
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 14.29/day in the week after.
About

Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!

Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.6Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really enjoying this game so far. The idea of only being able to manage what you can see makes things surprisingly interesting, and I like how it forces you to think carefully about where to expand. Simple to understand, but there's still plenty to figure out as you play. Definitely worth checking out if you enjoy strategy games.
Solid production with a few good mechanics and nice visuals, but the game lacks some depth. It feels a bit too random and could use more building options that actually matter for longer, more meaningful gameplay. It would also be nice if buildings could be combined for stronger structures, if there was some form of building evolution/upgrades, and mechanics for placing buildings next to each other for bonuses. Adding more strategy would help too — especially giving the minions proper movement and positioning options so you can actually decide what they do. Right now they just march forward, and even ranged units end up fighting in melee. That said, for this price I didn’t really expect more. It’s fun to play and takes a bit of time to fully understand, so overall a positive review from me. The difficulty is tough but fair. 6.8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 1.8K | 63% | $69.99 | |
| $3.6M | 17.5K | 84% | $9.99 | |
| $3.6M | 59.3K | 87% | $2.49 | |
| $3.6M | 2.4K | 75% | $44.99 | |
| $3.6M | 7.4K | 95% | $19.99 | |
| $3.6M | 8.2K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $37K | 101 | 61% | $12.99 | |
| $319 | 1 | 100% | $7.99 | |
| $1.8K | 8 | 62% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ZAEBISTA!!
为什么更新后,亡灵图无法拖动工作单位啊?教程里面都可以就是正常游戏不行,还有这个界面更新的真是大粪。为啥改啊?好好的维持不行吗?改完再给好评
游戏好玩,平衡性略有不足
Juegazo
Game is just brilliant, 10/10. Roguelike, tower(base) defense, resource management, base management, perma-upgrades and ♥♥♥♥. Maps has extra mechanic. If you liked "Loop hero" and "The Last Spell", quite likely you will like this game as well. Anyway, demo is there.
AWESOME GAME. Very much recommend, super fun and lots of customizable gameplay.
unique
Si te gusta este genero tipo "defensa" y gestión, este es tu juego. Me encanta el arte y la música. Es un juego de esos que no puedes parar de jugarlos y siempre te incitan a una partidas mas, se me pasan las horas volando mientras observo siendo rey... 9/10 :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.