
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an AI game
I really like the game but it needs a crazy amount of work before I'd call it a good game. The graphics are entirely stylistic because the optimization is horrible; I struggle to run the game at 60fps. The reason I can't recommend the game is because, after swimming, my game is slightly crooked and I can't fix it.
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Latest in each market: best AU #73, worst US #86 · 6 markets collected
US · last 30 days
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you liked Morrowind, or WANTED to ilke Morrowind but couldn't due to the jank, then this game is for you. Stats actually work, the leveling makes you stronger (enemies don't level up with you), the exploration is smooth, the map is jam packed with PoI's and fun little encounters. The animations are better than they have a right to be. The quests are creative, weird, and adorable. The voice acting is incredible. This game is dripping with charm and Bethesda should be embarrassed. My only critique is that it needs some optimization for older PC's like mine.
I'm only an hour in, but I know I will play it for many more. Firstly this game is janky as hell - par for the course for Early Access titles, but it really shows. There are sound glitches (music cutting in and out, enemy sounds cause the rain to stop - that sort of thing), I've phased through a few walls already, and I think that basically *every* enemy is just too fast, like they move at the speed of sound. It's funny, but also really annoying and some glitches have resulted in a few cheap deaths - but I expect that these things will get ironed out over time. What is keeping me playing is the desire to explore, and from the little I have interacted with the NPCs thus far I am really engaged with what is on offer, and excited to see more. Onto my single nitpicky gripe: I bought this game because it mentions how it is inspired by Morrowind - inspiration is all well and good, and there's no finer title to be inspired by. Morrowind this ain't. Now before you jump down my throat over this: Yes I know this is an indie game, no I don't expect the moon, nor Morrowind from a small dev team. But, when you talk Morrowind, I expect Morrowind mechanics - that is to say: Dice roll combat, skill checks not minigames, etc. This game does not have that and in fact plays far more like Oblivion (which is fine I love Oblivion too). What I think they mean is that the world or the landscape is reminiscent of Vvardenfell (and perhaps some story beats - though I'm yet to discover those). Regardless, if you'd be bothered about playing Oblivion rather than Morrowind then I think the complaint is fair. Overall I'm keen to stick it out and see where this game takes me. Well done NerveLabs for making a fun game and best of luck with the full release.
the game runs terribly in linux, i can play Elden ring and witcher 3 and other games of the sort without issue. I really want to try this game I hope the devs optimize it for linux systems. I'll put recommend just because I can't say anything about the game. I hope that with time I'll be able to run it. also my pc does fit in the recommended specs.
This game is more buggy than Morrowind, Oblivion and Skyrim combined, unoptimized and unfinished, empty locations with nothing interesting in them, especially the tower that is very big but offers you nothing for exploring it and is only needed for the main quest, many side quests doesn't work or the description is very cryptically written and it is impossible to understand what you are supposed to do without any guides or wiki, the quest rewards are very underwhelming or you get nothing at all, enemy variety is nonexistent, there are mostly frogs, ooze, mycology wizards and skeletons. There are only 25 NPCs in the whole game that give you uninteresting side quests or serve no purpose at all. Playing this game in co-op is even more broken, constant desync, half of the quests don't work at all, NPCs attack you for no reason, getting stuck in the ground permanently after respawning, fast travelling for other players doesn't work except for the host etc. I would wait until this game comes out from early access and hope that it will be greatly improved and all critical bugs will be fixed (if the devs won't abandon the game that is).
This game is wack dude. Its like one of those cash grab games that arent fully developed. The enemy placement and type and level doesn't make sense, the level scaling of "areas" doesn't make sense. And the combat isn't fun, dont waste your money on this. I think they bot farmed the reviews this game is infuriatingly bad in comparison to the positive reviews. The reviews dont make sense, this game is like something you would make for a high-school computer class project.
This takes me back to my youth, playing Morrowind and smoking other peoples supply. Only this game has slightly better haircuts and the clothing/armor looks way better. No easy fast travel and no quest markers littering the nav bar. You also wont find yourself swinging a weapon 50 times to land 3 hits. I love this game so far and am really looking forward to the full game and updates. SAVE OFTEN, there are some glitches and freezing every now and again, which feels just like Bethesda. Runs fine on my newer basic laptop.
I just finished my first playthrough of the Early access, and all I can say was that this game had me hooked right from landing on the chained shores. Lantern of the Laughless Saint is a quirky game with some very Morrowind undertones (as advertised!) but it cements its own identity without a doubt. I believe at the time of writing this there is only 1 actually functioning ending so I'll update it later if needed. First off, there is basically no hand holding at all, right from the start you are let into the world and told basically to figure it out. The game lays it out that you can move to immediately start interacting with the town or you can head straight for the tower; of which the latter I personally do not recommend. Your hub town has several NPC's all with their own littler quirks and weirdness to them: A man with a strange little die, a school drop-out, cursed man who took shoot for the moon a little to literally, and a man who is just VERY thirsty. Everyone is interesting and everything tied back to the main story later in, I cannot express how impressed I was and audibly gasped when I realized what those phantoms later in the game were! There are some issues with a particular body not showing up and I had to command it into the game unfortunately, and one quest that says there are building items found in the ruins nearby... not the ruins you are standing in on the coast, but rather in the large area around the tower. There is fast travel but a few locations sometimes randomly stop working. Not sure what causes this or why, but it was a bit annoying. I walked to where I wanted 90% of the time but when I really wanted to travel... it was nice to have. When I got access to anchor and return it because a gamechanger for immersion. There are some obvious early access issues, sometimes they terrain doesn't full exist and what seems like a platform really isn't, or its just a slope of time kind. You will bounce of rocks that seems like you can land on them, and moving in the water is a bit weird. Helmets of lizardmen are hilarious as they are NOT in anyway shaped for their heads, really looks like they just threw it on and called it a day XD. I would like to see more cloaks as basically had the peasant cape the whole game. Most items are rather unique and feel like they are earned; in most cases. Sometimes quest rewards are really overshadowed by a spell. For example, I played a melee character and started fiddling with spells later. I got boots that let me levitate always but by that point I just had the most basic levitation spell and its really not a hassle to cast it ever 10 seconds when my magic regens so quickly. The main perk was moving quicker while levitating with the boots; but it felt kind of moot in all honestly. The world is VERY open, exploration is by far reigning supreme and you can go wherever you want and the game does not use ANY map markers (which I beg the devs to never change). With that said though; a better quest log with better direction details would be nice; better yet conversation history to help keep track of things. The quests are mostly interesting and challenge you to look deeply into the world to find answers, often times with multiple different outcomes and paths you can take in order to solve them (Your choices do seem like at release they will heavily affect the outcome of the story). I'm very interesting in what other ending will show up at full release and what polish they will put into the gameplay. Combat is very straightforward but it is a bit Janky and sometimes what seems to be a hit isn't or strikes from enemies (spearmen mostly) happen before they actually make contact; making blocking correctly a bit weird. I would also appreciate it GREATLY if spears actually had range... because they're spears. Though with how opponent melee works it might be better to just keep it as is. Spellcasting is a lot of fun and straightforward. You will get the ability to make your own spells far later in the storyline depending on what choices you make (earlier if you pick certain options). I did notice that enemies often will start circling you but only 2-3 of them will attack at any given moment; leading to a carousel of bodies circling you but no-one actually doing anything. I couldn't really tell you if the difficulty setting actually did anything, when I raised it up as I felt like I was too strong I didn't notice much of anything happening. I would like for combat to be a bit more impactful, and I feel blocking with a 2handed weapon should still hurt you or something. Yes you can get a shield which reduces the stamina use but that VERY quickly isn't much of an issue when your stamina regens so fast from perks. Enemy spellcasters on the other hand... ouch. All in all very fun. The story is a bit scattered here and there but you can pick up on what's going on fairly quickly as long as you are paying attention. Its actually quite interesting and required a bit of digging to get a better idea of roughly what might be happening. I recommend reading everything you can as you explore the isle, a book by a campfire might tell a story that can help you find something or someone, that story left on a writing desk actually could be a quest item, what seems like some random journal you find on some random altar might actually be important later on. I also really hope they expand on enemy variety later. You get really tired seeing the same frog people for half the tower and seeing the same skeletons for most of the map all of which basically use the same weapons. I would like to see more enemies that can utilize both spells and melee items if needed. Archers often swap to melee when you get close and they do their best to stay away from you which is great. Frost enemies will slow you down while keeping a distance which makes them properly annoying as a melee user... and I enjoyed it so much. Yes it has some bugs, yes you can phase through the map at times, yes sometimes fast travel might not work correctly, and yes... things might not make sense. But I feel it actually adds to the craziness that is happening on the island and as far as I'm concerned... its a feature. Solid 8.5/10 of a game and I cannot wait for the full release.
fun! def in early acess so a little rough around the edges but it has charm and very interesting world that feels fun to explore! 10/10
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