
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
밑에 유저 한글화 저거 적용 안되내 시발
Really quite fun, 8.5/10. Gets repetitive after a while. One tip for new players it to not bother saving knowledge or supply and to just spend everything as u wish. There is a substantial amount of challenge/content but the game is lacking in terms of variety. It also has some not-so-minor bugs. I wish the game was more polished, had 10-20 more maps and 5 or 6 tiers of areas compared to the current 4.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 3.8K | 33% | $34.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.4M | 4.4K | 94% | $16.09 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.4M | 9.2K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $521.1K | 2.2K | 71% | $19.99 | |
| $369.7K | 914 | 70% | $19.99 | |
| $8.1K | 46 | 59% | $6.99 | |
| $4.2K | 26 | 58% | $4.94 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前十个小时得体验是不错的,后来就是重复重复重复了。
恐惧来源于火力不足
入坑被第二章的跳跃者恶心了其实不算啥,人物像个弱智一样怪蹲下枪就打不到,我蹲下也没用,非逼着你去近战,没事,忍了。第三章末尾大桥无限僵尸真就没有提示啊,后面我上了车根本来不及启动就被打死,僵尸跑的好像见到你妈一样快,没事也能忍,初见杀嘛。第四章一进图就你妈b黑的要死,手电除了室内又没用,游戏里甚至无法调节亮度和伽马值, 我操你妈的一个人物我玩了4小时,到最后就剩2张图就到结尾了,感染控制在50,就因为你的死妈设计整个图黑的要死,莫名其妙藏个大怪,它在那是蹲点准备操你妈逼吗一点声音没有,我过去被一脚震倒地,后面马上跟过来小怪补刀我死了。这个图黑的就好像你妈的臭逼一样,又不是说到了结尾我就不玩了,屯了几百发子弹就为了过一次看看怎么样,被你亲爹在他妈黑影里蹲死了,真是你妈逼的神人设计,亮度不给调还黑的要死,真是尼玛死了。还有那路边的毒气陷阱,骗又不让骗,就一定要让人踩上吃毒是吗,还有因为高低差导致拿个枪又打不到僵尸的莫名其妙的设计,到底是tm什么脑回路啊
Loved it
very cool
除了有点费眼睛,其他感觉还不错,有枪有弹就是干
不错!!!!!
Roguelike de zumbis, do jeito que a gente gosta. Nota 9/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.