
An award-winning roguelike VR shooter with realistic gunplay & immersive light magic. Ascend the ranks of The Light Brigade to unlock new weapons, upgrades, classes, and abilities as you fight to restore light to the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enlist in the ranks of The Light Brigade, humanity’s last line of defense, and journey through procedurally-generated battlegrounds as many times as it takes to free the souls of the fallen trapped within.


Realistic gunplay inspired by historical World War weaponry creates tense battles against increasingly difficult enemy soldiers, creatures, and bosses. In VR, aiming, shooting, and reloading bolt-action rifles, machine guns and pistols feels highly immersive and tactile.

Powerful light magic pairs beautifully with gunplay. From infusing your rifle's bullets with light magic to raining fireballs on enemy hordes, magic spells complement your rifle by adding more combat tools to your arsenal.


Start your run with a standard-issue rifle and loot for powerful attachments like explosive charms, poison gun barrels, tactical scopes, silencers, and more. If you fall to enemy fire, survive long enough to retrieve your fallen soul or lose your run progress to permadeath.

Cleanse the souls of the fallen to climb the ranks of The Light Brigade and spend rank points to upgrade your weapon, passive abilities, and spells. Unlock new player classes and gain access to new weapons, loadouts and play styles, adding even more variety to your runs.

Loot treasure chests and enemies during your run to collect an array of magical tarot cards, each with unique powers, buff/debuffs and passive abilities. Acquire stronger versions of these cards to create devastating stacking effects.


Infinitely procedurally-generated battlegrounds make each run completely unique, forcing you to traverse carefully through ever-changing hostile environments. Enemy soldiers lurk around every corner, so position and strategy is crucial for survival.

What led to the world's downfall? What do the Obsidian Forces want? Uncover these mysteries and bring the world back from the brink of total darkness before it's too late.

With this final "Definitive Edition" update, we want to express our heartfelt thanks to everyone who has played and supported The Light Brigade.
Since the game’s initial release in Feb 2023, we’ve spent the next three and a half years supporting and expanding the experience through 5 Major Content Updates and countless minor updates. Your feedback helped us add new worlds, weapons, abilities, classes, enemies, and much more!
It has been an honor building this game alongside such an incredible community. Thank you for joining us on this journey and for helping make The Light Brigade what it is today. If you’d like to stay connected with us and the community, please join our Discord.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.3Kreviews | 88% | — | $765.9K |
| $24.99 | 987ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid game, challenging, and fun good gunplay.
逆天掩体射击设计,跟宣传片冲出去打人完全不符合,回血手段几乎没有 枪械手感设计一坨屎,很难想象2026年的vr游戏会将射击校准不是正握而是斜握才是正面射击 H3VR和其他游戏的射击游戏被你吞了?还有移动系统设计也是活全家设计出来的,2026年的游戏不支持单手射击必须双手持握不然后坐力飞天,然后双手持握移动速度-80%,制作组真的玩过这游戏吗?一辈子像个老鼠一样赖在掩体里面是吗? 作为一个rougelike游戏这卡牌选择有意义吗?不是+10%额外垃圾效果就是法术伤害+2,我是来玩枪的,不是来玩法术掩体大比拼的
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been enjoying it so far. There are a few quirks I think need to be worked out (doubt they will, but a boy can dream) but gunplay is interesting and the world concept is pretty cool. It's like if Trench Crusade got a 13-rated game.
русский отвратительный, а за игру спасибо
Very good game imo, Very replayable, looks cool, gameplay and class variation is nice
I just did not enjoy it. Flat out. I think for a roguelike it doesn't do Anything particularly interesting with the genre's staples. Mostly just regurgitating the same "Pick three" quirks that can be seen elsewhere. Where it excels is undeniably the gun combat, it feels good and snappy. But I personally just didn't like the enemies, or environments, or story, or frankly the implements provided from what I tried. The first area being a fog dense zone where you can barely see enemies is weird and kinda cruel for no good reason. Plus learning there's only 3 bosses in the game informed that I wouldn't get much enjoyment once I cleared even the first. It's a real shame, if the game was a linear narrative with these guns I would've 100% been so down to play it. But ultimately after doing a handful of runs I just felt uninterested and dismissive. I look forward to future VR games from the dev, but this one was a miss for me.
Easily the best rogue-like game I've played on VR. shooting feels good, there's a lot of variety with weapons, and enemies. I'm 6 hours in and I haven't unlocked all the classes, let alone all the upgrades - there's a significant amount of stuff to do here, it's not a 4 hour experience like a lot of VR games.
takes a second to get used to but a lot of fun when you realize what the heck is going on around here
It's a difficult recommend and I admit I should play more to be sure, and maybe I'll play more, I can't tell, but from what little I've seen, some core aspects of this game fell unfinished and in a way you can tell the game is just abandoned and won't be refined or patched at all. It's a really neat concept of a game and the gunplay feels really tight and satisfying, but it just feels like early access. If you like arcade shooters and rogue-like gameplay loops, I say get it on sale. I had it on my wishlist for a year before it finally went on sale, and I'm glad I didn't pay full price, because I was tempted based on some youtube reviews. I don't know why, but I didn't expect it to be so arcade-y. I thought it would be more open, longer levels where exploration is a focus. That's kind of the narrative theme of the game, from what I can understand. The narrative isn't concrete, but it seems you go into this alternate dimension to try and farm souls from fallen soldiers, like you're in purgatory or something. So, while I didn't expect an open-world, I did expect more open environments. What it actually is is an arcade arena shooter. The levels are quite small and have a finite number of enemies. Once all the enemies are dead, you have as much time and peace as you want to find all the chests and collectibles in the arena. It's not bad and is a nice breather to be able to rest and loot in peace, it's just more like busy work than exploration and I can see it feeling tedious to move around the map to collect chests I already know are there at the end of a level. The arenas are really nicely designed, with lots of cover and verticality, thought you're usually pushed down a very linear path forward. Speaking of movement, there's no analogue control to smooth locomotion. It's full-speed or not. This makes fine-tuning positioning really difficult as well as making movement not feel very immersive. If I get immersed, it just takes one step to literally jerk me out of my immersion. There needs to be some acceleration to movement, at the very least, if there is no analogue input. But this highlights one of the worst core issues: it is painfully obvious this was originally meant to be a teleport-only game. Maybe they realized that with such fast-paced enemies, teleporting all the time would be too much for a frantic player to wrap their head around, which is true. So, they slapped joystick movement on, but never worked on it beyond a cursory pass. But this creates a clash, where teleport is still required and you have to switch back and forth between movement styles to move quick and then fine-tune, but the fine-tuning isn't very fine. It works, but it just doesn't feel like they thought it all the way through. Collision is beyond borked. It was a really bad look to be walking into the hub world for the very first time and running into a non-sensical invisible wall directly in the middle of the obvious pathway, just 10 steps into the game. And there are mysterious invisible walls all over the place. Sometimes you can shoot through a small gap, sometimes you can't. What's really wild is just how many invisible walls that seem more like oversight than anything else I encountered in just an hour of play. I was constantly getting stopped in my tracks and feeling like I was stuck on invisible hooks; it's wild. Performance-wise, it looks great and runs great. No hiccups at all at 120Hz on Quest3 with Virtual Desktop. (Specs say Linux, but I run VR under Win11; just writing the review on Linux.) A big reason for being so performant is the level design as smaller arenas, kind of like Compound VR. I doubt this game had more than a cursory glance for QA. But there is a lot of potential if this is your kind of jam.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $765.9K | 862 | 78% | $29.99 | |
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