
Enter a world beyond imagination with The Last Oricru - Final Cut. An action RPG, The Last Oricru - Final Cut unravels in a fantasy world blending sci-fi and medieval elements to deliver an experience like no other. Seize your destiny and take your place in this adventure for single or co-op play.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 670reviews | 67% | — | $253.6K |
| $19.99 | 620ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played through this game in full campaign co-op with a buddy of mine. We spent a good chunk of our first session really trying to invest in what the game had to offer, after all, there's a lot of effort that went into making this game so why not let the game speak for itself. It's there where I realize that we've asked for too much. The Last Oricru is a stumbling, bumbling, prat fall of a game that feels as clumsy to play as it's main character is at navigating the world he's found himself thrust into. The game is a modern soulslike as far as the combat goes but whereas the souls genre has established itself with polished combat that rewards skill and thoughtful play, The Last Oricru plays like molasses was smeared on your controller and the most difficult fights you'll have are with the game itself not crashing, deleting your save data, or getting stuck in the geometry. The game never seems to find it's footing either, with baffling map design, and no clear sense of where the player needs to go next in order to progress along the critical path. There are questionable lines of dialogue, odd design choices, and long stretches of the game where you're just meaninglessly meandering between one NPC to another to satisfy the requirements of a quest chain. Yet. despite all this there is such a undeniable sense of joy that my friend and I found as we rounded out the nearly 8 hour campaign. We we cackling at the ridiculousness of the game, giggling whenever we were able to stunlock a boss, and cheering "RATVOLUTION" every time that word was uttered. We slammed this game down in 2 sittings, despite losses of progress due to a save bug and controller input issues because we couldn't wait to see what else this game had in store. I don't think there's really ever been anything close to "The Room" for video games but The Last Oricru is a damn good contender. There's no other video game I know out there that ...and spoilers... will have the player get to the end of the video game, sit through a slide show of what happened to each character and side character (some of which I could not have even identified interacting with), and then be treated to what I can only describe as a Source Filmmaker ♥♥♥♥-post as a post-credits sequence. The game is astounding. It's pure delight if you are into this very particular brand of jank and, brother, this was like catnip for me. Big Ilvar for life. 1 star.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America, Polish, Russian, Traditional Chinese +2 more
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good AA souls-like, story rich RPG. It is what you'd call an "eurojank" but it certainly has its charm. Also, it's full of great humor and the writing is good. Moreover, the game is decently short (around 10 hours), but with real choice and consequences, meaning there are easily 4 unique and worth-playing playthroughs. This format is honestly a breath of fresh air and I was enjoying all of it unlike the long RPGs where sooner or later, the fatigue sets in.
На перший погляд ця гра виглядає не дуже перспеткивно. Кривеньки анімації, посередня боївка та недолугий головний герой. Але насправді - це як кажуть "hidden gem". Сюжет відразу захоплює і не відпускає до самих титрів, а варіативність тут така що кожне ваше рішення впливаює на подальші події і на кінцівку. Структура гри дуже схожа на спрощений соулс, навіть на темній складності вороги можуть вас вбити тільки толпою. Боси також доволі примітивні. Рекомендую спробувати усім хто полюбляє екшн рпг і особлво тим для кого дійсно цікаво робити нестандартні вибори, що дійсно впливають на сюжет. Варіативнисть - ось основна фішка цієї гри.
I've looked at this one for years but never bought it due to the reviews and the "souls like" description placed on it in many reviews. I HATE souls like but I love RPGs. So when this went on sale for less than $5 I finally added it to my collection. ---VERDICT--- Not recommended unless it's on a super sale. ---THE VERY, VERY ODD--- Imagine, if you will, if Krusty the clown voiced Geralt of Rivia in the Witcher. That is what is going on here with Silver the protagonist. It is so absurd sounding it completely puts me off the story. Then you've got the attempts at humor... <Insert eye roll here> ---NEGATIVES--- I couldn't get past the absurdity of... everything? It's as if the design team asked a toddler to design a game and then failed at executing most of it (voice acting, dialogue, humor, combat, magic(?) and even movement). - MUCH like "RISEN" the protagonist is not Customizable, ok cool, that happens sometimes. Then his voice is a complete mismatch to the character design. (come to think of it, it might be the same voice actor as RISEN) - Humor worse than the worst dad jokes you can imagine. It made me sigh/groan on several occasions in the short time I played. - Combat is janky. For a game to be "Souls Like" you shouldn't be dealing with clunky messy combat designed as if it were meant to be in a early 2000s release. I would rank the combat below even Skyrim. It's one of those light attack, heavy attack with combos deals with a stamina bar. Successful combat seems to have far less to do with skill than it has to do with being able to counter the janky combat flow. - Facial animations are really bad, graphics aren't great either. The facial animations remind me of some very old games from 25 years ago where the stiff face has moving lips that don't match what they are saying or their emotion. ---POSITIVES--- I don't have a lot to offer here... - It's an RPG! - I got it on a super sale for under $5, that always feels good. If I manage to force myself to play it again, I'll try to come back and edit this but it'll probably collect dust for a while before then.
Still a lot of bugs even though this is the final cut - story points not adding up, even mechanics that lock you out of progress (e.g. going to the prison and the bridge to the prison being reset when you want to return).
didn't get to crack alien fine ♥♥♥♥ but highkey fire game accept for slight racist undertones. 7.5/10
Big Ilvar
It was my first soul like game. I liked the story overall, that my choices really impacted the story, the leveling system and items were okish, and i really liked it was split screen. I played 3 routes. For me it's a yes
The Last Oricru – Final Cut — начну с того, что я не особо люблю писать плохие отзывы об играх, но здесь я действительно не могу промолчать. The Last Oricru – Final Cut — один из тех проектов, где после прохождения остаётся больше раздражения, чем желания вернуться и продолжить. Первое и, пожалуй, самое главное — баланс. Он просто ужасный. Можно часами прокачивать персонажа, вкладывать очки в характеристики, улучшать экипировку, но всё это практически не ощущается. Обычный противник способен отправить тебя на тот свет буквально за пару ударов. При этом ты сам можешь потратить значительно больше времени на одного рядового врага. Сложность здесь ощущается не как вызов, а как искусственное издевательство над игроком. Второй момент — постоянный респавн противников. Зачистил территорию, прошёл дальше, вернулся — и всё снова на своих местах. В итоге ты не чувствуешь, что действительно продвигаешься вперёд. Вместо этого приходится снова и снова драться с одними и теми же врагами, что довольно быстро убивает интерес к исследованию мира. Третье — боёвка. Она настолько деревянная и неуклюжая, что говорить об каких-то эпичных сражениях здесь просто смешно. Удары не дают нормального ощущения веса, движения выглядят топорно, а многие столкновения превращаются в банальное закликивание или попытки пережить очередную серию атак противника. Для игры, которая делает такой большой акцент на боях, это серьёзный провал. Четвёртое — система экипировки. Игра постоянно подкидывает новое оружие и доспехи, создавая ощущение, что сейчас-то ты наконец станешь сильнее. Но нет. На значительной части экипировки стоят ограничения по характеристикам: не хватает силы, ловкости и так далее. И самое смешное — ты вроде бы прокачиваешь персонажа, но какого-то ощутимого роста силы практически не чувствуешь. Получается странная система, где игра даёт тебе награды, но одновременно сама же не позволяет нормально ими пользоваться. И наконец — диалоги. Их слишком много, они слишком длинные и далеко не всегда заслуживают потраченного на них времени. Можно спокойно просидеть 5–10 минут с одним персонажем, выслушивая огромный поток текста, а подобных разговоров за прохождение встречается немало. В какой-то момент хочется уже не читать сюжет, а просто нажать кнопку и наконец продолжить играть. В итоге я получил игру, которая постоянно заставляла меня бороться не с её механиками, а с её собственными проблемами. Баланс раздражает, респавн врагов надоедает, боёвка не радует, прокачка почти не ощущается, экипировка ограничивается нелепыми требованиями, а диалоги растянуты до невозможности. Я не могу сказать, что эта игра абсолютно безнадёжна, но лично у меня желания возвращаться к ней практически не осталось. Сомневаюсь, что когда-нибудь ещё запущу The Last Oricru. Оценка: 4/10 (РУС)
整体来说这游戏该有的都有,不少点其实做的还行,但架不住各方面都糙,技术力低下,导致实际表现力拉跨,还有严重影响游玩的bug。所以不推荐,有这时间不如玩点好的。 大段站桩对话,基本没有演出。 中文机翻味很重,看的人一愣一愣的。开始游戏界面选择单人游玩英文是single player,中文是船长日志,不知道翻的是什么jb玩意。 攻击命中没有受击反馈只有软的要死的音效,人物动作很怪,感觉骨骼绑定有问题, 人往前跑的时候手肘会很大幅度往后摆,看上去非常怪,并且按住奔跑键后一秒才会开始跑,这个延迟搞得手感很难受,有可能是为了防止冲刺平A复读? 标榜自由选择影响剧情,但是全程自动存档,任务失败直接覆盖存档点,只有在篝火才能手动存档和读取,重试成本非常高,没开第一个篝火前的两个任务连重试的机会都没有,究极恶心的设计,配合这极度低下的技术力,都不好说是故意的还是能力问题。而且支线做完都要手动交,经常做完了但是忘了交,正常往前推然后弹出任务失败。比如那个摧毁投石车的任务,一看存档在一个小时前,读档都不想读了。明明这些区域都是可以走路返回的,也没什么明显的剧情推进标志,就给你判定任务失败,哪怕你在到达判定失败的区域前加个篝火呢,搞得人一点探索和做支线的欲望都没有了。 鼠祖圣母说钥匙还有主线灭活剂刷不出来,要把语言切成英文,才能出现。等我在灭活剂发现这点,回去按视频位置拿钥匙找圣母,圣母笼子开着早死了800年,又tm被恶心一次。 一样的问题,打到神庙又出现了,又要切英文主线钥匙才会刷出来。等到打到外星基地就很熟练了,开了个空箱子,直接回主菜单切英文,然后再进游戏重开箱子,果不其然开出把钥匙。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $93.1K | 198 | 82% | $24.99 | |
| $15.6K | 54 | 89% | $14.99 | |
| $1.2K | 5 | 80% | $9.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253.6K | 1.8K | 92% | $4.99 | |
| $253.5K | 932 | 71% | $19.99 | |
| $253.7K | 550 | 74% | $19.99 | |
| $253.4K | 698 | 93% | $9.99 | |
| $253.4K | 574 | 99% | $19.99 | |
| $253.8K | 825 | 92% | $9.99 |