
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.3M — a different platform, not this one.
Unusual mix of an adventure and an idle-game. Play as a lonely Shade, the last servant of a king who once ruled an underground kingdom. The king's powers have faded and he falls asleep for 400 days to regain his might. It is your duty to stay in the earthen palace until he awakens. As soon as you start, the game inevitably counts down the 400 days - even when you stop playing and exit the game. It is now up to you to decide what to do with your solitary existence beneath the soil. Don't stress yourself, you have plenty of time. Choose your playing style: Start the game and simply come back after 400 days to see how it ends. You actually don't have to play the game at all. But the Shade will be even more lonely without you. Or explore the caves and collect items for your comfortable underground living room. Just send the Shade to take a stroll - the walking speed is slow, but luckily there is no need to hurry. Read tons of classic literature from Nietzsche to Moby Dick right in the game - or at least have the shade read them. After all, time goes by faster if you learn to keep your mind occupied. (The little Shade in the game finds ONLY English books for now.) Ignore the king's commands and advance to the outer regions the cave. It will be a long and dangerous journey into darkness... Features Slow exploration of a vast, hand-drawn cave. Atmospheric Dungeon Synth soundtrack. Various endings. Lots of well hidden secrets. Time-based puzzles. A lonely but cute protagonist.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $10.49−30% | 114ratings | 88% | — | not modelled |
| $14.99 | 7.5Kreviews | 92% | — | $2.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — | 23 | 66% | Free |