
A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Aug 10 → 27.57/day in the week after.
About
The Life and Suffering of Sir Brante is a narrative-driven RPG that comes to life on the pages of the protagonist's journal. Set in a ruthless world where any form of dissent is mercilessly crushed, the story follows a man who has dared to challenge the existing order. Set out on a lifelong journey and become an individual able to carve out their own destiny... But remember that freedom never comes cheap.
Life in the Great Arknian Empire is harsh and its hardest Lot is yours by the circumstance of birth. You are a commoner, holding no rights and no title. To seize your fate and become the rightful heir to the legacy of the Brante family you will have to come to grips with ossified tradition and prejudice. Embarking on a life-long journey from one's birth until true death, you will have to endure great upheavals, face adversity, and make many difficult choices. Every decision will affect not only the protagonist, his family, and loved ones, but may even topple the foundation of the Empire itself.

At the turn of time
Every imperial citizen's life is predetermined by their estate. The deities known as the Twin Gods have bestowed this truth to the world, dividing mortals into Lots. The nobles lead and rule over others, while the clergy guides people on the one true path, and the lowborn suffer, toiling away for the glory of the Empire. You may accept your fate without question, but it is also in your power to change the cosmic order that governs all.

Your choice is not an illusion
Divided into chapters, the game keeps track of the player's deeds, the skills they acquired, as well as other overlapping circumstances that shape a unique plotline for each playthrough. Every decision has its consequences and you will be held accountable throughout the entire journey. To protect your family and loved ones, to impose the rule of the Emperor and make a fortune, or to try and change the world as you see fit... Make your choice, but beware of the follies of pride and ambition.

Fight for your life
One man is anything but omnipotent in this realm yet under your guidance, Sir Brante may become a person who can endure every trial fate throws at him and rewrite the very laws that govern his world! Develop and train your character, leveling up such traits as determination, sensitivity, and endurance. All of the hero's skills, starting with those acquired in infancy, will affect his personality, worldview, and relationships, ultimately unlocking new talents and possible storylines.

Find your own path
The first complete walkthrough can take you upwards of 15 hours! Numerous branching paths that affect the unfolding story will make every playthrough a unique experience: become a noble judge, learn the ways of the inquisition, plot a revolution as a member of a secret society, or embrace an entirely different purpose. Be brave and fate itself shall bend to your will!

There and hereafter
Resurrection system allows the character to keep his experience upon death, letting the player reevaluate past steps and make adjustments to their strategy going forward. Take control not only of your life but also your demise, then put everything at stake in this cycle of death and rebirth!

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13Kreviews | 88% | — | $4.2M |
| $24.99 | 175ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌게 하긴 했는데 산지 얼마나 됐다고 무료배포냐ㅠㅠㅠ 할인을 하지 말자 안 샀을 텐데ㅠㅠㅠㅠ
재밌긴 한데, 제발 스킵기능이랑 회차플레이적 요소 좀 넣어주세요 넘 빡셈
Думал какой отзыв поставить игре, но тк в стиме нет нейтральной рекомендации решил остановиться на отрицательной. Сюжетно игра очень увлекательна, интересно построенный мир, большая вариативность событий, выборов, интриг раскрывающихся на разных путях и дополняющих лор. Но как же все весь нарратив ломается об геймплейную рпг механику. Сценаристы прописали в своей задумке пути по которым вы можете пройти и не более, нарративом ваши характеристики игнорируются, они служат не более чем просто пределами (Капами) которые нужно преодолеть что бы открыть тот или иной выбор. От этих выборов определяются события ведущие по своим рутам к другим ситуациям. То что игру называют калькулятором более чем оправданно. Вот например у вас есть хар-ка "доблесть", отвечает за то какой ты крутой боец и стратег. Максимальный кап в 20 дает возможность, как говорит игра, на подвиг/свершение. И вот одним из таких примеров служит победа в дуэли над офицером Оттоном - ниебаЦа дуэлянтом, режущим любого кто по его мнению как-то его оскорбил. НО данный выбор дается только в определенной ситуации, при определенных решениях, если пойти по определенному руту, иначе НИ НИ говорит нам разраб. Итогом получаем то что наш Бранте, с доблестью в 20, закаленный в боях как говорит игра, должен попускаться в почти любой боевой ситуации тк это прописано в сценарии и другого исхода нет, а на вашу максимальную хар-ку игре все равно. Вот Оттон приказывает Бранте перед бургомистром перестать вести против него дело. Отказ естественно воспринимается как дерзость и оскорбление, в ярости нападет на героя. Что ты игрок, думаешь твой Бранте победит его тк у тебя макс доблесть? Ну или хотя бы защитит себя и не погибнет дав равный отпор уйдя не побежденным? Попустись сынку, конечно он отправиться мордой в пол истекать кровью. Копаешь инфу под бугра? Толпой pizdyat даже тигра! Отбивающегося героя зажимают и 1 раз убивают дав предостережение. При этом инфу он все равно запоминает и переписывает на новой бумаге, ладно? Что, решил защитить друга детства от наемных убийц? Лежать + сосать, Бранте на parashy, в то время как ваш друг обычный вояка отбивается дальше сам и неуместно шутит над умирающим героем "Я же просил защитить, а не умирать за меня ГЫГЫГЫ". Иначе как издевкой от разраба я это назвать не могу. И подобного здесь хватает в купе с нелогичными условиями/результатами в определенных решениях. По типу закрытых выборов из за того что ты дал обещание, а нарушить его нельзя, только в определенные специальные моменты. Или за альтернативное закрытое решение ситуации с положительным исходом тебе не всегда дают больше характеристик, могут даже меньше. Вот на ваш семейный дом нападают мародеры и отребье, которое никак не участвует в восстании а просто грабит и убивает. Ведет их лжепророк-каторжник под выкрики КоНеЦ МиРа, ВсЕм ПиЗдА, БЕЙ ВОРУЙ УБИВАЙ СВЭГ. Два по сути аналогичных выбора. Убить предводителя/отстоять дом. В первом нет брата, тут вы да батя. Во втором вы все вместе дефаете дом, тоже убивая предводителя, при этом теряя еденицу силы восстания и доверия обычных людей (за то что защищал родных от непричастных к общему делу убийц и мародеров). А самый рофл что у меня это в итоге привело к проебу концовки. Бранте окрещенный защитником народа из за дел в суде, поддержавший народного буржуа-заговорщика, попустивший несколько раз власть имущих, осудивший злодея Оттона показав что перед законом все равны, сплотивший семью вписав в нее сестру простолюдинку наплевав на репутацию, в общем почти во всем топящим за народ. Помогает восстанию, подминает под себя гарнизон, заручается полной поддержкой своих коллег судей, заставляет переметнуться дворян-легионеров Оттона и казнить его, спасает часть нововеров от бойни (С церковью контактов не было, помочь не смог), заручается полной поддержкой Дворян (хоть и не топил за них), полной поддержкой Духовенства (хоть и не топил за них), и не полным но доверием народа (вот те на, 2 из 3). В итоге не может ни мирно все решить, ни разгромить противника! Глава мятежа, поднявший сильное восстание, собравший армию, с безоговорочной поддержкой дворян и священников за которых он даже не выступал, попускается из за единицы недоверия от народа. Видите ли, уебок Бранте решил защитить свою семью от отребья которое не помогало восстанию! Да как он посмел! Ведь наше доверие не может быть больше 3, но спокойно может опуститься до 0. В итоге получаю удержанный город в подвешенном состоянии на год с дальнейшим закономерным попуском. Но ведь же осталась память о непокорстве и свободе! Надежда что однажды вспыхнет новое восстание и победит! (Ага, если ему хватит единицы доверия от людей) При всем этом я мог выйти на другие концовки просто переиграв 1-2 выбора в финале или середине, но как же это фрустрирует, лудо-нарративный диссонанс. А еще тут нет автопропуска, qol не завезли. В общем заценить хотя бы на ютубе игру стоит, а играть самому пусть каждый решает сам.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 66.86/day in the week to Jul 20 → 199.67/day in the week after.
Reviews, worldwide (the counter carries no country): 302/day in the week to Jul 17 → 201.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, Portuguese - Brazil, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Spanish - Latin America
| $24.99 |
| 112ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 85ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, no formato, diria, até rpg de papel. Aqui você vai acompanhar a vida de Brante, desde o nascimento e acredito até o fim da sua vida. Gostaria de concluir minha aventura. Logo vou ficar de olho pra de repente voltar e ver que fim ia dar. É um jogo baseado em [i]texto[/i], [i]você tem que se dispor a ler[/i] pra ver o que acontece com seu personagem. [b]Gostei muito e recomendo!👍🏻[/b]
限免佳作,但是数值十分严苛的人生模拟文游,完全照应了游戏名的痛苦。 鱼与熊掌不可得兼,随心所欲也得看自己有没有这个能力,往往是属性不够只能违心地在有限的选项里挣扎,为了增加一点属性手段用尽,结果蹦出几个突发事件给数值扣完了迎来全面崩盘,太痛了!从未如此与主角感同身受(T▽T)。 游戏内没有自主存档,想做出改变需要从每个阶段的开头重来,属于是重走艰辛路了(想护肝也可以选择手动替换存档文件,位置在 C:\Users\电脑用户名\AppData\LocalLow\SEVER\The Life and Suffering of Sir Brante\Saves\游戏角色名)。 主要的三条线体验下来难易程度不同,个人感觉牧师线轻松些,也更易达成理想结局,我之前头铁一周目玩贵族法官线过得都是什么苦日子,左支右绌反复暴毙,几番权衡之下竟是事业家庭两全误哈哈哈🙃。 剧情是如此精彩,抉择又是如此艰难,正如人生一般顾此失彼,充满了事与愿违。
我想要做这个选择,但是无奈我的能力点不够。 我想要做那个选择,但是这个选择给的点数更多,只能违心功利地选这个。 最后我什么都没有达成,什么都没有改变,我说我后悔了,神让我再来一次,但我还是做了相同的选择。。。 世间好物不坚牢,彩云易散琉璃脆。
Если честно, то игра кал какой-то)))) Ну то есть не поймите не правильно, начинается и идёт она вполне логично интересно, сам мир хорош, читаешь всё на одном дыхании, но в конце у любого понимающего человека в голове: Блтььььь какая же cpaнь лютая. Просто в конце в самые ключевые моменты разноплановая игра-книжка скатывается в рельсовую кучу. Короче, дизлайк всё таки ставлю игре несмотря на офигенный стиль, мир, повествование, но за такие ключевые выборы с циферками нужно руки отрывать. Концовка (это даже не спойлер, вам лучше знать) Вам для подавление восстания нужен +1 в стане простолюдинов. ДЛЯ ПОДАВЛЕНИЯ БЛТЬ МЕТЕЖА, НУЖНЫ СОРАТНИКЕ В ЛИЦЕ ЧЕРНИ. А ПРОСТИТЕ ЛОГИКА ТУТ ГДЕ? Причем не не, игра не просто сдувается, она дрищет с подливой. Потому что тебе предлагают два исхода подавления даже-мирно и силой, вопрос тогда к разрабу: А тебя ничего не смутило? Какое нах +1 у Простолюдин, мы их XYЯРИМ шпагами БЛТЬ! Короче, лечи реально бошку, пей таблетки, следующая игра я надеюсь выйдет от более адекватного сценариста или геймдизайнера я хз кто там за этот худший финал отвечал. Увольте его пожалуйста.
There's a lot to love about this game - the setting is creative (an infrequently used French Revolution-era with a weird cosmology), the writing is good (with some glaring spelling mistakes), and maybe its best characteristic is having a sense of tension that's hard to escape from. This is a dark universe, and it doesn't like you, and the characters are flawed and you shouldn't like many of them. But I have to recommend against investing time in this game since it suffers from a flaw (an avoidable one, I would argue) that completely ruins its sense of immersion, and it's very common in indie visual novels. There are one or two points in this game where, if you are not preparing for an event with highly particular statistics in mind ahead of time, a sort of doom spiral happens that makes many, many previous choices into very obvious sunk costs. I won't spoil it because there's still decent writing in these moments, but it begs a question with an awkward solution: if you all but have to use a guide to prepare for these moments, you mind as well use a guide, and if you're going to use a guide on a visual novel for a specific sort of end you have in mind, couldn't you just watch someone play it online or something? Your sense of agency takes a major hit with moments like this and it's really disappointing.
I got the game while it was on a 100% discount and I can only recommend trying it if you see it for free. The main issue to me is that the game deliberately undermines its own strongest premise for the sake of making an unspoken "profound point" through its mechanics. To explain, early on you are sold on the idea that stats are highly important in this game. Personal traits, family reputation and later on even professional stats and even stats relating to revolution. The reality is that none of them actually matter beyond being used to unlock choices in arbitrary events that are designed to railroad you into a specific type of playthrough. You very rarely feel like the choice itself is even interesting, you just need it in order to get other stats you need or avoid reaching a critical threshold and locking yourself out of a story arc you were invested in. For example you have a Valor stat that is supposed to be a reflection of your martial prowess. Around the midpoint of the game there is a tournament you can end up participating in. So long as you have enough Valor to be in this rout, it does not matter how much of it you actually have, your outcome will always be the same. You can barely qualify or have the stat actually maxed out but you will have the exact same result in the tournament with the exact same description, and again even with the stat maxed you can not win the tournament. Unless.....you practiced fencing with your father, who is not very good at fencing, at the very start of the game. In that case even if your Valor is not that high you win the tournament by default. Also the few times your character does have the option to get into fights later on, you always die as a result no matter what your Valor is. Later on the game becomes even more contrived. It was deliberately designed in such a way as to ensure that certain outcomes can never be combined, even though the entire playthrough you have been balancing the various stats out to achieve those outcomes. Want to achieve hereditary nobility status AND keep your family members united? Too bad, the moment you unite your family the game LITERALLY forces your reputation to be disgraced by hitting you with a unavoidable random event which sets your reputation to 0 no matter how high it previously was. This gets even worse in the very final chapter where THE LITERAL EVENT ORDER ensures that you can never achieve a 'good' conclusion to the story. There are plenty of ways to get this stat maxed during the final chapter but wait...right before the final confrontation you get an event that should be trivial to resolve but man, it just so happens to cost you a single point in that one stat no matter what. And wouldn't you know it...there is no way for you to restore it in time for the conclusion of the game which requires this exact stat to be maxed in order to not be locked out of any of the two good endings. So I spent some time, skipping through the game and with some trial and error got everything to mostly work out the way I wanted it to, completely taking me out of whatever stakes the game had built up. And what was it all for, what conclusion did I get with the ending? "Reputation, career, personal traits, characters, trying to achieve some kind of goal in the world? All those things you spent hours caring about and trying to balance and weigh them against each other? None of these things actually matter! Do you get it? It was very cringe to care about any of this mundane, worldly stuff because god is love, everyone is part of a greater whole and also the world itself is canonically someones dream probably" Deep.
Jogavel no Linux na configuração padrão do Proton
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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