploit agility and close-quarters maneuvering. These three playstyles broaden the game’s strategic landscape significantly. Levels you cleared with ease as Sophia may become tricky tests of precision as Harry or clever timing challenges as Daisy, and this recontextualization gives the game replay value far beyond its initial set of stages. Visually, “The Marvellous Miss Take” embraces a clean, colorful, and almost painterly art direction. Galleries are bathed in warm tones, soft lighting, and geometric simplicity, resulting in environments that are both readable and aesthetically striking. This elegant visual identity is enhanced by a buoyant jazz-inspired soundtrack that lends each heist a sense of playful swagger. Even in tense moments — a guard turning unexpectedly, a last-second scramble to reach an exit — the tone remains light and spirited. This stylistic confidence goes a long way toward making the game feel inviting, even when the difficulty escalates or the patrol patterns feel overwhelming. Yet the game’s charm does not entirely shield it from criticism. The dynamic guard behavior, while refreshing, can sometimes tip into unpredictability that feels unfair rather than challenging. A guard turning at an odd angle or wandering unpredictably into your carefully plotted route can result in sudden failure, especially in later levels where escape routes are limited. The click-to-move controls, though intuitive, occasionally struggle with precision in tight spaces, leading to accidental missteps or unintended pathing that can break the flow of a perfect run. These moments of frustration stand out more sharply because the game’s pacing depends on smooth execution and responsive movement. Another limitation is environmental variety. While the galleries are visually appealing, they share a common motif — polished floors, exhibitions, security grids — that can blend together after long sessions. The narrative is functional rather than robust, offering motivation for the heists but little in the way of emotional depth or character development. It’s clear that the game’s focus lies in moment-to-moment puzzle-stealth design rather than storytelling or world-building, and players expecting a richer narrative might find the framing thin. Despite these shortcomings, “The Marvellous Miss Take” succeeds admirably in carving out its own space among stealth titles. Its clever mixture of improvisational stealth, character variety, and upbeat presentation makes it stand out from more traditional, methodical, and darker genre entries. It captures the thrill of narrowly slipping past a guard or executing a perfectly timed distraction without burdening players with excessive complexity. For those who appreciate stealth games that value speed, creativity, and a dash of flair, this title offers an experience that is both challenging and delightfully unconventional. Ultimately, “The Marvellous Miss Take” is a compact but distinctively energetic stealth adventure — one that puts style and spontaneity at the forefront. While not perfect, its commitment to lively heists, dynamic patrol patterns, and vibrant aesthetics makes it a memorable entry in a genre often dominated by grim tones and rigid expectations. It’s a game best enjoyed by players who relish solving problems on the move, improvising under pressure, and celebrating the elegance of a well-executed theft. Rating: 7/10
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