
Witness the sins spun by jet-black and crimson-- The Kiseki saga is finally here! Kuro no Kiseki II is loaded with unique content, including a variety of new challenges throughout the Republic of Calvard.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果这是黎之轨迹1的大型付费DLC,那必须给到夯,内容量大管饱,老人物登场拉足情怀,也解决了一些本体没说清楚的小谜团。但,他是黎之轨迹2,这就不够看了 总体上节奏是有问题的,剧情有不少问题,包括但不限于刻意回档,强行跳反,尴尬战斗,莫名其妙的boss,全无铺垫的黑幕等等等等。。 但是20年都玩了,11部都玩了,不差这个了,而且实际玩起来一旦接受了游戏设定,还挺带感的,虽然作为1代的续作,轨迹第12作感觉差强人意,但作为一部单独的作品,其实还是挺好的把一个完整的游戏该做到的都做到了。 最后吐槽下,我ED的清明上河图呢?拿廉价的3D建模就糊弄过去了??
玩法可以,剧情写的什么玩意?
艾蕾因,我是你的🐕!艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因艾蕾因
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 60 reviews with recorded playtime.
在玩之前就听说黎2做烂了,在前期还觉得言过其实,虽说比较一般但也说不上很差,直到海岛篇的结尾的突兀展开,第三章普世欢腾开始……普世欢腾简直是轨迹有史以来最差的一章,闪2第一章也只是又臭又长,而本作第三章,抛开回溯滥用和主线0推动不谈,简直是一次惨烈的人设崩塌,感觉就是为了写回溯这叠醋而包了这章饺子,而饺子也包的歪七八扭,连带着写崩了一系列重要角色。我是一个很包容的人,在游玩本作第三章第一次想给一部轨迹打差评(如果没有学园祭带来的少许慰藉……
先聊这作一些恶心人的地方:1.这作注水量惊人,大量脱流程的设计喝剧情,童话庭院除了战斗外远不如创之轨迹的梦幻回廊好玩,当然我觉得创之轨迹的梦幻回廊也是注水内容但质量高于本作的童话庭院。2.钓鱼概率比较迷,为了图鉴钓鱼运气不好的时候是真折磨。3.作为剧情为重要内容的RPG游戏,本作充斥着大量为了故事牺牲人物塑造的桥段,给人感觉就是编剧有点新点子不管适不适合先往里掺,然后再拉几个老面孔来演。4.falcom的轨迹系列从闪轨开始就在节省反派,这作在这方面的表现尤为突出,懒得设计新反派了就掏几个熟面孔来,然后用干涉认知的瞎扯解释下就送上场当BOSS用了。 接下来说说之所以还给好评的原因。终章挽回了对本作的大部分印象分还拉了很多情怀分,从空轨一路走来的老玩家在终章的体验是比较舒适的。终章牵绊剧情的质量是高于前几章主线,除了最终BOSS又拉熟面孔来鞭尸,其他也还好。 至于游戏玩法喝战斗方面比起黎之轨迹1就没什么改进,也没啥好说的。只有敌我行动条合一这个设计给个好评。
黎1無敵開局到黎2直接軟掉,時間回溯已經有那麼多優秀作品可以參考竟然寫成這樣。本作劇情不是在中風,就是在中風的路上,真的很可惜,不過結局方面個人認為收得還算不錯。但戰鬥方面無敵爽,後面還有黎1沒有的endgame內容,一周目就能刷全員神裝,雖然評價有點兩極,但我是不排斥刷裝的,還可以操控師姐跟蕾恩,整體上還是好玩的。
这是什么大份剧情我草,一堆二五仔和强行智商下线
The Legend of Heroes: Trails through Daybreak 1 and 2 is set in a fictional world, yet as a series first it explicitly introduces and names the White race, consistently portraying them across every narrative arc as anti-immigrant terrorists. The framing deliberately depicts a "moral" White person as someone who accepts the erasure of his own country and culture, suggesting that his only racial redemption comes from sacrificing his ethnic existence to benefit non-White races. Within the context of these games, any defence of a White person's own heritage is labelled as "White supremacy." Throughout this narrative, the game forces a simplistic dichotomy that positions immigrants as permanently innocent, while dismissing any normal grievances or anxieties regarding these demographic shifts as an innate malice of White people that the game communicates is expressed via ethnic terrorism. There is no healthy representation of diverse White peoples simply existing as human beings with a right to their own distinct cultures and homelands. This double standard is clearly highlighted through the historical character Sheena Dirke. The game celebrates a non-White actor playing her in an in-universe historical film, claiming that "race doesn't matter." However, the writing constantly contradicts this by emphasising how much race and heritage matter for every other group. The narrative ultimately frames cultural and demographic replacement as something beautiful and progressive when done to only one race, to prevent it from ever daring to be as human as everyone else. The underlying message of the series is that this specific group is only good when giving away its heritage and facing extinction. Dehumanising a group in this manner suggests the writers never viewed it as fully human to begin with. Given that this series is developed by a Japanese studio, the extreme nature of this narrative framing provides an unexpected perspective on regional viewpoints, making it easier to understand and sympathise with the historical geopolitical tensions held by neighbouring nations like China and Korea. Ultimately, framing the erasure of an entire race and all its unique ethno-racial cultures as a moral good reflects a deeply twisted worldview.
狗屎,一路从空轨打过来,我都怀疑这作是不是外包瞎几把做的,从剧情到战斗,全系列最烂,没有之一
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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