
The King is Watching is a roguelite kingdom builder. Rule by the power of your royal gaze! Decide between producing resources, training armies, or balancing both, while adapting to unique events every run
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 14.29/day in the week after.
About

Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!

Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 10.6Kreviews | 89% | — | $3.6M |
| $14.99 | 166ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比较好玩的塔防肉鸽游戏(史低+DLC,29.4+12.79r入) 优点: ①随机性强。所有给的兵营、资源、神器、升级等,都是从20多个图鉴中随机抽,很考验运气和选择性,或许中途遇到了哪个选项就会改变打法。 ②技能组合好。大部分兵种的技能组合都很好,比如矮人魔术师被动生成羊,技能把羊变成独角兽等。 ③肉鸽性强。不管是资源的累计,还是神器、强化、技能的选择,只要选对了,都能肉眼可见的变强。 缺点: ①联动性差。基本上兵种之间没有联动性,只有全体加成。本来应该是好事,毕竟不用捆绑销售,但是全体加成并非都是给自己的类别,比如骑士给勇士加成、飞行给远程加成等,会造成有些兵种的技能很想要,但加成又用不到的结果。 ②难度高。不多说了,时长也看得出来。 ③平衡性差。大部分兵种、神器、国王都很难打高难度的局。大部分顾问基本上没啥用,不会选择,菲斯出来前和出来后几乎是两种难度。 ④成就又臭又长。农场、墓地、火山、魔界四张图,每张图10个难度,每个国王还要打过一次n10,流沙之地还要逐步解锁,全部打完至少要打60、70把,每把一个多小时,而后面基本上都是重复选择、重复阵营、重复操作。
Fantastic strategy roguelike game, good variety in playstyles with the different kings and various buildings. It can be too addicting at times. The new DLC and update made it worth revisiting.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 1.8K | 63% | $69.99 | |
| $3.6M | 17.5K | 84% | $9.99 | |
| $3.6M | 59.3K | 87% | $2.49 | |
| $3.6M | 2.4K | 75% | $44.99 | |
| $3.6M | 7.4K | 95% | $19.99 | |
| $3.6M | 8.2K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $37K | 101 | 61% | $12.99 | |
| $319 | 1 | 100% | $7.99 | |
| $1.8K | 8 | 62% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 30 → 8.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Japanese, Korean, Polish, Portuguese - Brazil
| $14.99 |
| 47ratings |
| 94% |
| — |
| not modelled |
| $11.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth it
Дизайн королей угар! =)
好玩
Ich mag das Spiel sehr, es wird dauerhaft daran gearbeitet und es gibt viele Verbesserungen, top Spiel :-)
好玩
Доброго времени суток. Все очень кратко.Сначала ничего не понятно,но после 2 часов игры, она затягивает так, что вот еще один забег, и еще. По итогу на дворе ночь, а я все хочу пройти ее до конца. Всем рекомендую.
d
куль гаме, смотряшка + залипашка+ рогалик+ согласись? - сосал?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.