
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 1 → 39.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world you knew is gone.
You awaken as the last active Caretaker, a machine built for one purpose: save humanity. Across a vast ocean covering the ruins of Earth, you must recover human seeds, restore the Lazarus Complex, and prepare the next generation for launch into orbit.
The Last Caretaker is a first-person survival-crafting game about systems, choices, and purpose. Every resource matters. Every structure has a reason to exist. Every success gives humanity one more chance.

Recover human seeds and return them to the Lazarus Complex. Manage their growth, restore memory data, and prepare them for life beyond Earth.
Scavenge abandoned facilities, dismantle wreckage, and recycle materials into tools, weapons, power networks, and essential modules. Restore the machinery needed to keep the mission alive.
Rogue machines, hostile systems and the world itself will push back. Repair and maintain, upgrade your equipment, and protect what remains.
Restore ancient launch infrastructure, chart the ocean, gather resources and memories, and send the humans you raised into orbit. The mission is not survival for its own sake. It is a continuation.
Explore silent Sanctuary docks, Refuel Outposts, Underwater cities, and long-forgotten Seed Vaults. The story is uncovered through places, logs, memories, and the remains of a civilization that tried to outlive its own world.
Genres
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I ♥♥♥♥♥♥♥ love this game. I love the vibes, the aspect, the quests, the premise, the art, and the graphics. Everything makes sense and nothing is revealed. Thank you for making this.
After dealing with the game being unable to launch for half an hour it turned out it runs worse than Stephen Hawking even in the starting rooms.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.4M | 36.2K | 98% | $19.99 | |
| $19.5M | 34.2K | 75% | $24.99 | |
| $19.2M | 13.8K | 77% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339.2K | 727 | 78% | $11.99 | |
| $89.5K | 202 | 90% | $13.99 | |
| $22.5K | 26 | 65% | $19.99 | |
| $16.5K | 49 | 12% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best UK #46, worst US #96 · 8 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Polish, Russian, Ukrainian, Italian, Spanish - Spain*languages with full audio support
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's awesome
richtig geil
I've played it for 3 hours and spent a total of 7 hours trying to get it to play without crashing. I can get about 15 minutes of playtime before it crashes. Tried various fixes. Just need to wait for a patch I guess. It sucks because I am really enjoying the game, I just can't play it. Linux Bazzite OS
Great game honestly.
Recommend with significant caveats. Pros: - Aesthetics. Water and weather and light look fantastic. Crafting, assembling, salvaging, repairing, and combat are more satisfying thanks to visual and sound effects. Little details of weapon handling add a lot of depth. - Exploration. Setting sail for mysterious icons on the map is always great. Limited opportunity to also just spot things through your spyglass and investigate is just fantastic. Hopefully more will be made of this in the future. - Building - Process of building basic systems to get resources is reasonably fun. Hoping more expansions / customization for the boat will be forthcoming. Cons: - UI. A lot of common sense is missing here. Routine actions are slower and more annoying than they need to be. There's no excuse for moving items between containers requiring more than one click. The in-world controls (boat dashboard, elevator buttons, etc) look great, but you cannot reliably hit what you're looking at. Some displays (e.g. how long a food thing will take, profession on Lazarus rack screen) just show false values. - Stability. Some things you build or place behave until you leave the area and then vanish, teleport or stop working upon your return. Newer features seem untested. After building the jet ski item and mooring it to the ship, all other built items on the ship detached and floated in space. The FENRIR thing is totally useless as there is no way to control it and it dies instantly in the water. The game occasionally freezes my entire system and forces a hard shut down. Been a long time since I've seen that. - Writing. Truly awful. There's a large corpus of journal entries and it's mostly unreadable; fake profundity more concerned with the cadence of words than making any sense. A lot of it frankly looks AI-generated. Very heavy on sentiment and very light on events, characters, anything else. The voice in your head is the same way. Don't look for a plot and don't read or listen to anything if you can help it.
A game should tell you if it saves locally or not. My save is gone and that has put me right off.
You might randomly sink into the abyss when jumping into the water. Don't forget to save. Lots of interesting gameplay solutions. Tom Cruise style stunt jumping off the side of structures and swing/jump is my favorite so far. Ship layouts are a person preference but also critical for smooth gameplay. Overall quite fun to play. 7.7 of 10 right now, I'm hoping to raise the rating as the game progresses in development.
Игра интересная, рекомендую!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.