
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing on Epic graphics no/low problems on max quality, love the game, mechanics and concept. After playing 40 hours, I have accomplished a lot, but it also feels like I haven't done much! Love when games make your impact feel small but still be making the world a different place. Highly recommend the game if you like factory esc games or walking/driving sims. Its got combat, building, resource management and much much more. Definitely try it out. I can't spell LOL
Tolles Spiel, sehr umfangreich und innovativ. Habe schon 20h auf der Uhr und bin gefühlt noch am Anfang.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game, even in early access, is an achievement in interactive story telling. Taking all the caveats of early access, (I think I had no fewer than 10 crashes while playing through everything that exists to date), this game pulls off the grandiose ambition that I've seen so many try and miss. Somewhere between the survival looting and hoarding of "The Long Dark" and the mechanization and automation of "Factorio" and "Satisfactory" with a whole bunch more added. Wall-E on a boat, but with a gun and a much more ambitious mission: create new humans and send them to the stars. The story is beautiful, the pacing is a bit on the slow side. Progression can be slow, and at times things feel a bit "grindy" as you must repeat the play loop and carry another 150kg manually back to the ship before proceeding. For all I could gripe, this has been one of the most addictive and powerful experiences I've had in a game in a very long time. This game is a masterpiece and it's still in early access. I hope they follow the trail blazed by Coffee Stain with Satisfactory and keep making this better and better while keeping to the original vision, free of excessive "and also" bloat. Even if this version (Update 5: New Horizons) was considered the final game, I would recommend this to anyone who likes the solo survival crafting management adventure genre, if that's a thing. However you choose to categorize this game, it's a beautiful story and experience worth a few dozen (hundred?) hours of your life and a few dozens of your hard-earned dollars.
I really like the game. Great atmosphere, interesting setting, cool crafting/building systems, all POIs are different and the exploration is fun. BUT: - quite janky at times. definitely needs polishing and bug fixing - monotone enemies/investations - the physics are cool but can cause a lot of frustration (e.g. moving up ladders with big items in hand, keeping things on the boat) - missing information (only some craftables have tooltips, some are locked behind quest completion without any hint on where to do those quests) - the items you find while exploring and revealing secret areas feel irrelevant. there seems to be nothing to find besides crafting materials - i had to google some quests because they were confusing or even bugged
Exploración con un barco, recolección de recursos, construcción de máquinas y cumplir una misión principal. Si lo que has leído te gusta, entonces es tu juego. Positivo: El juego tiene físicas prácticamente a todos los niveles: Tu barco se ve afectado por las olas del mar. Los objetos del mundo están apoyados unos encima de otros, y la inmensa mayoría se pueden mover o destrozar. Los gráficos están muy bien y el sistema de conexión mediante "mangueras" está muy currado. Una vez llegas a los conectores de pared puedes hacer instalaciones bastante agradables a la vista. [spoiler]El helicóptero es complicado de manejar al principio, pero después de lo disfrutarás.[/spoiler] Probad las armas de munición, merecen la pena, sé que las eléctricas no gastan munición, sólo energía, pero las de munición suenan bien y pegan duro. Cosas malas: Pide un ordenador muy potente para poder jugarlo bien. El torito que han metido o carretilla elevadora realmente no sirve de ayuda, al igual que los palés. Y cuando estás en el late game la gestión de todos los recursos que tienes se hará pesada sin una verdadera herramienta de utilidad para moverlos todos. *Spolier* [spoiler]La creación de humanos es horrible, no te dice los requisitos mínimos que debe tener, y no poder ordenador los objetos por atributos se hace horrible.[/spoiler] Las primeras 40 horas son preciosas, después se nota que tienen que pulir hacia el final del juego, la gestión de inventario y lo comentado en el spoiler.
can i just say that I LOVE THIS GAME. the graphics in this game are for lack of a better word, perfect? i mean its not to "dark and depressing or gritty" and its not to "cartoon colorfull and remains of childrens games" it has for me a perfect balance its not overly pretty and not overly dark. and the story too is for me balanced quite nicely you start off alone with nothing but a boat, your only friend being the weird little AI in your head. i find this game to be difficult when it needs to be, kinda wholesome and one of the few games ive acutally been quite happy when making progress and achievements. my english is bad and im not very good at reviews but this game has just become my happy place currently.
Хорошая игрушка. Плаваешь на корабле, лутаешь ресурсы, убиваешь нечисть и акул, плаваешь, пытаешься возродить человеческую цивилизацию.
un jeu aussi bien optimisé qu'un 1.2 L puretech . si vous avez une 5070 et 128 Giga de ram vous pourrez jouer en qualité moyenne en 1080P ... a 40 fps . ce qui est assez étrange pour un jeu qui se compose d'un océan, d'un bateau et … c'est tout ! j'ai mis tout les paramètres au plus bas ( avec un rendu a 40 % soit du 480p et je tourne entre 5 et 30 fps ( si je regarde le ciel )) enfin bref quand aujourd'hui une 1050 et 16 go de ram font tourner cyberpunk on peut dire que sortir un jeu aussi pourri techniquement parlant devrait être illégal au même titre que vendre des sacs en plastique au rayon jouets bébés . et c'est dommage c'est un bon jeu indé sinon, mais c'est imbuvable une opti pareille . le problème est connu et trèèèèès largement relaté par toute la commu de joueurs sauf quelques exceptions qui on un jeu qui tourne a peu près . d'ailleur il faut voir la spec minimale demendée qui est deja bien abusé quand on voit la tronche du jeu qui sans être moche a des graphismes ok tier en vrai . ho et votre perso se déplace très bien mais ne sait rien utiliser , les armes sont aléatoires . le mappage des touches dégueulasse vous tombez des échelles si vous osez prendre un objet avec vous ( ma seule mort est due a ça les ennemis etant au niveau des armes fournies : inoffensifs ) bref une early qui sert juste a vendre un jeu qui ne devrait même pas sorti dans un état pareil comme pleins d'autres . achetez le pour 5 euros max et si vous avez la config pour hogwart légacy en 4k 120 . et ça devrait passer
Игра прекрасна до определенного момента. Во-первых нигде и никто не скажет Вам, что чтобы ваш катер поехал - нужна еще деталь, должны как-то сами догадаться... Во-вторых, тушу акулы, по воде, никак не утащить ничем кроме Вашего корабля. Ну вот не тянет ваш катер на бензиновом моторе с Вами, роботом на борту, тушу акулы, которая в воде. Физика игры против... тащите огромным кораблем тушки в бассейны платформы Дельта. Зачем? А чего Вам так легко играть? Поставили самый легкий уровень - всё равно должны страдаааать!!! В игре вообще с физикой проблемы.
As someone who's been certified in two separate factories to drive forklifts. I appreciate the accuracy put into the fork lift. However, as someone certified to drive forklifts, I can say having a pallet phase through the forks or barrels and boxes bouncing off the pallet while it's stationary is a first. But I cannot fathom, only having a single operating speed for a forklift. The delicacy and care that it takes to lift a forklift fork under a pallet and then take turns slow enough you don't whip your pallet full of... Not dead bodies... Into a big mess while your still a hundred feet from the grinder. I would suggest, give the heavily metal based items in the game. Giving the pallet the ability to magnetize items to it, so that cargo is not lost due to high speed turns or the physics engine throwing a tantrum. It would also help if the pallet became one object with the forklift, or magnetized to the forks as well. That way when tilting the forks, they don't phase through the pallet and explode a few... Not dead bodies... Everywhere. The rest of the game? I enjoy, avoid swimming on the water surface. Stay under water or out of it for your frames. Painfully obvious it's Early Access, bravely calling this 'Beta' stage
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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