
The Legend of Fancy Realm Remake is a story driven tactical RPG that brings a long cherished SRPG classic back to life. Set in a vast fantasy world shaped by ancient wars, the game weaves together turn based tactical combat and character focused storytelling, where every decision carries weight.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #61, worst CN #92 · 5 markets collected
About
The Legend of Fancy Realm Remake is a story driven tactical RPG that brings a long cherished SRPG classic back to life.
Set in a vast fantasy world shaped by ancient wars and fragile alliances, the game weaves together turn based tactical combat and character focused storytelling, where every decision carries weight.
Originally released over two decades ago, The Legend of Fancy Realm Remake earned its place as a classic through deep strategy, memorable characters, and emotionally driven narratives.
This official remake preserves the original spirit while rebuilding its visuals and systems for modern players.
The continent of Faluosion, once blessed by the gods, became the battleground of the devastating Demon War. Though the war ended long ago, its consequences still shape the present. As new conflicts rise between nations and races, you will step into a world where political ambition, personal belief, and destiny collide.
The choices you make will influence relationships, events, and the direction of the story.
The Legend of Fancy Realm Remake inherits and expands upon a classic multi-path narrative structure:
• Bonds and Trust: Your actions directly affect the relationships between companions, strengthening their loyalty or altering their ultimate fate.
• Defining Crossroads: When nations stand in opposition, your decisions will lead the story down distinctly different paths.
• Multiple Endings: Within the long history of Faluosion, your choices will determine whether the world reaches a fleeting peace or descends into deeper ruin.
Victory in Faluosion is not earned through mindless grinding, but through careful planning and decisive action.
• Tactical Positioning: Control the flow of battle by managing formations, terrain, and narrow chokepoints where a single decision can change everything.
• Role-Based Strategy: Each character brings a unique role to the battlefield. Understanding their strengths and weaknesses is the key to overcoming stronger foes.
• Calculated Combat: Every move counts. Use timing and unique character abilities to turn the tide of difficult encounters.

Every character has their own story, personality, and growth path.
• Class Transitions: As characters grow, they can unlock powerful job changes and hidden progression routes that redefine their role in battle.
• Manual Allocation: Take full control of your growth with custom stat allocation and skill learning upon level-up.
• Meaningful Decisions: Your choices affect more than combat performance. They influence bonds between characters and steer the story toward different outcomes.
In The Legend of Fancy Realm Remake, growth is not just about power, but about who your characters become.

The Legend of Fancy Realm Remake stays true to its roots while quietly refining every layer of the experience.
• Reimagined Visuals: Rebuilt environments, enhanced character artwork, and refined battle effects bring the world to life.
• Expanded Narrative: Experience refined story scenes that provide deeper insight into the world’s history with some hidden new stories!
• Preserved Design: A gameplay experience that respects the logic and challenge of classic SRPGs.
• Traditional Chinese, Simplified Chinese, Japanese, English, Korean
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI,操作卡手、配音出戏,整体给到拉完了。
重制版挺好的,内核没变,立绘顺眼多了 希望什么时候炎龙骑士团也能重置一下
デモ版までは面白かったので買ったのですがデモ版以降、雑魚敵の数がどんどん増え、広範囲攻撃や魔法でしか殲滅できなくなり、剣だけでは倒せなくなることにストレスを感じました。もっと通常攻撃で倒せるようにしgてほしいし、敵の数が多すぎてやる気がなくなってくる。 ストーリーは面白いのに戦闘シーンの爽快感が0なのでどうしてもやる気が・・・・
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese*, Japanese, Korean*languages with full audio support
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリーは旧作と完全に同じで、レオナルドの善悪が曖昧なキャラも昔と変わらず、あの頃のままだ。でもボイスとイベントシーンが増えたおかげで、キャラの表現がもっと立体的になった感じがする。
This game is so badly designed! I'm not even gonna consider the story, which I think is really bad, but let's just focus on the mechanics. There are constant swarms of reinforcements which you have to fight, wave after wave, making maps mostly really tedious to complete. There are sometimes events that you're supposed to wait for during maps and the game will never tell you about them, nor the objectives reflect that fact, so, for example, you'll be randomly unable to kill a boos, who'll keep reviving himself/herself, simply because at some turn an even will happen and then you'll be able to complete the map. None of this is explained in the objectives, there are no visual cues of any kind. NG+ is just a scam. You start at the level you were when you completed the game. Great, so now it's gonna be a power-fantasy and you're going to destroy all those enemies that made you suffer before? No, because your enemies will be at the same level. Ok, but I get to keep my equipment, so at least I'll have that advantage, right? No, actually in NG+ even the most basic enemies will all have endgame rare equipment! Ok, but at least I'm going to be in the ultimate classes, so I'll have that advantage, right? No, you're back to the basic classes and your stats are capped by the caps of your basic class. Om top of all that, the level scaling of enemies means that, as soon as one of your units gets ahead of the others (it's basically impossible for Leonard not to do that), it'll basically soon become your only unit able to contribute, because your enemies will have the level of some sort of average of your units levels, which, for example, when you're only Leonard and Hu and Leonard is a lot more leveled than Hu (especially because of his first few solo missions), Hu won't be able to contribute at all anymore, because he'll be too underleveled. This problem keeps compounding itself, obviously, because your higher level units will keep getting ahead of the others, becuase they're the only ones that can do damage. This game is disastrously badly designed!
没玩过老版本,作为新玩家第一感觉就是这个游戏拥有XCOM2一样的命中率和屎一样的关卡任务,它会精准地抓住你的需求,在你需要DPS的时候给miss,在你需要做任务(留敌人一命)的时候精确地触发反击。关卡半小时,读档20分钟。棒
魔骑士移动声音为什么不是原版的哐哐哐,换草鞋了吗?
옛날게임 난이도 개승했다고 하니 참 거시기 하지만 추억이라 치고 이놈의 NPC Ai는 어떻할껀데 진짜. 추억보정 안되니 웬만하면 손 안대길....
AI畫風跟棒讀配音靠自適應,後面等神人做個更優秀的畫風MOD替換,遊戲內可切換舊版音樂好評,還有內建二倍速/回朔/快速存檔,真的不喜歡重製版的還直接把舊版也打包讓你玩了,我看公司是真的很懂喔
童年的回忆! 身为大陆玩家,小时候受限于当时的环境,其实根本没有正版、盗版的概念,只知道能玩到自己喜欢的游戏就已经很开心了。 如今看到这部作品重新制作,也算是给曾经的童年补上一张迟到的票。 感谢制作团队愿意重制这部作品,也感谢它再次唤醒了那段珍贵的回忆。
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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