
The Legend of Heroes: Sen no Kiseki role-playing game series is highly acclaimed by gamers all over the world for its elaborate character portrayals and epic storyline. The Legend of Heroes: Sen no Kiseki and The Legend of Heroes: Sen no Kiseki II have sold over 1 million copies in total.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
大变
还是吐槽几句闪2吧,老早之前玩过一遍没通关,这次终于正版通关了,哈哈,剧透警告!! 1.在闪2中,7班兜兜转转参与内战说白了一是为了找到自我前进的方向,另一个目的是把克洛拉回来,但关于克洛这一部分,我认为描写的不太好,最大原因就是闪一的克洛与7班的羁绊撑不起来闪2的大家为他这样做,闪一的克洛是8月加入的,待了来三个月不到,然后就刺杀首相开始搞帝国叛乱,到了2代大家都一个个觉得克洛不可分割,黎恩和会长毕竟是被克洛帮助过也就罢了,但其余的人就有些突兀了,说白了克洛一代还是缺乏描写与7班整体的羁绊,另外把克洛带回来一起毕业这个想法怎么说呢?虽然现实里不可能,不过轨迹世界里我玩到中期还挺期待剧情该怎么洗克洛的,哈哈 2.细细想来,如果闪一描写7班学校的生活是一年半而不是半年,闪二发生在7班2年级毕业前会不会更好一点呢?闪一闪二的时间太紧了,导致7班的大家给我一种无论是羁绊还是本身的成长都有一种速成的感觉,闪一7班入学是四月,10月末因动乱结束,内战是12月开打,耗时一个月,之后黎恩离开学院3个月,闪2结束的时候7班除黎恩外来年四月都各奔东西,从羁绊上讲,黎恩与大家聚在一起实际上只有9个月(4月-10月,12月,来年3月),这还不算实习呢,从成长的角度来说,闪一闪二的剧情实际发生在4-12这八个月期间,然后大家就明白自己前进的方向各奔东西,怎么说呢,也算合理,但给我的感觉怪怪的,把时间延长一点就好了 3.玩过好多战争题材的jrpg了,战场女武神4,破晓传奇,绯红结系,感觉都一股股怪味,闪2的内战也太松弛了有点,说白了还是青春成长主题,你们内战怎么打跟我7班没关系,我们7班的羁绊和成长才是最重要滴 4.克洛给我一种邻家的好大哥哥的感觉,但是其行为本身确是一个恶人,这种矛盾的人物明明可以是个很深刻的角色,但感觉编剧笔力不够,作为7班大家的对立面,男主的宿敌,整部闪2都没干啥也没啥心理活动,建议像国产三剑里面的反派描写学习 5.一代的7班剧情,除了黎恩外,每个人的剧情分配还是较均匀的,都有自己的内在外在剧情发展,二代7班诸如艾玛,艾丽莎,尤西斯等能明显感受到由内战带来的成长,但其余的诸如盖乌斯,艾略特,马齐亚斯等就纯在感很低,缺少人物衍生剧情
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 60 reviews with recorded playtime.
与伙伴的一年校园生活结束了
战斗 爽!
系统和玩法照搬闪1,那制作团队只能通过剧情说服玩家玩下去。可是这校园内斗级别的帝国内战真的不是在搞笑吗?
煎熬归煎熬,还是好玩的
真会断章.
拖
太水
目前玩到克罗斯贝尔外传了,终于可以看到3D的支援科的各位了!!!!!这次外传时间线就是接着碧之轨迹的结尾,克罗斯贝尔在对抗帝国的战争。 正作的章节主要就是接着上一章节的帝国贵族派和改革派的斗争,在第一部里面的故事中时不时地出现的两派的斗争,放大化就是战争。全篇任务基本上就是去各地打掉贵族联盟的队友,占领区域,找回士官学院的学生们。对于玩过幻想水浒传系列的我来说这个太熟悉了,船就是梁山伯。看到各位士官学院的学生们在各个地方发挥自己的能力,呼应了第一部的这句校训,成为世界的基石。正片最后的剧情实在是抓人胃口。两部闪轨的断章不知道当时的玩家等得多么焦急。后日谈里从机械师乔治的对话里可以发现,本篇的超规格的机神能加速战争进程,战略地位上也就约等于现实世界的核武,某种程度上的以战止战。 故事安排后日谈里塞了一个17层迷宫有点打乱心流。我一直以为到最后克罗斯贝尔的地方就告一段落了。 前作靠着火车移动,本作就要靠灵脉(很像FF14里的以太流这种说法)这种很玄的东西移动,之前前作一些没法去的地方都可以靠着跑图过去了。后期主要就是靠巡洋舰移动。之前在同一个地方出现的羁绊事件,这次也跟随者剧情发生地区的变动了。 在战斗方面,前期命中率真的好低,黎恩放个技能容易MISS,回避率也不够高,打得比较难受。第一次打了好几次的地方是西风旅团的两位,普攻附带眩晕,另外一个还会放自爆针。两个S技下来,我场上能站着的都没几个了。到了黎恩可以获取变身技能之后,基本上小怪就很轻松了。打BOSS也是主要围绕给黎恩上CP来展开,配上艾丽莎的CP回复,加上班长的50CP回复,黎恩自己的每回合回复20cp的魔法,配上CP回复装备,就直接狠狠地打就是了。 第二种战斗方式骑神战,我怀疑制作组是为了赶上当时的机器人动画的热潮。里面很多台词看了高达会发现有既视感。宿命的对决,不要停下来啊,克洛的人生不就……!主要用好90CP的完美格挡加反击就好,平时血太低记得回复。 音乐方面。士官学院的早晨变成了悠米尔的早晨了。大迷宫的曲子一样十分豪放,然后就是四个元素洞窟的人声吟唱给人印象也很深刻。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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