
Witness the sins spun by jet-black and crimson-- The Kiseki saga is finally here! Kuro no Kiseki II is loaded with unique content, including a variety of new challenges throughout the Republic of Calvard.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
英雄传说:黎之轨迹2 -天意侵蚀-
剧情比闪3还弱智
這劇情到底是怎麼回事 我都不知道怎麼吐槽了 我玩那麼多軌跡 第一次被劇情噁心到
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Korean
Hours played at review time, across 59 reviews with recorded playtime.
剧情为了回溯而回溯,角色塑造比闪还要脸谱化,除了原野战斗和建模稍微好点以外几乎没有任何可以夸的点。 本作的小游戏也相当无聊,看到这群角色提不起一点欲望只能含泪浪费十多点行动力,而战斗难度方面我虽然不知道噩梦如何但我打的hard已经相当宝宝巴士了,可以说是弱智来了都能随便通关……
[h3] 个人主观排名最差的轨迹,闪2闪3在它面前都可以赦免了 [/h3] 也就是因为他是轨迹了,所以能活生生抻成一部正作,放别的游戏撑死就是一部dlc。闪2闪3好歹都有主线剧情的推进,黎2跳了都不耽误直接开界。整个黎2的主线推进为0 最大的问题是死亡太随意了,没有代价没有成长,把死亡回溯换成在失败的世界线寻找回溯的设定观感都不会这么差。其次是死亡的滥用是由剧情战斗力崩坏导致的,虽然轨迹的战力崩坏已经在创轨有所显现,但是黎2的混乱程度完全凌驾在创轨之上。是个有身份有能力的人都可以让主角团陷入危机,而且主角团还要为了剧情推进下去强行降智。更搞笑的是破局之法是摇1-2个人。千之摇人计划还在发力。这一整套剧情推进的逻辑完全是支离破碎的,跟梦到什么写什么别无二致。 其次是反派的设计全员小丑,反派不够就黑化队友,黑化动机不够就敷衍硬凑,格局越写越小。最大的反派除了谜语人啥也不干,一人强行撑场面,甩几句轨言轨语然后就丢给黑化的队友推进剧情,没有大型计划铺垫,全程小打小闹,前作埋下的都市谜团、结社伏笔几乎没有有效回收,全程游离主线之外。黑月的剧情更是重量级,甚至没有反派写的好。我觉得黑月也是可以写进游戏史的失败案例,很少有一个角色的设计能让我从出现讨厌到消失,黑月的曹做到了。从零碧开始涉及到黑月的剧情逻辑都很差,没想到在黎2居然还能更下一层楼。0铺垫的狗血兄弟情,以及经典的打一架测试一下实力,甚至还有纯粹恋爱脑。黑月的剧情也是第二个重灾区。 战斗还可以,一代比一代进步,尤其是最终战的演出很有新意。但是庭院机制非常无聊,而且奖励拿满居然要每层重复打三遍,水时长的意图毫无保留的展露出来了就。 私认为,把死亡回溯的设定改为在失败的世界线找寻回溯的方法,把普世欢腾整章砍掉,无效死亡剧情全部删掉,只保留少量的死亡剧情,同时让死亡带来剧情的突破,让回溯伴随着代价,剧情观感都能好很多。其次是把无聊的4spg和水时长剧情全删了,做成黎1的dlc,减少通关时长。 至于黑月,埋了吧。2nd连莱维都可能复活,我的建议是既然已经贯彻不要脸了falcom直接从零碧开始就重写黑月的剧情算了。
중요한 일정때문에 게임을 플레이하다가 도중에 끊긴 이후에 다시 하려고 하니 도저히 손이 안감.. 섬궤때도 했던 퀘스트들 반복해서 넣어서 짜증났지만 그래도 꾸욱 참고 했는데 여궤는 도저히 다시 할 생각이 안드네.. 얘도 똑같이 했던거 그대로 하게 만드는데 문제가 계속 시간이 반복됨 이야기 진행이 되다가 돌아가니 화딱지 + 하기 싫어짐.. 진짜 섬궤쪽 스토리 정리좀 해서 시작의궤적까지 넣어서 3편으로 정리좀 하자.. 그리고 여궤는 스토리 다시 생각하자...... 답이 없다
滥用时间回溯会显得主角降智,给人的感觉就是仗都是时间机器打的,把时间机器给转生的废柴普通高中生这波也能赢。 当然,我说的是re0
我以逛游乐园且不当回头客的心态坚持了四十多小时,但最后到了南和尔中间那两个字的哥们告诉我刚吃下去的一坨其实是不小心端上来的,真的那一坨还没上菜的时候,我还是放弃了释怀,不,没有[b]释怀[/b]的必要吧。
不是你们到底在打什么啊全程高速模式无聊的想睡觉不能只有我一个人品尝答辩
[h1]沟槽的剧情[/h1] 这作剧情是太他妈注水了 [h1]艺术[/h1] 一贯的高标准艺术 [h1]游戏性[/h1] 和前作差不多 [h1]剧情详细[/h1] 剧情上也太他妈水了 见面吹几句打两下 谁都是反派 到处谜语人 这作删了毫不影响到界轨(难视
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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