
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a lot of fun with this game. I played it mostly with my dad and we have fun with all of it. We are both huge Open World RPG fans and while this game isn't perfect, it is really good! Neither of us finished it, but we did see most of the island. There is a lot to do and see, well worth the price.
Game feels and play like and old eldserscrolls game. The dev hit the nail on the head with it. There is some stability and optimization still needed but even since early access launch over a week ago there has been nearly daily updates with fixes. It is fun to goof around with friends and explore the map. The quest have a good variety from fetch quest like getting peaches for the bartender to make ale to go kill this guy and bring me his brain. Then there is the best quest, FREG. The npc and there wacky dialog has to be one of the best parts of the game as some of the npc are just wacky and found in random places. If you enjoy elderscrolls games you will enjoy this especially with friends. Its got bugs but they are part of the charm. Also it has FREG.
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| $778K | 955 | 70% | $24.99 | |
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| $777.8K | 1.4K | 89% | $8.99 | |
| $778.6K | 1.2K | 75% | $19.99 | |
| $778.8K | 1.1K | 78% | $39.99 | |
| $777.2K | 1.7K | 56% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 3.4K | 52% | $29.99 | |
| $2K | 8 | 88% | $11.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this on a whim and went in completely blind, expected little for a game being advertised on instagram (Possibly by a developer, unsure sorry). Its great, its janky, some quests are broken right now, and some voice lines are missing, and its the best early access game I have ever played. In nearly 12 hours I have not had a single crash or frame drop below 60. Gameplay is clean, exploring is amply rewarding, and the quests and story are interesting. If you have played morrowind or oblivion you will feel right at home. (I am 99.99% certain this started as a morrowind mod, the main give away being the alchemy ingredients and their effects, however very glad this was the result.)
Gloriously broken, in a good way. Just like Morrowind, Alchemy breaks the game with unlimited gold, semi-permanent flight and semi-invulnerability. Quest design and npcs are all interesting, the lore is wellwritten. Looking forward to more playthroughs in the future with more content and balance patches.
Absolutley broke the game 6h in... awesome. Can't wait for more balance fixes and content!
It's a good game but definitely need more polish, as of the time writing this the poison weapon mechanic is not implemented yet so alchemy feel a bit lackluster, mobs sometimes just standing there staring at you which is mildly frustrating if you are into summoning spells, minor suggestion but I would like if there is a bartering (charisma) mechanic Edit: They fixed the mobs stop attacking things after a day of this review, absolute cinema
Finally, an RPG without any of the modern ♥♥♥♥♥♥♥♥ that is in games nowadays. I really want to sink more hours in, but I am waiting for the full release. Pros - Its only 20€ - Gameplay is fun (for an archer) - Quests are fun and interesting - The world is cool to explore Cons - Bugs, but the devs are actively working on them. - Not much cool and unique looking loot. - Creating a playstyle is hard since most of the races play the same and loot is just an armor value. There is no light or heavy armor that has pros and cons for wearing them.
(very early EA review) Honestly, very promising. By that, i mean it is very fun, despite the bugs and voice acting that could use some work. You can feel the morrowind inspiration in every breath of this game. it has a well realised world of it's own though, with writing that compels one to learn more. The gameplay is good, though some of the weapons dont feel the best. The enemies can be defended against, and killed on a rhythmn, so some attack variety would be nice; only if a proper attack wind up is included. Attacks happen fast, beyond at least my reaction time. I understand though based off of the inspiration to ESIII:Morrowind. You get a roll, block, and heavy or light attack that controlled by how long you hold the attack button, and the heavy can be held until you release. I have only dabbled in the magic system, so i wont make a comment that means anything, but from what ive used of the offensive damage, it feels good enough (but refer to other reviews to get a better picture please). The writing I've encountered so far has been stellar, but some pertinent to quest objectives is a tad lacking. I will start off with the quest objective comment. Sometimes, the dialogue just isn't enough to figure out where you need to go, which wouldn't be too bad, but the journal (where the quest log is) doesn't explain to a person any directions. So, if someone were to start a quest, then log off for a week or so due to life being life, they would be hooped when it comes to knowing where to go. the world isn't huge (complimentory, it seems perfect for adventure without being overwhelming) so you would find it regardless eventually. As someone that enjoys continuity between game sessions though, it makes it more difficult than it needs to be. Now, for the world building. Oh my, do I ever want to know more of this world just based off the few hours i have played. the character just paint such a vivid picture. Hearing the npc's talk about the world they inhabit already has me conjuring up possible sequal ideas that excite me. I've abstained from traversing into the tower so far, but my mind is wracked by what might be in there, calling to the inhabitents of the island. From what the nps's speak of, there are a lot of similar stories for this world to tell, and I hope for the opportunity to see the stories these devs obviously have the ability to tell. For early EA, there is sooo much potential here. Dungeon crawling now. Honestly, haven't done too much. I'll go into ones I see and feel compelled to visit, but I'm mostly enraptured by the world as of now. The sense that I get is that a lot are rather short, it isn't a bad thing, but none have screamed "more dungeons now". I could very well have just hit a few flacid caves, or doors in the sides of hills, but there isn't much calling me to make an effort to search them out. Some have named enemies in them that you don't get much of an answer to why they are who they are (To be fair, they could be tied to quests I haven't yet discovered) but, at least there is decent rewards for traveling through them. Some extra flavour in the form of books or notes would be great. So, though they may not fufill the fantasy of being the worlds special little prince/princess, they are serviceable for the time being. Anywho, this is getting long winded for a steam review. Though some aspects aren't the most user friendly or creatrively thought out as of right now, I'd say The Lantern of the Laughless Saint is a beautiful love letter to the games that it took inspiration from. I will come back for more and more so long as the Devs keep updating it. i want to see more of the world and find more of what this mysterious island has to hold, and trust me, I will.
Mmmm that's good Morrow.... I mean The Lantern of the Laughless Saint.
Co-op is buggy as hell but my goodness do we have lots of fun playing and exploring. Can tell the devs put in a lot of work and love in this project for i havent been this invested in a game in such a long time.
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