
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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Prices
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommended to anyone who is a fan of Morrowind and old school Bethesda style RPGs. The mechanics are like Morrowind where once you learn the systems you can do ridiculous things and break the game in different ways. The setting feels like Shivering Isles at times, and Dark Souls at times. The characters have surprising depth and amazing voice acting. There is a lot of goofiness and charm. The art style is beautiful, colorful, and immersive, and the soundtrack alternates between fantasy ambience and synth tracks with a cool vibe. You can get lost in the world and spend hours exploring, finding treasure, looking for quest objectives and leveling up your skills. The co-op mode is also a lot of fun. It's not an extremely long game, although the world is dense and bigger than it looks. I finished the available content in about 35 hours. As of Early Access, there are some unimplemented systems and a few unfinished quests. But there's plenty to do. And for anyone experienced with Morrowind, a little jankiness in world geometry or quest triggers is nothing new and you can sort most bugs out manually with console commands.
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| $778.6K | 1.2K | 75% | $19.99 | |
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| $777.2K | 1.7K | 56% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3M | 3.4K | 52% | $29.99 | |
| $2K | 8 | 88% | $11.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $19.99 | |
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| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. A must play for Elder scrolls fans!
really fun old school vibe
This game is actually sick and really does capture the Morrowind feel. 6 player Co op is also awesome, you don't see games like this going beyond 2/3/4 player co op very often.
Game is dope, just gotta get fishing sorted for perfection.
ENJOY YOURSELF HAW-MAAAAAAAAAAAAAAAAAAAAAAAY
The good stuff first. I really like their game design. Characters feel fleshed out and memorable, the story is mysterious and intriguing, and all of the beloved mechanics are there. My friends stats and stuff seemed to disappear when he loaded into multiplayer with me so he had to start from scratch, but it works well enough that we could play together and we had a lot of fun. Sneaking around is fun, and like early scrolls games you can level up a skill by simply performing that skill a lot. The forests feel lush and you can really get lost in a lot of their world design. At least in the early game quests seem to be plentiful and interesting. [strike]This game has so much going for it and I have no doubt I'll be changing my recommendation to "Yes" very soon. As it stands, though... performance for me is just terrible. After 30min to an hour of playing I'm sitting at 5-6 fps, which is simply not enough to even play given the combat system in this game, and should not be the case given my specs. My video settings do not seem to affect this at all. Memory usage is at 830mb which isn't crazy, and my CPU and GPU are sitting around 30% usage. Disk is hardly being used at all. It's unplayable in this state and I have to consistently save and re-load to get my FPS back. The price is a steep, especially for early access, but I understand this type of game is a huge undertaking The camera keeps moving inside my character so that I'm forced to play in third-person a lot of the time. I can forgive a lot... but I need my camera working and the game running. That's a minimum. I agree with some of the other reviews I've read that said that Unreal Engine was a bad choice for this game, but nothing they can do about that now. Hopefully they have some optimization skills in their choice engine. They're releasing multiple updates per day. I'm positive this will have my recommendation in the near future.[/strike] I'm speechless. Literally by the time I was done writing this review they had resolved both of my major issues. That's the third hotfix update released today alone. Small bugs abound, but they're clearly working hard, and they have a solid base game.
ts pretty good
I think the game is very fun but it's got a lot of bugs. If you can deal with them until certain issues are patched, go for it. The creator has already made 10 patches/hot fixes. So there's promise it'll get ironed out. Sometimes the updates break the game, sometimes they fix things and it runs better.
NerveLabs achieved something that very few Scrolls like games have with TLotLS, and that is being a Scrolls like at it's core. What made Skyrim, Oblivion, Morrowind, Daggerfall, and Arena cool was the feeling of a deep -lively- world despite being in a small play space. Though trapped on an island, I already imagine how the wider world could be, getting immersed through my character, and thinking of backstories that fits what's already been shared through gameplay. And true to any Elder Scrolls game, I've ignored the main quest to go adventuring, I'm level seven, and I'm just now exploring the hole. I will say though, the game does have some flaws. I would like to have the ability to duel wield weapons, or at the very least have a sword in one hand and a spell in the other, for at this point there's no point in using a one handed sword over a two hander when playing a mage. I would also like to see some improvements to the alchemy ui to show what points are brew able before inputting the ingredients. As well as seeing the armor rating in the inventory screen, as I have to manually keep track of what the armor value is (I say this as someone that went with the fashion souls perk lol). If I had to score the game on a scale of 10, it is easily an 8/10. I haven't interacted with the spell-craft, nor finished the story (factors that can only raise the score), but what I have experienced is enough to say: I can't wait to see what NerveLabs has to offer in the future! TODD, WHY CAN'T YOU BE LIKE THESE GUYS AND RELEASE A GAME, AND NOT UPDATES TO A GAME THAT DOESN'T NEED THEM!!!!
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