
A horror adventure game inspired by the art of Theodor Geisel and the works of HP Lovecraft, featuring a mixture of point and click and survival horror elements.
Modeled estimate, not a reported figure. How we estimate →
About

Greatmaw Island. A mysterious place miles off the shore of an old city, where new minds gather to aid Doctor Morose in his experiments for the good of mankind. Aspiring young scientists Howard and Philip were as close as friends could be...until the Doctor rejected Howard's application, and accepted Philip's. As the days without Philip go by, rumors circulate that something really bad is happening on Greatmaw Island, and that Doctor Morose is behind it. Desperate for answers and looking to reconcile with his former friend, Howard must go alone to the island of Doctor Morose in search of Philip, but is he ready for what he'll find there?
More importantly, will Howard be able to rescue his friend from the mad doctor's clutches before it's too late?

・Explore a fully hand drawn, 2D world, full of bizarre creatures and quirky characters, brought to life with rhyming text and animated using traditional techniques!
・Experience shifting perspectives as you play, with top down, side scrolling, and even some brief first person segments!
・Immerse yourself in a world where everything has a name, every task is accomplished with impossible machinery, and every new area feels unique!
・Brave terrors beyond human comprehension in a brand new world inspired by the literary works of HG Wells, HP Lovecraft, and by the artwork of Theodor Geisel!

・Run away or stay and fight in larger spaces filled with monsters using active WASD movement and mouse-based combat!
・ Carefully examine your surroundings in smaller, more detailed areas. Find clues to solve traditional point n' click puzzles as you try to keep safe from the horrors of Greatmaw Island!
・Pick your battles to stay alive. Stay undetected or fight in brutal struggles against horrors beyond comprehension! ...and crocodiles, which are also here!
・Keep a close eye on your inventory as you manage limited recourses like oil, rocks, Zazzmarink fuses, and...plants?
・Use your slingshot to aim for weak points, or think of less conventional methods of taking down your foes...
・Keep your sanity in check as you traverse dark labyrinths, searching desperately for a way to shine a light through the darkness.

・Tick, tock, tick, tock... Keep an eye on the clock and listen for the toll of the bell to ensure you make it to Philip before the Doctor's experiment can begin!
・Through repeated playthroughs, you'll uncover even deeper evils that go beyond Doctor Morose's human experiment!
・Will you mend Howard's broken friendship, or tear what remains of it to pieces?
・How many lives will be lost...or saved...because of your actions?
Genres
Stats
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the artstyle, hate the [spoiler] red and white thread [/spoiler] hitboxes. Really fun story. Consult a guide if you get stuck. Most of the time, I just couldn't see the path, or didn't recognize there was a path I needed to take. If you have a 4k display, play this one windowed.
The art nails the style it's going for, and the puzzles were generally in a good difficulty range. All the text rhymes, and it adds charm instead of being distracting. The music was definitely one of my favorite parts, the warped nostalgic jazz was creepy and great to listen to. Didn't encounter any game-breaking glitches, just some slight jank with navigating the environment and switching between tools. My biggest annoyance was when I accidentally locked myself out of a route right at the end because I didn't know that that would be consequence of talking to one particular guy twice. Fortunately the game takes less than an hour to get through once you know where to find things and what to do.
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Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed going through and playing this with my sister watching the whole time. The story was great and I adore the visuals I can't wait to see what the team comes with next if anything
very gud :3 also gud art and rhymes!!
Don't get me wrong, I actually did enjoy playing the game. But some bugs are making it quite literally impossible for me to get anything resembling a good ending. Besides that it's a relatively fun short story with a charming style and interesting narrative. Hope you don't get stuck like I have.
It takes lateral thinking and you need to be prepared to die a lot. But the story is amazing.
fuels me with joy and whimsy
This game so good it changed my life and my wife
I liked this game a lot it focuses on puzzles and exploration, and after multiple playthroughs I've noticed you can find hidden details that point towards hints if you're stuck on something. I didn't really have any problems with the game besides my own skill issue so I would recomend this game if you're looking for those kinds of things. (side note: it doesn't really deal with cosmic horror until near the end of the game if that's what you're mainly focused on.)
Pretty good game. love the art style and story. great for a developers first game
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| $0 | 1K | 96% | Free | |
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