
The empires of Zemuria have narrowly managed to escape the Great Twilight, a curse that threatened to end the world, thanks to the valiant efforts of those known as heroes. This has resulted in a ripple effect of events that hurtles the series toward its thrilling conclusion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Kiseki series, which marks the story RPG's 15th anniversary, is now on Steam!
The empires of Zemuria have narrowly managed to escape the Great Twilight, a curse that threatened to end the world, thanks to the valiant efforts of those known as heroes. This has resulted in a ripple effect of events that hurtles the series toward its thrilling conclusion.
Following the Great Twilight calamity, the three protagonists across the Zemurian continent find themselves drawn together by the thread of fate.
Some are heroes, others are liberators, and yet others live as hermits. The cross-story gameplay system allows players to switch between three different characters, depicting the story from separate perspectives within the same timeline.
What will the people of Crossbell think of their newfound independence? What will become of an empire which has lost one of its mighty limbs? And what of Ouroboros’ leader, the Grandmaster, and his ominous Eternal Regression Plan?
The Steam version of the game includes over 30 pieces of additional content from the start, including costumes and attachment items!
A variety of attachment items that can be worn on each character's head, arms, and back for decoration, as well as original costumes, are included, as well as the major DLC Support Section Summer Vacation.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of now, Hajimari/Reverie has become my favorite game in the series. As much as I liked the characters and story in the Cold Steel arc, I did find some of the writing and a certain plot element in CSIV to be inconsistent and a little bad at times. Hajimari did a fantastic job at fixing a lot of the issues I had with that and as the end to the first half of the series, it closed off a lot of the character arcs and storylines dating back to sky and crossbell, while also setting stuff up for the Calvard arc and beyond which I am really hyped up for. Also C route and picnic squad are awesome. The gameplay in Haji was quite honestly the most fun I had in the series up to this point, the AI here actually gave me a run for my money at certain points, and the soundtrack was really great, Reverse Babel has surpassed Spiral of Erebos and To The Future as my favorite final dungeon theme. 4.5/5
저는 궤적을 처음 입문할때 평가가 좋아서 시작의 궤적을 먼저 구매를 했었습니다. 그런데 그것은 너무나도 큰 실수였지요. 이 시작의 궤적 전반부의 후일담 또는 크나큰 팬서비스 였습니다. 그렇게 여의 궤적으로 다시 입문하여, 여의궤적2, 섬의궤적, 섬의궤적2, 섬의궤적3, 섬의궤적4, 제로의궤적, 벽의 궤적, 계의 궤적 이후에 하게 되었는데 에스텔, 로이드, 린 전반부 시리즈들을 다 즐겼다면 만족할만한 전투 시스템과 스토리였습니다. 과거부터 이어져오던 전투시스템은 튼튼한 기반과 틀을 다지며 밸런스를 점점 맟출려고 하였고, 스토리는 뭐 말안해도 다 알지만 후일담이죠. 거기에다 플레이어블 캐릭터도 섬의궤적4 이후 더 많이 늘어났습니다. 시궤까지 오는데 오랜 시간이 걸렸지만 궤적 시리즈를 꾸준히 다해보고 즐겼던 사람들은 무조건 해야 한다고 생각합니다.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hajimari is very story focus rather than having a tons of side quests like every other kisekis. Its sort of like an OVA for an anime but at the same time, whatever happened in the story is also very important and you probably don't want to miss out. Being able to play over 50 characters is really overwhelming (especially slotting in all kinds of master/sub/quartz) but also very flexible choice to build whatever kind of party you want, or just throw in a waifu party which also works. Unfortunately this is only playable for Endless Corridor, while outside of Endless Corridor, you have to use whatever characters are given by the story. Well well well, there is also a gacha system, and its very grindy and annoying because the loot pool is way too big, and the chance of you getting what you want may make you give up on farming for the gacha. I farmed till my kidney got stroke though, it was a fun experience. But in all seriousness, Hajimari really showed how Rean growed up as a character and it felt good to read. Llyod come into an understanding what he needs to value. <C> being saved by a doll and continue to live to atone his sins. Play it, feel it, get over it, start Kuro no Kiseki, let's go.
这一作的综合体验应该是自空轨3rd以来最好的一作了,自从空零碧之后,难得有一作的游戏体验能够让我觉得这才是轨迹系列应该有的水平。从剧情上来讲法老控也是难得的认真了一点这一作的游戏剧情深度也是难得可以和空轨相比的,这一座罕见的采用了三线叙事的方法,罗爷,黎爷和大少的故事讲述一个和空之轨迹3rd不一样的剧情主旨。如果说空之轨迹3rd讲述的主旨是:人生纵有相遇与离别,为了幸福也要笑着送行…那么创轨的故事所讲述的就是另一个主题:想要让他人幸福,就得让自己先获得幸福。这一点在黎爷和大少身上体现的很深,首先说黎爷,黎爷是一个自毁倾向很深的男主,从闪一一直到创轨前期黎爷都觉得自己配不上自己已得的一切(这也和他的经历有关,闪一结尾内战开始救不了同伴,闪二和克洛的纠缠以及结尾知道造成一切的宰相竟然是自己的父亲还被迫的推上了英雄的位置,闪三结尾目睹米莉亚姆的死亡并将诅咒扩散至整个帝国,闪四的be结局甚至牺牲自己飞上大气层)可以说一直到创轨大结局黎爷的心境都是如此,再来讲大少,大少在前期一直是个空虚找不到自己的意义和归宿的人(宰相算是一个给了他一个意义—作为儿子超越他)宰相死后,为了赎罪也好还是其他的也好,大少说白了也是抱着最后牺牲自己的想法行动,这一点从他最后要牺牲自己来解决颠倒巴比伦可以看出。这两人说白都是觉得的自己配不上自己的归宿和幸福,最后还是靠第三个主角罗爷“嘴遁”。所以在某种程度罗爷是这一作最大的主角,因为只有他知道“想要让他人获得幸福就得自己先获得幸福”,而罗爷的心境之所以比他俩强,就是因为他以前也是这样一个人,想要牺牲自己来拯救他人,但是在零碧中通过琪雅和周围的人罗爷走出来了,所以最后也只能是罗爷能劝的回大少,让大少明白他给了拉碧丝幸福和活下去的意义,那么他也是有资格获得幸福的。而在游戏性上,作为空轨3rd的升级版,无论是操作人数还是回路系统都扩充到了最大,bp与连接变得更加立体,英勇猛击的加入形成了完美的逻辑闭环,再加上回廊的加入使得回合制的装备回路等构筑要素更加方便,可以说是轨迹目前的集大成者。
都追到创轨了还说啥了,玩就对了
零碧闪六部后的轨迹7th, 三线叙事终于把克罗斯贝尔的坑填了,给打了四部游击的罗爷一个圆满结局。 相较于闪轨4疯狂注水导致体量很大,这部主线非常紧凑,追加内容全放回廊里,使得主线终于没有世界都要毁灭,还在做找猫找食材的过家家支线的割裂感了; 人物登场数量也为轨迹之最,给“玩都玩了”的老玩家们还是很多惊喜,战斗系统可以也说是闪3系统后的集大成作,称得上一部优秀的后日谈作品。 主线总体延续的零碧,升华了下拒绝至宝福音带来的虚伪乐土的主题。但到这里轨迹的战力基本上崩坏了,人均赛亚人,你说枪哥瓦吉有圣痕,小约玲是执行者,黎爷亚里欧斯有官方外挂八叶一刀,本来就是柜面下的人,强可以理解,但特务支援科这不全是凡人吗,怎么也能手撕高达了,看出法老控闪轨加料太猛,把西塞姆利亚大陆科技完全顶上天了,这十分的割裂。
[h1]《创之轨迹》:一切都很好,除了价格[/h1] 《轨迹》系列一直以来都是个定位比较尴尬的存在:一方面,在我待的某个游戏群里,好像人均轨批,大伙聊起剧情来不亦乐乎,从空轨说到碧轨再说到闪轨各个都是两眼放光;但另一方面,这个系列由于超高的入坑门槛、横跨十几部的庞大剧情,浑身上下又都有股“生人勿进”的味道,回过头来盘算下销量,那真的是残残又念念了。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 《空轨》的重置对系列算是个新的开始,创造了一揽子记录,也吸引了更多新人入坑——但只能说还远远不够,毕竟法老控的产能懂的都懂,等重置追上进度不知道猴年马月去了。而机缘巧合之下浅玩了下这部号称“承上启下之作”的《创之轨迹》,我只能说《轨迹》系列的死忠粉都很长情是有原因的;然后再看一眼价格,388元的官价令人感慨,很显然“小众不火”也是有原因的。 总而言之一句话,咱《轨迹》系列行得正坐得直、只挣粉丝那份钱! 由于游玩《轨迹》系列多少需要对前置剧情有一定了解,而我恰好又是只玩过空轨的纯萌新,所以在玩本作的时候也算是一脸懵逼,但必须承认,无论是玩法引导还是叙事铺垫,本作的节奏都相当优秀——这点其实在《空轨》里我就已经见识到了法老控的纯熟手艺,不过《创轨》比之前者还是有不少属于自己的独特要素。 咱们先说说剧本吧,虽然没打完不好聊剧情,但本作的叙事结构相当精巧,采用了三线叙事来展开故事——而这三条线,正是此前系列的三个分支:空轨、碧零、闪轨。所以如果你没精力从第一部开始玩,那么直接从创轨开始似乎也是个不错的选择,毕竟年代新、剧情大总结,人物一锅乱炖,用来入坑听上去还真蛮合理的。尤其是三线汇合的那股史诗感当真是激昂澎湃,如果你是伴随系列一路走来的老粉丝,玩到那一幕估计早已泪牛满面了吧。 另一方面,创轨在战斗系统上也有所创新。由于本代人数史无前例,所以也加入了全新机制「英勇狂怒」,但出场人数超过5人时就可以发动,你可以看做是一种超级BUFF,能触发攻击、魔法、治疗三种指令,还有超级酷炫的动画能够欣赏,气氛感拉满。至于从系列发展至今的这套AT系统就没啥好说的了,还是内个味,不仅质量高、手感好,这份不可替代性业界也是仅此一份。 说白了,《创轨》其实在各个方面都是适合萌新入坑的作品——除了高昂的定价。不过要说最推荐的入坑作肯定还是《空轨》重置版,但是忽略本作388的价格,法老控其实已经做到了当初自己所能做到的一切。这封送给粉丝的情书,正是一段横跨十余年长情陪伴的见证。
给整个闪之轨迹画上了完美的句号,帝国篇真完结,衔接闪4的结尾,始于闪1 终于创轨 后期有60个角色可操控 其中有四个外挂级角色 技能和大招太无赖了 我的回合 我的回合 还是我的回合 boss只有站着挨打的份 打到破防状态可秒杀 终章打隐藏剧情零至宝后,触发结尾的大合照看到突然释怀了,毕竟是闪轨完结篇 ,剧情倒是没什么槽点 缺点:依旧是轨言轨语 越到后面越听不懂 各种名词括号难以理解 还有经典的谜语人剧情和对话 形容起来就是说话说不全只说一半 剩下让玩家自己去猜 结局依旧是合家欢剧情 普天同庆 主角团谁都没死 [spoiler] 创轨实际就是闪之轨迹5 [spoiler]
轨迹之集大成者,后悔玩的太晚了
楽しかったけど、俺は元気なユウナの声を聞きたかったよ
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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