
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They are cranking out patches that add a little content, add a little QOL and fix a ton of bugs. Thumbs up from me. Oh and the games fun, reminds me of morrowind...
I told a man I didn't believe him and he jumped into the sky and immediately crashed down infront of me. I hated his voice, it was perfectly amazing. I drank his potion and jumped as well, saw the curvature of the earth. I too am now a pancaake. 10/10, welcome back Morrowind
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Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is some ambitious game that feels like a (good ) fever dream , honestly mindblowned how good it plays and feels. Great job on the voice acting as well!
morrowind 2
The dialogue in this game is incapable of actually effectively providing you with information because the writing decisions are extremely poor. When you first land on the island, you were given information about approximately four NPC’s. Including a rough estimation about where they live. However, you cannot ask for this information again. Nor can you ask for this information from anyone else. This is already really bad. However, the worst part was after completing a mission where my reward is apparently a house. I was informed by the NPC to travel south until I find the building with a bench outside of it. What the NPC actually should’ve told me was to head southwest up the stairs by the statue and at the house I was looking for was behind the statue. And naturally, you could not talk to the NPC again to re-clarify the instructions. My current theory is the reason it’s written like this is because the people who made the game have spent so much time working on other aspects of the game that they forgot to consider that the people reading their dialogue aren’t familiar with the game. I have made the same mistake when doing my own games, which is why I tend to look at it from a perspective of someone who doesn’t know what the hell is going on and needs to be guided carefully. Combat: good luck finding that one archer skeleton inside of an empty town. It’s still gonna shoot you. You’re gonna have to find it. There is no indicator about where they hit you from for what direction they are and you need to go find them. And when you approach them, they will run away from you. Good luck. Combat should not be spent with me trying to look around for a person with a spear who’s hitting me and not being able to find them. Stamina and magic bars do not seem to regenerate at a higher rate to match you have a more of it. You have to hit sprinting 20 to get a 20% stamina regen. Any praise I can give to the game regarding gameplay is that you’re able to move and jump, although you occasionally phase through solid objects. I could hide inside a tree to stop a creature from attacking me, because the collisions where poor. I am trying to praise Lantern of the laughless saint and I can’t even do that because every single thing has a caveat for it. The character creation works. It’s extremely basic, all it is a model that gets a texture change on it. You can’t color anything the color comes from whatever texture you slap on it. Wait, I just thought of something. The water physics look nice. This is a rare occasion where I feel like money was wasted on this game and I was given it as a gift. Luckily steam allows you to request a refund. Because right now lantern is a barely functioning mess. The only thing I can think of to cause this many issues is that they were recently forced to change from unreal engine four to five and they released it without it being optimized for unreal engine five. The dev's need to take more time in getting the game to work.
This game is ♥♥♥♥♥♥♥ incredible. Hop on with the bois and just adventure. We spent quite a while just going around to random dungeons, not even tackling the story. The combat is fun, just the right amount of Morrowindesque jank. The enemies and biomes are decently varied. The multiplayer doesn't tether the players strictly, they can go all over the place. The only thing I'd add if I could is proximity chat. It's worth the money. It's fun as hell. When I'm on here with my pals I feel like a kid again, plundering the world for all it has to offer. To sum it up: If something like Tainted Grail is Spider-Man: Far From Home, which is to say fine enough on a technical level, this ♥♥♥♥ right here is Spider-Man 2. Campy and teeming with nostalgia.
freg.
I GIVE YOUR INDIE GAME A NEGATIVE REVIEW BECAUSE I AM EVILLLLLLLLL MUHAHAHA EVIL KYLE!!! EVIL KYLEEEEEEEEE!!!!
The game is not ready. Like almost at all. This should be an another free playtest, instead of "release". Usually I don't care about bugs and etc, since it's rarely happens to me. However in this game, there are too much. And the most annoying thing - it's related to quest, main story, etc. It's both cool and painfull when u have no markers and so little of clues, but when it is bugged, and you simply don't understand, are u the one who is dumb, or it's just bugged. I really like the game, I like the story, and I really want to progress it and see, how it all will end - but the state of the game is awfuly bad, sadly. And I'm not even mentioning spellcrafting, which was 1 of the release key features, and it's also bugged + broken to hell. U either can create a spell that will fully heal all your resources for ~5k gold, which is obviously somewhat game breaking. And for whatever reason, damaging crafted spells are not working properly + open lock (crafted) seems not to work at all. Also want to mention that game provides almost no info in regards the main quest (25 spirits), you have 0 idea which npc quests you should complete for them to join the theater, and when you completing the quest chain that took you like 2 hours, and than nothing happens - it's just seems strange. Also, I don't know, BUT MAYBE, because I completed some big quests BEFORE I took the spirits quest - maybe some spirits are not there. IDK, it's maybe bugged, it's maybe not, because game provides you basically 0 info on these 25 spirits, and also bugged as hell. The conclusion is - I feel like a tester, not a player. It's feels awful when I PAID THE FULL PRICE, and than, in order to play and progress the game properly - I NEED TO SUBMIT BUG REPORTS, AND READ TONS OF DISCUSSIONS IN STEAM, IN ORDER TO FIND OUT THAT SMTH IS BUGGED. Sure it's cool that devs are fixing all of it quick, but I want to play the game, and not submit a bug reports / wait for bugs to be fixed. Even tho I played 17 hours, still will try to get a refund, because state of the game is just awful. It is will be my FIRST refund in steam, because I don't want to see games releasing like this in future. It should be an open play test, not a full price release (even in EA).
I cannot believe they decided to go with unreal 5 for this game. most games using it look amazing but run like ♥♥♥♥, these guys really sat there and said "why pick between good looking graphics or good framerate when we could have neither?" go ahead and blast your gpu to the max to add very slight visual upgrades to a game that looks like morrowind, a game that released over two decades ago edit since whoever responded completely missed my point: the style of your game doesn't require unreal 5. I didn't even have my graphics maxed nor did I turn on raytracing, why would I? to make the game look 1% better at the cost of heating up my whole house like a furnace? you copped out on learning something like unity so you could use the caked in lighting from unreal 5 and surprise surprise, everything runs horribly. blaming it on settings is laughable when I was having trouble running this on all lows on a 2070, is it an old card? yes. should your game warrant something more powerful? no. keep blaming settings or whatever though. it definitely had nothing to do with picking the most memey and notoriously unoptimized engine for a game that looks like it should run on a gamecube
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