
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 81% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice
This was a surprisingly fun roguelite. I played the Last Stand flash games as a teen and enjoyed them, mostly because I enjoyed all zombie content as a teen, and I found that this entry does more than enough to expand the lore and provide a fresh experience. Clearly designed to be played on a console or with a controller, but still easy to play on mouse + keyboard. I bought it on sale, but definitely buy it full price to support the developer - if you can.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.8K | 33% | $34.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.4M | 4.4K | 94% | $16.09 | |
| $3.4M | 9.2K | 83% | $19.99 | |
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 13.1K | 47% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $524.6K | 2.2K | 71% | $19.99 | |
| $369.4K | 914 | 70% | $19.99 | |
| $8.1K | 46 | 59% | $6.99 | |
| $4.7K | 26 | 58% | $8.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 644ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was ist das denn bitte für eine Sch******** Ich habe damals Last Stand 1 bis 3 geliebt und stieß zufällig auf dieses Game hier und was ich soll ich sagen.... Jeder Charakter wird auf ein Himmelfahrtskommando geschickt. Ihr fahrt immer mit dem selben Fahrzeug aus eurer sicheren Basis um die Gegend zu erkunden. DIe Mission beginnt in einem eingezäunten Areal. Der Weg von dem ihr gekommen seid ist versperrt durch Fässer oder Zäune. Ihr müsst die Zombies platt machen und dabei Sachen über das Virus herausfinden. Ihr wisst, dass ihr irgwann sterben werdet, weil euch die Ausrüstung ausgeht (Mun, Waffen gehen kaputt, Sprit etc.) Wenn ihr getroffen werdet, verliert ihr prozentual leben, dass ihr nicht heilen könnt, aber ihr mutiert, wodurch ihr etwas stärker aber auch zombie-artiger werdet bis ihr euch komplett verwandelt. Was für ein Murks. Achso, und sobald ihr "tot", stehen die nächsten "Freiwilligen" bereit, die auf ihre Mission geschickt werden UND IHR FAHRT WIEDER VON ANFANG AN bei den ersten Missionen und lootet bereiche, die bereits gelootet wurden ?! von euch selbst. achso und wenn auf einer map alle zombies tot sind spawnen neue, macht voll viel sinn und spaß... nicht. und so grinded ihr mit char für char mehr fähigkeiten.... es ist so sinnlos, darf man niemandem von erzählen.... also ich frage mich ERNSTHAFT wer von der produktion gedacht und gesagt hat "Jo! das ist mal eine geile Spielmechanik!" isses nicht. denke über refund nach
Good game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.