
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After 20 hours it deleted my save...
morrowind 2
The dialogue in this game is incapable of actually effectively providing you with information because the writing decisions are extremely poor. When you first land on the island, you were given information about approximately four NPC’s. Including a rough estimation about where they live. However, you cannot ask for this information again. Nor can you ask for this information from anyone else. This is already really bad. However, the worst part was after completing a mission where my reward is apparently a house. I was informed by the NPC to travel south until I find the building with a bench outside of it. What the NPC actually should’ve told me was to head southwest up the stairs by the statue and at the house I was looking for was behind the statue. And naturally, you could not talk to the NPC again to re-clarify the instructions. My current theory is the reason it’s written like this is because the people who made the game have spent so much time working on other aspects of the game that they forgot to consider that the people reading their dialogue aren’t familiar with the game. I have made the same mistake when doing my own games, which is why I tend to look at it from a perspective of someone who doesn’t know what the hell is going on and needs to be guided carefully. Combat: good luck finding that one archer skeleton inside of an empty town. It’s still gonna shoot you. You’re gonna have to find it. There is no indicator about where they hit you from for what direction they are and you need to go find them. And when you approach them, they will run away from you. Good luck. Combat should not be spent with me trying to look around for a person with a spear who’s hitting me and not being able to find them. Stamina and magic bars do not seem to regenerate at a higher rate to match you have a more of it. You have to hit sprinting 20 to get a 20% stamina regen. Any praise I can give to the game regarding gameplay is that you’re able to move and jump, although you occasionally phase through solid objects. I could hide inside a tree to stop a creature from attacking me, because the collisions where poor. I am trying to praise Lantern of the laughless saint and I can’t even do that because every single thing has a caveat for it. The character creation works. It’s extremely basic, all it is a model that gets a texture change on it. You can’t color anything the color comes from whatever texture you slap on it. Wait, I just thought of something. The water physics look nice. This is a rare occasion where I feel like money was wasted on this game and I was given it as a gift. Luckily steam allows you to request a refund. Because right now lantern is a barely functioning mess. The only thing I can think of to cause this many issues is that they were recently forced to change from unreal engine four to five and they released it without it being optimized for unreal engine five. The dev's need to take more time in getting the game to work.
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Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I GIVE YOUR INDIE GAME A NEGATIVE REVIEW BECAUSE I AM EVILLLLLLLLL MUHAHAHA EVIL KYLE!!! EVIL KYLEEEEEEEEE!!!!
freg.
Its has some great potential but it feels like its messing some basic functions of how to navigate through. This game desperately needs to have quest markers, or at least hubs placed of the larger cities or towns to ensure directionality is clear. Though it is fun to glitch through a wall accidently, its not fun to glitch out of the floor and fall forever. I'm all for story-building and difficult games, but after 6 hours of playing my friend and I can't seem to find direction for the game. I'm hopeful for new additions down the road and for those to enjoy the game without being punished for not knowing where things are in the world at low levels. Will be keeping an eye for future updates, but buyer beware.
Only played a bit of it, but it's really good. The combat has a little more depth than I thought it would and the voice acting is super professional. I only bought this because of the Todd Howard hate ad but it's really great on its own without the context of being an "elder scrolls-like".
You know I really wonder if I'm missing something with this quest marker discourse. I spent like half an hour looking for the western wall to buy magic, because that sounded cool. However only knowing that it's a wall to the west isn't much to go off of. Explored a bunch of empty houses, walked down some empty paths, felt the whole time like I was missing out. Which is what quest markers are made to prevent! I can understand the appeal of getting lost and tripping over new interesting things but there's just nothing in this world it seems. Is this what people did for fun in 2002? I think I'll wait another 10 years for these guys to make a spiritual successor to Oblivion
This game is ♥♥♥♥♥♥♥ incredible. Hop on with the bois and just adventure. We spent quite a while just going around to random dungeons, not even tackling the story. The combat is fun, just the right amount of Morrowindesque jank. The enemies and biomes are decently varied. The multiplayer doesn't tether the players strictly, they can go all over the place. The only thing I'd add if I could is proximity chat. It's worth the money. It's fun as hell. When I'm on here with my pals I feel like a kid again, plundering the world for all it has to offer. To sum it up: If something like Tainted Grail is Spider-Man: Far From Home, which is to say fine enough on a technical level, this ♥♥♥♥ right here is Spider-Man 2. Campy and teeming with nostalgia.
Certified N'wah Classic
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