
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 14.29/day in the week after.
About
Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!
Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.6Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点魔性····上头····停不下来·····
Mindenki más tök jól leírta, hogy miért jó ez a játék. Én csak hozzárakom a jól megérdemelt pozitív értékelésem. Vigyétek, játsszátok!
Great strategy game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
too much addictive i recommend if you have a task to do the finish that first then play after a while playing like 2 to 3 days the boredom comes so you should take the rest enough to enjoy this game still waiting for new content to try if in future it comes
Absolutely amazing game. Just managed to 100% it, well worth the time
先说结论,该作泛用性较高,对策性一般,综合来说可以给到大杯上 [h1]创新[/h1] 冷知识:该作其实是一款塔防游戏[strike]谢谢你,蒙古人,要不是你我现在还蒙在鼓里[/strike],但是比起类似于pvz,明日方舟等常规塔防游戏来讲,玩家防的不是怪物,而是你的建筑:你的凝视范围就类似于常规塔防里的攻击范围,而你的生产资料则相当于传统塔防里的敌人。这样做的效果也显而易见:直接颠倒了塔防里的经济系统和防御策略的权级。 传统塔防我们可能想着的是如何通过部下防御网尽可能地拦住敌人,经济通常被及其简化了[strike]如pvz的阳光,明日方舟的费用等等[/strike]。但是在该游戏中我们更需要考虑的是如何将生产资料放在不错的位置使得凝视资源可以被最大化利用,从而获得更多需要的经济,而战斗系统反而变成了简化的斗蛐蛐模式,我认为这便是这款游戏最大的创新点。 [h1]体验[/h1] 考虑可玩性方面,实际上制作组做的也不赖。局内难度曲线平滑,我在游玩的过程中基本没有遇到在哪个阶段突然暴毙的情况,不同国王的强度也较为均衡,同时部分特殊国王的游玩体验也十分富有趣味性[spoiler]我特别喜欢那个死灵国王的亡灵大军和薛西斯的玻璃大炮[/spoiler],而且国王的机制也很有存在感,基本上不会出现滚木技能的情况。游戏整体难度也不高[strike]当年全国王n10任务差不多平均一个国王就打了两把[/strike] [h1]缺点[/h1] 游戏随机性有点欠缺,[strike]这种感觉就像你玩杀戮尖塔2的故障机器人时每一把都能保底开出一个电流相生,一个暴风雨和一堆超临界态……[/strike]总之就是我在游玩时每次都能听出我想要玩的流派,少了一些不同环境做出选择的紧迫感…… [h1]轮椅流派推荐[/h1] 刚刚不是说了可以听出自己想要的流派嘛,在这里贴出我打全国王n10时最常用的流派:蛮鹅九头蛇流: [spoiler]秘书刚需索菲和那个开局给火枪手的,其他随意。开局先用卖掉普通实验室和法术学院,用市场赚钱,如果可以得到选资源的机会尽可能选钢铁,面粉,次可能选金币,再次葡萄。一直到建出高级实验室,实验室研究蓝色军营,一直研究到听出蛮鹅训练营,听3-4个后选紫色生产,一直研究到两个渔夫小屋或一个农场,接着选紫色军营,见到所有只使用肉生产的兵种都可以选,在得到实验室后任何时候如果缺小麦蓝图也可以研究蓝色生产听小麦。紫色军营建4-6个基本上就赢了[/spoiler]
Интересная игра, которая заставляет возвращаться в королевство
good game
nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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