
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $38K — a different platform, not this one.
Demo version of The Magister is available here Randomly generated murder-mystery: A walkthrough won’t help here! The events, clues, motives, and murderer change with every playthrough. Only YOU can identify the guilty suspect. Tactical card-based encounters: Your combat and negotiation skills are determined by the cards in your deck. Use a vast array of cards, such as ‘Heartstopper’, ‘Poison Slash’, ‘Weak Joke’, and ‘Long Talk’. Pacify enemies for a peaceful outcome: Use ‘Tactical Diplomacy’ as an alternative to fighting and calm foes with your conversation cards to reduce their Rage level to 0. Choose your Magister: Different Magisters come with their own specialities and flaws. From cunning alcoholic to intelligent insomniac – every variation defines a different adventure. Recruit a human ally or furry companion: If needed, a Mercenary, Spy, or Sage can be recruited to assist in your investigation. You can also befriend one of the local cats or dogs to fight by your side in battles. Set in a captivating fantasy world: You have 14 days to wander Silverhurst and befriend or intimidate its inhabitants as you race against time to unmask the murderer. Developed by Nerdook Monster Slayers, Reverse Crawl, Vertical Drop Heroes
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About

Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.75−75% | 16ratings | 76% | — | not modelled |
| $14.99 | 149reviews | 90% | — | $38K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 315 | 86% | $2.99 | |
| — | 0 | 0% | $9.59 | |
| — | 54 | 82% | $10.49 | |
| — | 25 | 88% | $12.49 | |
| — | 5 | 92% | $7.49 | |
| — | 258 | 84% | $24.99 |