
From the creators of The Last Stand: Union City and Dead Zone comes an all-new singleplayer rogue-lite action adventure. After you become infected by the zombie virus, you set out to explore the post-apocalypse and find hope for your fellow survivors. You can still make a difference. Don't give up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.8Kreviews | 80% | — | $3.3M |
| $6.99−72% | 1.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid, fun, zombie roguelite. Very much enjoyed
挺杀时间的好游戏
前期体验不错,玩的越多越不好玩了,莫名其妙的卡地形,莫名其妙的地下卡怪,刚刚一把就被卡地下的坦克抡死了,根本看不见也打不到
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Spanish - Latin America
| $24.99 |
| 643ratings |
| 72% |
| — |
| not modelled |
| $24.99 | 70ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
g
It has a bizarre charm of being everything I would want out of a twin-stick adventure, its unforgiving and you're constantly moments from death but then you're also god for a few moments sometimes. The looting and play loop feel incredible, and its one of the few games I played several loops after reaching the end. I would say my playtime is right on the money for first time to reach end of loop I played it rather fast and I regret that because the first iteration I could have taken more time with. Its got its rough spots, it is abandonware at this point though its definitely a full product, don't expect any glitches you find to ever be resolved and I found only a few, albeit frustrating when you are 30 minutes into a round and you get soft-locked. Overall good quality game and insanely reminiscent of my flash-player childhood.
Highly recommended, fun game from a long-standing indie company. Aftermath is another unique expansion upon the last stand series of games. Can't wait for the next one.
别的bug我就不说了,总能遇见那种隐形僵尸追着我打,我以为只是看不见,直接用刀砍,能看到砍到了都飙血了但是最气的是砍不死!!!这僵尸bug无敌啊?
i dont think this game is worth 25 dollars but its an OK experience overall i got to the end game where your forced to play through the entire game over and over to get back to where you left off thats 5 areas away from where you spawn, neither the story or gameplay is good enough for me to be interested in playing through the same areas over and over like this the infection mechanic is functionally just a timer counting down to your death, the buffs you get from it are 90% of the time useless. by the time you get to far areas your almost guaranteed to have only 1 or 2 bars of health, which is low enough that getting set on fire is instant death as it drains a lot of your health get it on sale for 10 or less dollars if your going to get it at all. would set my recommendation to "mixed" if there was an option for it but there isnt, so im setting it to not recommended considering its priced at 25 dollars for a game thats worth 10 dollars at best
Much Better than I had expected and I had high expectations because Last Stand Union City is still my fav flash game of all time. Absolutely nails what it sets out to do which is being a roguelike zombie survival looter shooter experience with a solid story.
游戏底子不错可惜断更了,还有负重太少了运气好探一张图就满负重了,明明开着车,车却不能放物资什么傻逼设定
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| $4.2K | 26 | 58% | $4.94 | |
| — | 0 | — | — |
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|---|---|---|---|---|
| $3.3M | 9K | 93% | $14.99 | |
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| $3.4M | 4.4K | 94% | $16.09 | |
| $3.3M | 3.9K | 83% | $24.99 | |
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