
A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Aug 10 → 27.57/day in the week after.
About
The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny... But remember that freedom never comes cheap.
Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.

At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.

Your choice is not an illusion
Divided into chapters, the game keeps track of the player's deeds, the skills they acquired, as well as other overlapping circumstances that shape a unique plotline for each playthrough. Every decision has its consequences and you will be held accountable throughout the entire journey. To protect your family and loved ones, to impose the rule of the Emperor and make a fortune, or to try and change the world as you see fit... Make your choice, but beware of the follies of pride and ambition.

Fight for your life
One man is anything but omnipotent in this realm yet under your guidance, Sir Brante may become a person who can endure every trial fate throws at him and rewrite the very laws that govern his world! Develop and train your character, leveling up such traits as determination, sensitivity, and endurance. All of the hero's skills, starting with those acquired in infancy, will affect his personality, worldview, and relationships, ultimately unlocking new talents and possible storylines.

Find your own path
The first complete walkthrough can take you upwards of 15 hours! Numerous branching paths that affect the unfolding story will make every playthrough a unique experience: become a noble judge, learn the ways of the inquisition, plot a revolution as a member of a secret society, or embrace an entirely different purpose. Be brave and fate itself shall bend to your will!

There and hereafter
Resurrection system allows the character to keep his experience upon death, letting the player reevaluate past steps and make adjustments to their strategy going forward. Take control not only of your life but also your demise, then put everything at stake in this cycle of death and rebirth!

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13Kreviews | 88% | — | $4.2M |
| $24.99 | 175ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재미는 있음 근데 게임이 아니라 사실상 e북(부칸 아님 ㅎ)임 조작이라곤 오로지 선택, 계속 단 두가지임 뉴토끼에서 만화 볼 때가 마우스를 더 움직인다 플탐이 거의 14시간 찍혀서 '분량은 나름 혜자노'라 생각할 수 있지만 켜놓고 잠+검공귀족 되려고 챕터 재플레이한 시간 합산임 국어 5등급 이상이면 1회차 넉넉잡아도 5시간 안에 끝남 근데 다회차를 대놓고 권장하는 겜이라 10시간 정도는 가지고 놀 수 있음 문제는 스킵같은 게 일절 없어서 챕터를 생으로 광클하면서 스킵해야 함 편의성 개좆박음 그리고 스탯 관리라 해야하나 성향 맞추기가 좆빠짐 보닌 태생이 양반인 한양 조씨 69대손이라 당연히 귀족 루트 탔는데 조금만 삐끗해도 바로 입신양명은 날아감 가족들 드럼통행은 덤이고 ㅋㅋ 초회차 좆망하고 2회차부턴 결과 보면서 했는데도 4트만에 검공귀족 달음 문제는 다음챕터에 배급견들이 반란 일으키는데 스탯 모자라서 나만 뒈짐 ㅋㅋ 여기까지만 보면 뭐 다회차 겜인데 당연한 거 아니노라 할 수 있겠지만 위에 적어놓은 개좆박은 편의성과 좆같은 시너지를 내서 다회차 의지를 박살내는 게 문제 조작이라곤 클릭 밖에 없는 겜을 스킵도 없이 하라는 건 시발 제작자 게이야... 결론은 스토리 원툴 인디 유사겜인데 무료로 대줘서 개추는 박고 감
Would've never found myself getting this game BUT. Got it free as Steam always blesses us like that but so far I have absolutely LOVED this game investing HOURS in and out of the game to the story. I've truly found myself invested in this world thinking about whats going on and really deciding on what decisions to make weighing things out and I REALLY love how its done. In games like Fallout sometimes you make a decision but it doesn't go exactly as you wanted it but so far when I make a descision theres no hidden or second meaning that I didn't mean for it to be.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 6.6K | 80% | $29.99 | |
| $4.2M | 5.7K | 66% | $29.99 | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $4.2M | 4K | 78% | $29.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.2M | 3.9K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.1K | 33 | 58% | $4.99 | |
| $237.4K | 511 | 95% | $18.99 | |
| $6.2K | 53 | 87% | $3.99 | |
| $3K | 8 | 100% | $11.00 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 66.86/day in the week to Jul 20 → 199.67/day in the week after.
Reviews, worldwide (the counter carries no country): 302/day in the week to Jul 17 → 201.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, Portuguese - Brazil, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Spanish - Latin America
| $24.99 |
| 112ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 85ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got the game while it was on a 100% discount and I can only recommend trying it if you see it for free. The main issue to me is that the game deliberately undermines its own strongest premise for the sake of making an unspoken "profound point" through its mechanics. To explain, early on you are sold on the idea that stats are highly important in this game. Personal traits, family reputation and later on even professional stats and even stats relating to revolution. The reality is that none of them actually matter beyond being used to unlock choices in arbitrary events that are designed to railroad you into a specific type of playthrough. You very rarely feel like the choice itself is even interesting, you just need it in order to get other stats you need or avoid reaching a critical threshold and locking yourself out of a story arc you were invested in. For example you have a Valor stat that is supposed to be a reflection of your martial prowess. Around the midpoint of the game there is a tournament you can end up participating in. So long as you have enough Valor to be in this rout, it does not matter how much of it you actually have, your outcome will always be the same. You can barely qualify or have the stat actually maxed out but you will have the exact same result in the tournament with the exact same description, and again even with the stat maxed you can not win the tournament. Unless.....you practiced fencing with your father, who is not very good at fencing, at the very start of the game. In that case even if your Valor is not that high you win the tournament by default. Also the few times your character does have the option to get into fights later on, you always die as a result no matter what your Valor is. Later on the game becomes even more contrived. It was deliberately designed in such a way as to ensure that certain outcomes can never be combined, even though the entire playthrough you have been balancing the various stats out to achieve those outcomes. Want to achieve hereditary nobility status AND keep your family members united? Too bad, the moment you unite your family the game LITERALLY forces your reputation to be disgraced by hitting you with a unavoidable random event which sets your reputation to 0 no matter how high it previously was. This gets even worse in the very final chapter where THE LITERAL EVENT ORDER ensures that you can never achieve a 'good' conclusion to the story. There are plenty of ways to get this stat maxed during the final chapter but wait...right before the final confrontation you get an event that should be trivial to resolve but man, it just so happens to cost you a single point in that one stat no matter what. And wouldn't you know it...there is no way for you to restore it in time for the conclusion of the game which requires this exact stat to be maxed in order to not be locked out of any of the two good endings. So I spent some time, skipping through the game and with some trial and error got everything to mostly work out the way I wanted it to, completely taking me out of whatever stakes the game had built up. And what was it all for, what conclusion did I get with the ending? "Reputation, career, personal traits, characters, trying to achieve some kind of goal in the world? All those things you spent hours caring about and trying to balance and weigh them against each other? None of these things actually matter! Do you get it? It was very cringe to care about any of this mundane, worldly stuff because god is love, everyone is part of a greater whole and also the world itself is canonically someones dream probably" Deep.
All your siblings are uncooperative degenerates and get your family disgraced, maxing out valor is the death% speedrun despite what the tooltip says, and you can die as a child over a box of tin soldiers.
不好玩 我必须把这三个字写在最前面,以免大家忘了这是个游戏,总体来说,作为一款剧情选择向游戏,他太严肃了,总体剧情缺少趣味性,整个游戏其实基本上都在讨论政治,那就不要指望能让多少人同感了,毕竟这种老白男写出来的剧情本就经不起推敲,然后游戏内选选项需要有一定的六维达标,要么就是有前置条件,很多人说这游戏卡数值,就体现了这个六维系统的弊端,我是个很看重利弊的人,在我游玩的时候,基本上就是先关心每个选项后能给我带来多少六维收益,这就很破坏你的沉浸体验,有些时候你得为了收益选一些你不想干的事情,又有一些时候你有想干的事情你属性不达标干不了。人物也比较偏脸谱化,基本上都是为了剧情服务的,所以你能感觉到里面出来的人没有人味儿,它并不是一个具体的有个性的个体,唉,这也为什么导致他这个家庭里面说实在的,所有的兄弟姐妹都令人反感,看到这个家都令人感到窒息。游戏中三个理论上来说算是女主角的角色吧,也是抽象啊,前面已经提到整个游戏角色塑造很糟糕了,那三个女主更是重灾区啊,你但凡心地善良,希望这个自己小镇能有一个好结局,这三个人基本上都得死,宗教那条线我没有去体验,因为我本来就不感兴趣,体验了一下游民线和骑士线,总体来说,这游戏写的还是太唯心了,你如果真的从唯物角度去看待他们这个剧情就是很难受,看上去就是一个非要写政治但是又写不好的剧本,只能说老白男眼界有限,总的来说作为游戏做的并不好。
Знаете, мне очень понравилась игра, необычный сеттинг, большое количество путей развития героя. Но когда в один момент тебе просто не хватает силы, чтобы поступить в институт и тебя бросает по пути священника, когда ты ♥♥♥♥♥ всю главу стремился к дворянству - это ♥♥♥♥♥♥. Ладно, подумал, может выйдет что-то интересное, но НЕТ, потому что у священника не хватает ♥♥♥♥♥ теологии, чтобы наставлять людей на путь истиный. У ♥♥♥♥ СВЯЩЕННИКА. Ну а потом началось восстание и знаете какой у меня был выбор действий? НЕ ВМЕШИВАТЬСЯ, буквально я мог или не вмешиваться или иногда встать на защиту староверов, хотя я поддерживал Леннарта. Короче я даже не дошёл до концовки, остановился посреди вечера. Очень хотелось пройти игру второй раз, но не вынес этого бреда.
Jogavel no Linux na configuração padrão do Proton
Девиз этой игры - "Пусть всё что ты делаешь превращается в прах и гуано в последней главе". Практически все твои прошлые решения, прокачка, статы и связи не значат ни-че-го. Спасибо разработчикам за первые, интересные 90% игры. Но концовка запорола для меня всё.
Помер из за телки, всем советую
我的评价跟之前看到过的某个评论一样,这是个只值得玩一遍的游戏。 好感度的设计太失败了,想着刷家族路线跟家族成员一起建设家庭,结果这群废物真就是一群喂不饱的狼。每次家族相关剧情我都在努力调解充当黏合剂,姐姐天天跟街头混混花天酒地鬼混回到家只会乱哈气,哥哥传承祖父霸之意志天天有事没事就喜欢挑事霸凌姐姐。老母病重要救的时候给选项要姐姐在场才能救,可我前面花了很大功夫保你留在家不被赶出去,这时候你又美美隐身了。然后老母死了个个都跳出来降我好感度,我吃柠檬我还真以为是我杀了你们老母。你们就是这么报答我的?最后也是作者天意大手发力,个个都死在贱民暴乱里,无人生还了,好结局。 让你们活着好像也没有什么用,只会烧我钱,烧我属性点数,跟饥恐里的大剑骑士一样废物,还不如见面直接一刀杀了毛装备。 为什么说是贱民?因为这游戏里的傻逼平民还真就是这德行,平时唯唯诺诺帮着贵族打压你叫你遵守本分教你做人,一到暴乱章节个个浑水摸鱼打砸抢,老实人说是。特别是贱民大王索菲亚,不救你降好感度,不帮你也降好感度。每次看见这傻逼人物我都想有没有什么选项可以害死他。还有一个恶心的点就是为了煽动起义你几乎得把所有钱花在家族和贱民这两帮贵物身上,也导致了救不了好兄弟托马斯(做好攻略规划应该能救),反正我是不想再玩第二遍了。 唯一值得肯定的是仇恨引导(虚假的正义)反而推波助澜了真正的起义这个剧情设计好歹多少有点新意。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.