
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 14.29/day in the week after.
About

Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!

Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.6Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I palyed it when there was demo version of it on opera and i love it! So many changes and choices,
생각보다 재미있는 편 난이도 6부터 확 어려워짐;
玩过最有创意的塔防游戏,就是地图太少了,希望多多更新多多更新
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 1.8K | 63% | $69.99 | |
| $3.6M | 17.5K | 84% | $9.99 | |
| $3.6M | 59.3K | 87% | $2.49 | |
| $3.6M | 2.4K | 75% | $44.99 | |
| $3.6M | 7.4K | 95% | $19.99 | |
| $3.6M | 8.2K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $37K | 101 | 61% | $12.99 | |
| $319 | 1 | 100% | $7.99 | |
| $1.8K | 8 | 62% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
马上全成就啦,好玩
总体评价4/5 maybe 非常有创意的游戏 感觉无尽模式的难度疑似有点机械 (指的是治疗法师越来越多,如果没有能够切后排的兵或者建筑就很不好打) 游戏的优点: 简单容易上手,学习成本低。建筑比较多样,打法不单一。 时间杀手,玩完一局一般大于等于一个小时。 局外培养系统对游戏内的帮助很大。 比较容易进入心流状态(?) 不吃配置,像素美术做的还是蛮不错的 游戏的缺点: 时间杀手,导致失败带来的挫败感略微大了些。 尽管打法不单一,但是游戏的整体玩法是只有一种。(也许可以考虑作为进攻方的玩法?) 游戏的整体玩法单一导致不能玩一些骚操作(?) (音乐不是我的type!我想要更好听的音乐) (关于缺点方面仅仅是个人意见,如果解决了我说的缺点后仍可能产生新的缺点,例如图鉴暴涨导致丰富度过高导致的可玩性下降) 比较推荐在半价的时候入,是一个人的时候可以玩的好游戏。 (多人的实现比较困难,中间的暂停不能较好的在多人实现,尽管可以考虑利用回合制,以敌人的突袭波次为回合行动也许可以)
god game
Fun but quite buggy. My game has crashed about 1-2 times per run. I've noticed effects not going off and quite a lot of bugs. I was unable to sacrifice militia on the volcano level, for example, in my most recent run.
There is no apparent way to undo upgrade point spending. Since the game has been updated and the upgrade trees and tiers have changed, there is great strategic pressure to reallocate points. My original set of upgrades worked at one point, however now I am stuck with what I have picked, with no way of going back. I wish I could reset the game to play through it all again. Fun the first few plays; frustrated and salty how the devs have approached changing the game.
I have played this game for over 50 hours in offline mode,beaten every biome threat level 10 each with a different king wihtout guides and I gotta say the game is great 9.5/10 for me. Almost every king except the starting generalist one(6 kings in total,9 with dlc) has a unique strategy and a way to break the game with and insane army or spells or attacking buildings. On the highest difficulties you gotta manage your economy and army very delicately in order to win,especially until the 1st boss. A big variety of artifacts,advisors and events makes runs unique,some of them can alter the way you play inside the run too. The art and music are beautiful too. I had a blast playing,5+ hours in a row at times,testing builds and certain barracks. My two minor complains would be 1) King Leonid has a chance to spawn units from barracks with double HP depending on morale... However his main strength from my experience is stacking insane hp on existing army with his 1st ability,especially well with king's statues,so morale is kinda useless for him. I feel like morale should benefit existing units for king Leonid. 2)It is best to focus on certain 1-3 barracks in a run,10 banish options make it easily possible for levy and elite barracks. However there are ~19 veteran barracks,making it difficult to search the ones you want. So I feel like there needs to be an advisor(for example:+10 banish options. Reroll costs 5 less.) or more banish option upgrades in meta progression. Other than that.thank you,developers for one of the most enjoyable roguelites in my lifetime. If this game ever gets another dlc,I will happily get it and have another 20 hours of fun.
J'avais jouer a la demo sur GX Games et j'avais trouvé le concept tellement bien que je l'avais fait tester a mes proches. Quant on voit le résultat aujourd'hui c'est vraiment bien pensé bien réalisé, bravo à toute l'équipe créative et dev c'est top !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.